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Warlock's Meteor Strike


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#1 XiongmaoLin

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Posted 30 January 2018 - 02:35 PM

You would think a skill costing 30 skill points per level (150 skill points at level 5, thus 8 character levels for a single skill), having a 0.9s cast time, a roughly 3s animation time and 45~30s cooldown time would be absurdly powerful. Some kind of disguised ultimate, way to wipe a whole expert Verdurous Forest mini-boss room and inflict massive damage to the mini-boss itself.

And you would be right! In most role-playing games anyway. Dragon Saga, as often, has it the other way around.

The only thing that feels correct with this skill is its graphical effect: much impressive, huge meteors (a little larger than a Dragonkin is tall) crashing down from the sky into the earth in quick succession, as if the dark mage had torn of the fabric of space to summon near-godly attributes (think Buddha's prayer beads if yours has any; if he does not, well! Think something else) and use them to destroy their foes.
Quite striking if you ask me.


The major problem of this skill is that its cost is immense compared to its actual effect:

  • sort of heavy prerequisites (two near-useless damage spells, lv.1 and lv.3, plus a passive that reduces mana costs by 2% per level, lv.3);
  • skill points aplenty (150!);
  • over three seconds of complete standstill at lv.5;
  • only some half superarmor during animation that allows a number of attacks to knock you down and thus break the ability;
  • long cooldown (45~30s);
  • rather small area of damage (by mages' standards) that also is strictly circumscribed to a circle in front of the caster (which means a monster right beside or on top of you will often not be endangered);
  • fifth meteor sometimes does not hit because enemies were sent too high by the first four (also happens rarely with fourth meteor for monsters near the limit of the area of effect);
  • low damage, thus only used effectively against crowds of scattered weak monsters.

 

Having its cost (skill points, cast time) reduced would make it an ability as any other, and go from "murderer of builds" to "other skills are just better", thus not giving any regular player a reason to pick it either. I recommend simply making it a little more powerful while fixing its range: slightly increase its vertical range so that all five meteors hit rather than just four; increase its damage (tremendously I would say) so that it actually deals more, and if possible tons more than Emblem of Fire.

 

These would be the first two step in rehabilitating Meteor Strike as the ultimate crowd-wrecking skill, while still being vulnerable to interruption.

Because being vulnerable while casting is a good thing: it sort of rewards you for taking calculated risks.

 

 

Onward, Warlock! Unleash chaos upon these lands!

 

 

PS: notice I have been reasonable; I do not want to cast all Dragotaka in disarray with a row of mind-blowing changes making this spell a "press to win" button. Although I am quite sure this would not happen anyway. Well! better be cautious.


Edited by XiongmaoLin, 30 January 2018 - 02:38 PM.

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#2 Starkespada1

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Posted 30 January 2018 - 05:53 PM

I'd be satisfied if they just removed the launching effect of the meteors, It's sometimes fun to use randomly but it mostly gets people mad when you use it since it launches mobs/players out of combos.


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#3 Agitodesu

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Posted 30 January 2018 - 08:31 PM

Making it do final damage would be great. Considering that you spend 30x5 skill points, aka 150 sp for a skill that does less damage than a chain combo skill is quite pathetic. Not to mention that sometimes mobs and players get launched high enough that the meteor stops hitting them.


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#4 XiongmaoLin

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Posted 31 January 2018 - 08:13 AM

I'd be satisfied if they just removed the launching effect of the meteors, It's sometimes fun to use randomly but it mostly gets people mad when you use it since it launches mobs/players out of combos.

 

I disagree: a huge meteor crashing down from the sky that does not even send foes into the air is bogus. Plus it actually lets one throw more than one or two meteors without being interrupted, since some monsters are invulnerable to flinching when they attack, but not to launching (as far as I know and from personal experience).

 

 

Making it do final damage would be great.

 

I wholeheartedly agree: damage as advertised in the skill's description equals 750% + 1500. Emblem of Fire's damage is 70% + 190. And yet, one meteor is far from dealing ten times as much damage as a hit from Emblem. Something along the lines of 300% TOTAL MATK would feel and deal better for a skill of this cost (I won't ask for 750% total MATK as damage, but if you really want to please me...).


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#5 nighty007

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Posted 31 January 2018 - 03:46 PM

The only problem i have with the skill it that you actually have to stand still all 5 meteors if you have the skill Lv. 5.
If you could move and it still casts 5 meteors it would be fine for me, but the cooldown like it is would still stay then it would be a ok skill for me.


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#6 JustMoe

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Posted 01 February 2018 - 04:37 AM

I am really rooting for this skill to be buff. Nothing more satisfying than releasing meteor rain over a group of mobs or in a group pvp lol

 


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#7 Vossel

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Posted 01 February 2018 - 06:16 AM

The skill doesnt really need a buff in my opinion the thing that needs to be changed is the Overall damage calculation, not Only Warlocks Meteor strikes suffer from this, for the Overlord skill Demolition Charge you are rooted for slighty over 3 seconds until its fully charged to deal 1 hit that may crit up to 1.3 million if you have every buff active.

Would be great if they could somehow do something acording to the Damage calculation at all not only to single skills, since most Skills deal around the same damage if they dont have a huge difference in % and those huge differences of over 1000% only do maximum of 250-300k in crit as difference. Those skills with such long animations are just uselss right now since they have almost 0 dps compared to all the skills or x hits you can do in that time of animation.


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#8 OReidoGado

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Posted 09 February 2018 - 06:43 PM

It's been working fine to me in Endless Tower... To wipe some mobs the neutral damage is nice


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#9 XiongmaoLin

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Posted 10 February 2018 - 03:52 AM

With 1547 element damage:

 

Meteor_Strike_-_element_stats.jpg

 

 

With a +9 advanced Magichenge: 6121 MATK, 18,150 average damage, minus 1,547: 16,600 per hit.

 

Meteor_Strike_-_Magichenge_show.jpg

 

 

With a +14 artifact Zauharant, 11,386 MATK, 26,000 average damage, minus 1547: 24,500 per hit.

 

Meteor_Strike_-_Zauha_show.jpg

 

Thus an increase in damage of ( 24500 - 16600 ) / 16600 = 48% for an increase in MATK of ( 11386 - 6121 ) / 6121 = 86%. Which is quite bothersome if you ask me, for a skill that should be simply MINDBLOWING given its prerequisites, cooldown time and difficulty of use.


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