but if the defending team cant really reach the attacking team cuz of the same cooldown it would be just like before, whoever gets the first attack wins, i think the defending team should have an advantage.
I don't think it's a problem that enemy keeps changing area, as I said in the patchnote topic I myself already found 2 ways to go against this. People who complained were just annoyed after facing enemy like that and instead of finding a strategy for that case, they went to complain. If any staff wants to know my 2 strategies of going against it, I can share them through private message to prove that I'm not just talking nonsense
It's also sad that when this big change came, people were saying about how they were excited to see new strategies from guilds. And when what they wanted happened, when a team invented a good strategy which gave the other guilds hard time, they went to complain with the idea of making EW a raw pvp fight where you just need to be stacked to win instead of finding better strategy. A guild war battle should be a battle of power but also strategy and luck. Not only power.
A good strategy is also just theory. To make it happen then a good communication and cooperation between members are needed, it's not that easy.
So yeah I'm disagree about giving defending team a benefit of having lower cooldown than the attacking team. But I'm agree with Onyzer that the Pure Silence aura is a big handicap for the defending team because they have to wait 3s to be able to attack. So letting people attack anytime but the aura will be disabled immediately would be fair enough.
A bit feedback to the new EW system:
- Firstly it was a nice change of the pure silence aura to stop everyone of doing the cheap and boring strategy "spawn camp". Guild battles now are about power, strategy and a bit of luck.
- If 2 guilds are the same or almost the same of power, strategy will be the big factor that decides the game (It's the part that I like - mind game)
- If a guild is much stronger than the opponent because of having many mages and summoners, strategy won't be a matter, they can just use the power to smash the enemy - which is fair and square because a stronger guild should win anyway. But it would be nice if a guild with good strategy can still have chance to defeat a strong guild with bad strategy.
- Luck is still a factor that decides the winner like when your enemy gets all the easy 1 hit quest and you only get kill quests, still do-able but will be slower to complete than someone who only receives easy quest. But this factor is small and acceptable.
Overall it's nice
Edit: Forgot the best part that every EW games are now above 15 mins. There's no more moments when you have to wait the whole week just to play a match of 5 mins or even quicker
Edited by easykill1215, 29 January 2018 - 10:47 AM.