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March 13, OCP Sakray Test Results


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#51 awesomegeek

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Posted 14 March 2018 - 05:57 AM

thanks for testing guys.

hope when Imperial Feather comes, Imperial Glove does what its current description says.

if not, hope WP makes it so since other OCP gears have been "iRO customized".

Imperial Glove iRO version:
-2 seconds global skill delay
+20% OB damage
+20% melee damage when max CS & OB levels.
+20% CS damage.
RG exclusive gear

 

Imperial Glove jRO version:
-2 seconds OB cooldown
+20% OB damage
+20% Range damage
+30% CS damage.


Edited by awesomegeek, 14 March 2018 - 07:32 AM.

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#52 YongkySH

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Posted 14 March 2018 - 06:19 AM

thanks for testing guys.

hope when Imperial Feather comes, Imperial Glove does what its current description says.

if not, hope WP makes it so since other OCP gears have been "iRO customized".

Imperial Glove iRO version:
-2 seconds global skill delay
+20% OB damage
+20% melee damage when max CS & OB levels.
+20% CS damage.

 

Imperial Glove jRO version:
-2 seconds OB cooldown
+20% OB damage
+20% Range damage
+30% CS damage.

 

mostly iRO nerfed tho

 

but if it does customized like that, I would also like enforcer shoes to reduce both fixed and variable cast time to make it the same as jRO (no cast time) :heh:
 


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#53 ChakriGuard

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Posted 14 March 2018 - 06:27 AM

thanks for testing guys.

hope when Imperial Feather comes, Imperial Glove does what its current description says.

if not, hope WP makes it so since other OCP gears have been "iRO customized".

Imperial Glove iRO version:
-2 seconds global skill delay
+20% OB damage
+20% melee damage when max CS & OB levels.
+20% CS damage.

Imperial Glove jRO version:
-2 seconds OB cooldown
+20% OB damage
+20% Range damage
+30% CS damage.


If iRO can really customize it, I might try to urge people to play RG. Currently I can’t really do that to new players who ask me how to play RG because I think this class still sucks ie. no one wants RG in party lol

What I’m suggesting is though /gg

Imperial Glove iRO version:
-2 seconds global skill delay
+50% OB damage
+20% melee damage when max CS & OB levels.
+50% CS damage.

That’s because now we have many OP acc. Like I said before, unless the set allows players to spam OB (and damage increases are OP), people won’t bother to use this set.
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#54 CadburyChocolate

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Posted 14 March 2018 - 06:28 AM

Where to get Blackwing suit easily in sakray anyway? Can you put it as well in the NPC Camp?


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#55 Silvianna

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Posted 14 March 2018 - 06:30 AM

go to Mora and buy,, you can find the coin in npc


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#56 blackCROSSCY

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Posted 14 March 2018 - 06:32 AM

If iRO can really customize it, I might try to urge people to play RG. Currently I can’t really do that to new players who ask me how to play RG because I think this class still sucks ie. no one wants RG in party lol

What I’m suggesting is though /gg

Imperial Glove iRO version:
-2 seconds global skill delay
+50% OB damage
+20% melee damage when max CS & OB levels.
+50% CS damage.

That’s because now we have many OP acc. Like I said before, unless the set allows players to spam OB (and damage increases are OP), people won’t bother to use this set.

 

its too crazy in my opinion. OB has some insanely high modifier at around 4000% base, and RG themslves get 193 ASPD very easily. If OB becomes spammable from one accessory, there might as well be no reason to ever play physical RK, need +14 old rune circlet to get somewhere comparable to OB's modifier and still have it having 2seconds fixed cd.

 

Only way this works is the same accessory comes out making IB no cooldown lol. Otherwise, you're getting a class thats not only stronger defensively, but even more so offensively. 


Edited by blackCROSSCY, 14 March 2018 - 06:33 AM.

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#57 mildcontempt

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Posted 14 March 2018 - 06:36 AM

 

its unclear to me whether the damage increase does work or not

 

It does, both the general (size) matk% boost and the Magnus % boost. 

 

It's quite easy to test, actually, just don't equip a weapon. 

 

 

-----------

 

re: Imperial Glove and cool down. If imp feather + imp glove gives 2 second global aftercast delay then anyone could use it to get a ridiculous DPS increase, which in some cases would be better than 90% aftercast delay. 

 

Remember, anyone can use those two pieces of gear, they're not locked to just RG. 

 

 


Edited by mildcontempt, 14 March 2018 - 06:39 AM.

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#58 ChakriGuard

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Posted 14 March 2018 - 06:36 AM

its too crazy in my opinion. OB has some insanely high modifier at around 4000% base, and RG themslves get 193 ASPD very easily. If OB becomes spammable from one accessory, there might as well be no reason to ever play physical RK, need +14 old rune circlet to get somewhere higher than OB's modifier and still have it having 2seconds fixed cd.

Only way this works is the same accessory comes out making IB no cooldown lol. Otherwise, you're getting a class thats not only stronger defensively, but even more so offensively.


I don’t play RK. I can’t commend on that but I know that

DB RK is more welcome than RG in TI party, Bio 3, Bio 4, and ET or any other general instances. I think I can say that there are more RKs than RGs and I think chance hat this is wrong is very slim :P
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#59 blackCROSSCY

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Posted 14 March 2018 - 06:44 AM

it’s just the way db RK has a nice range aoe for party leveling without needing to be rich. I don’t think OB is any weaker by having a party though- might even be stronger given OB’s dmg, but just not as convenient due to db’s cast.

Anyway, i was comparing rg to physical rk, since they are the side by side comparables.
DB RK is a weird creature by itself- uber strong for super rich and /or sociable, piss poor weak for average solo players.

Edited by blackCROSSCY, 14 March 2018 - 06:45 AM.

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#60 ChakriGuard

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Posted 14 March 2018 - 06:45 AM

It does, both the general (size) matk% boost and the Magnus % boost.

It's quite easy to test, actually, just don't equip a weapon.


-----------

re: Imperial Glove and cool down. If imp feather + imp glove gives 2 second global aftercast delay then anyone could use it to get a ridiculous DPS increase, which in some cases would be better than 90% aftercast delay.

Remember, anyone can use those two pieces of gear, they're not locked to just RG.


I think I just copied and pasted. It’s supposed to be 2 second “OB” global aftercast delay. I think that it is in jRO correct? Idk hahaha
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#61 Silvianna

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Posted 14 March 2018 - 06:48 AM

there is a new ocp item for RG, included in april 2018 box

item01.jpg

 

Crown of The Phoenix

 

sum it up

- maxhp+ 10%, var cast time -10%, overbrand damage + 10% , fixed casting of overbrand -100%

- if King's Grace lv 5, Inspiration cooldown -10 secs

- if Moon Slasher lv 5, overbrand variable casting time -1 sec

- if Vanguard Force lv 5, maxhp +10%, maxsp+10%, def+150, mdef+15

- if the headgear +7, var cast time -5%, overbrand damage + 15%

- if the headgear +9, additional cast time -5%, overbrand damage +25%

- if the headgear +10, ignores mdef/def of all races by 100%


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#62 ChakriGuard

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Posted 14 March 2018 - 06:50 AM

it’s just the way db RK has a nice range aoe for party leveling without needing to be rich. I don’t think OB is any weaker by having a party though- might even be stronger given OB’s dmg, but just not as convenient due to db’s cast.

Anyway, i was comparing rg to physical rk, since they are the side by side comparables.
DB RK is a weird creature by itself- uber strong for super rich and /or sociable, piss poor weak for average solo players.


You can’t compare the best RG build to the second/unique/uncommon RK build. Top builds should be compared among top builds.

OB/CS RG vs DB RK (common/most OP build)
GC RG vs Physical RK (uncommon/unique build)

It’s rather sad to me then hat the most common RG build is only as good as RK’s unique build when RK’s most common build like DB win by far :P
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#63 ChakriGuard

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Posted 14 March 2018 - 06:56 AM

there is a new ocp item for RG, included in april 2018 box
item01.jpg

Crown of The Phoenix

sum it up
- maxhp+ 10%, var cast time -10%, overbrand damage + 10% , fixed casting of overbrand -100%
- if King's Grace lv 5, Inspiration cooldown -10 secs
- if Moon Slasher lv 5, overbrand variable casting time -1 sec
- if Vanguard Force lv 5, maxhp +10%, maxsp+10%, def+150, mdef+15
- if the headgear +7, var cast time -5%, overbrand damage + 15%
- if the headgear +9, additional cast time -5%, overbrand damage +25%
- if the headgear +10, ignores mdef/def of all races by 100%


They realized RG needs buff or it will gone extinct like Wandy that no one even plays now xD

Thank you for the infor. Time to request it. One can dream hahaha
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#64 blackCROSSCY

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Posted 14 March 2018 - 06:57 AM

uh it’s only most popular in iro. in any other up to date server, physical rk is the main build. Both kRO n jRO.

kRO: rune improvement
jRO: YSF set and many fun alt builds only available there, like wind cutter spam, unlimited crush strike, spiral pierce chains etc...

Db rk is actually the unique build design wise for rk actually (occupying only 3 skills out of the entire class tree), just that we always lag behind so much for physical rk that db, the skill that doesn’t ever need to change always remained stronger.

Anyway, it’s just my salty opinion given my love for physical rk, you don’t need to agree with it, but i do state why i’m against ob being customized so there’s also logic behind it. in the end wp and kro decides how it is anyway, and it’s okay to trust that logic doesn’t exist with this particular group of people as we’ve seen so far anyways. You might actually get it even though i particularly don’t like it

Edited by blackCROSSCY, 14 March 2018 - 06:58 AM.

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#65 ChakriGuard

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Posted 14 March 2018 - 07:05 AM

uh it’s only most popular in iro. in any other up to date server, physical rk is the main build. Both kRO n jRO.

kRO: rune improvement
jRO: YSF set and many fun alt builds only available there, like wind cutter spam, unlimited crush strike, spiral pierce chains etc...

Db rk is actually the unique build design wise for rk actually (occupying only 3 skills out of the entire class tree), just that we always lag behind so much for physical rk that db, the skill that doesn’t ever need to change always remained stronger.

Anyway, it’s just my salty opinion given my love for physical rk, you don’t need to agree with it, but i do state why i’m against ob being customized so there’s also logic behind it. in the end wp and kro decides how it is anyway, and it’s okay to trust that logic doesn’t exist with this particular group of people as we’ve seen so far anyways. You might actually get it even though i particularly don’t like it


I understand your love for your physical RK. I have the same for RG. In fact, mainly, I feel bad most to new RGs who see my vids and decide to make RG without knowing that My gears are decked out and I’ve been playing RG for a very long time. It is sad that I have to tell them to make GX or Gen when they want to play RG but I have to do it to save themselves in the future. They might thank me later hahaha

We can ask them to buff RG and RK altogether (although it won’t really happen) lol

Edited by ChakriGuard, 14 March 2018 - 07:06 AM.

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#66 Yugacky

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Posted 14 March 2018 - 07:39 AM

I don't think the Perverse Mask of Obscenity slot is intended to be left side slot on screen.

I guess their programmer was told it needs to be right side slot only.

And, the programmer implemented it for right hand slot on the character.


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#67 mildcontempt

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Posted 14 March 2018 - 07:40 AM

I do not think we have any precedent for a skill-specific aftercast delay. In fact, Nirvanna's work around for that was to give global aftercast delay but impose a cool down on specific skills to compensate for it. 

 

Thing is, his headgear ideas are class specific. Imperial isn't. If it actually does give global aftercast delay (2 seconds! lol), you'll end up buffing other classes (including DB RK and the dreaded PVM Genetic) more. 

 

In fact, for DB RK, it would replace the entire storm stone + peuz set which requires a full gear setup + skill spam + temp boots swapping to keep the 90%. With the imperial setup, it will be 90% at all times for only 1 accessory and 1 mid-headgear. 

 

I can appreciate wanting to buff your preferred class, but do consider what impact it can have.

 

Though all of this is moot, probably, since imperial glove won't have the aftercast delay the same way sapphire wrist didn't have the cast time for acid bomb. 

 

 

--------------

 

On the topic of slots, my opinion (for all 0.02 usd it's worth) is that it should be in the right(window) slot so as to avoid the hassle of accessory swapping manually from the window and to stay in congruence with the other "one only" accessories. 


Edited by mildcontempt, 14 March 2018 - 07:46 AM.

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#68 awesomegeek

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Posted 14 March 2018 - 08:19 AM

I do not think we have any precedent for a skill-specific aftercast delay. In fact, Nirvanna's work around for that was to give global aftercast delay but impose a cool down on specific skills to compensate for it. 

 

Thing is, his headgear ideas are class specific. Imperial isn't. If it actually does give global aftercast delay (2 seconds! lol), you'll end up buffing other classes (including DB RK and the dreaded PVM Genetic) more. 

 

In fact, for DB RK, it would replace the entire storm stone + peuz set which requires a full gear setup + skill spam + temp boots swapping to keep the 90%. With the imperial setup, it will be 90% at all times for only 1 accessory and 1 mid-headgear. 

 

I can appreciate wanting to buff your preferred class, but do consider what impact it can have.

 

Though all of this is moot, probably, since imperial glove won't have the aftercast delay the same way sapphire wrist didn't have the cast time for acid bomb. 

 

making Imperial Glove RG exclusive is the answer.

All WP has to do is to customize this accessory like they did on so many other OCP gears.  
 


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#69 mildcontempt

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Posted 14 March 2018 - 08:29 AM

making Imperial Glove RG exclusive is the answer.

All WP has to do is to customize this accessory like they did on so many other OCP gears.  
 

 

While I wouldn't shed a tear at the gear being class specific when it releases, I do prefer them being open to all classes. It's infuriating how many good options are closed off to, say, bow-chasers because the bow in question is designated as ranger or performer only. It just means more options and more unique builds. 

 

The only customizations I can recall are:

 

1) temporary fix for CHB which was reverted, to make it work as intended

2) assigning mandatory slot for 1-slot only accessories

3) nerfing excelion shield to uselessness and nerfing enforcer boots partially

 

Am I forgetting any? 


Edited by mildcontempt, 14 March 2018 - 08:32 AM.

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#70 cjaramis

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Posted 14 March 2018 - 09:11 AM

While I wouldn't shed a tear at the gear being class specific when it releases, I do prefer them being open to all classes. It's infuriating how many good options are closed off to, say, bow-chasers because the bow in question is designated as ranger or performer only. It just means more options and more unique builds.

The only customizations I can recall are:

1) temporary fix for CHB which was reverted, to make it work as intended
2) assigning mandatory slot for 1-slot only accessories
3) nerfing excelion shield to uselessness and nerfing enforcer boots partially

Am I forgetting any?

We have customized version of shield shoes garments combo. Some shoes do give vip extra drop, some dont.

We have customized version of elemental armors only the aqua one gives + 10% physical damage against water property + mdef. Chiu armor only has shadow property and mdef. No bonus in damage. The sprite is the same for kirin, venom, chiu, azure. All it takes is to put them next to each other to realize the missing descriptions, effects.

These customizations of course are high end adjustments and not at all due to kro sending half done pies and Iro being clueless to document and track what is being done.

Incomplete sharel set says hello. That is also part of our customized player experience.

Edited by cjaramis, 14 March 2018 - 09:23 AM.

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#71 ChakriGuard

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Posted 14 March 2018 - 09:11 AM

I would not mind if we couldnt use Imperial Glove + Imperial feather if VP/OB/CS ignored Flee  :bash:  :bash:  :bash:


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#72 MrLekkz

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Posted 14 March 2018 - 09:57 AM

Changing imperial feather to be an exclusive RG gear would do more harm than good.
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#73 Nirvanna21

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Posted 14 March 2018 - 10:39 AM

In regards to the Imperial Feather description, before I stopped helping I had already surmised that there is no skill specific delay reduction command, it seemed like there was due to how Google Translate worded the effects, but it turns out that they both meant the same thing, i.e. delay and cooldown from a jRO item only meant cooldown when mentioning specific skills. So the Imperial Set cannot do what you want it to do, nor will it ever sadly.

 

Actual cast delay reduction can only be done globally.


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#74 ChakriGuard

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Posted 14 March 2018 - 11:19 AM

^

That's why I dont really get my hope high because if I fail, it'll hurt badly. Better keep hope low and if it works, you'll now fly lol


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#75 DataDrain

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Posted 14 March 2018 - 01:18 PM

You can still fly high aboard your gryphon chak. If only Gryphon ride would have mount specific skills like Dragon Ride RK :rice:

 

Let's say when mounting gryphon RG would be able to unleash Feather Storm & Wind blade mount specific skills in the future :heh:


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