It is not about taking something away just for fun, it is about fixing something which is not intended as it is now and can be considered as bug.
Let me see if I understood this correctly. You're gonna patch chaincombos on archers due to the description of the skill not being exactly the same as the actual usage it? This "Anomalous combo" could be if you finish a combo which requires two presses of Z such as Down+Z + Z = Stun. After you have done that it wont continue, as it works with every single combination you try, I think that rather than saying that it's not working as intended, I'd say that the wording of the description isn't working as intended. It is true that if you finish a combo then it won't continue but I don't think it's a bug that you're able to use Down+Z and Side+Z in the same combo.
Another way to look at it is that maybe it counts using anomalous combo as the act of going from an X-based attack into the Z chain combos that they have, thus making the chain combo stop and going over to an X-attack instead.
If you want to patch the archers chain combos like you accidentaly did some months ago when the post instantly blew up and a lot of people were disagreeing with the patch then it's your choise to do so. I don't think it's gonna be taken that well for the part of the community that enjoys this class since it ruins a thing that has now become a core mechanic of that class.
Saying that something is a bug from the description of the skill, I could search for skills that does close to nothing of what the description shows since I've seen plenty in the past. I'm not trying to be biased against this update since I can play any class and have no soulmate relationship to a specific class, but what I'm saying is that this will probably not be taken as a good thing by many players.
Tell me if I misunderstood what you were trying to say and I agree with a cooldown on the second usage of the down+Z chain combo but I see no reason to patch the chain combos into becoming a one time use for only rolling then having to do it over again.
EDIT:
Some examples
https://gyazo.com/c9...5b62202324609ab
You can't activate it with ?+Z
This one uses (->+Attack) https://gyazo.com/74...56aad4b078179a3
https://gyazo.com/8e...ac5c3f248a42c17
Doesn't push the enemy back at all.
https://gyazo.com/ab...300bfa0767b2997
Only damages the enemy, no pushing back.
https://gyazo.com/f6...bbe23964a800901
"repeatadly hitting Space Bar." You only have to hold it down.
https://gyazo.com/5d...8f0e12f8e0f3990
This knocks up the enemy, not down.
https://gyazo.com/dd...694c3eeee945069
This stuns the enemy, not throwing them up high.
https://gyazo.com/c7...b45abeb399fc36e
Nice that it cuts off in the middle of the explanation.
https://gyazo.com/99...bc07b99d4f50d09
If you get hit mid-animation you will only drag them towards you and not stun.
https://gyazo.com/f5...dc834df83b492cb
In PvP this is more like 10%
https://gyazo.com/4e...3d7d153db554f25
Element damage is still applied and I took 1100 dmg instead of 1.
https://gyazo.com/20...e8b214a6c1927cb
This knocks up the enemy not slowing them.
These are just some examples and I could go on taking skill for skill and analyzing them and see what they truly do.
Edited by Yuumikitsu, 31 January 2018 - 07:47 AM.