Since Acid bomb is magical damage+physical damage, based on test, abyss dress will count twice, if race and element is correct, it is counted as 180%*180%.
At least damage increment for acid bomb: Abyss dress>>gloom card
Posted 15 March 2018 - 05:58 PM
Since Acid bomb is magical damage+physical damage, based on test, abyss dress will count twice, if race and element is correct, it is counted as 180%*180%.
At least damage increment for acid bomb: Abyss dress>>gloom card
Posted 15 March 2018 - 06:00 PM
Yes should be like that.
Posted 15 March 2018 - 06:01 PM
Gene: King of the OCP
Posted 15 March 2018 - 06:02 PM
If it increases MATK = Yes.
If it increases Magical Damage (Like Fallen Bishop) = No.
Description says Magical Damage, so chances are no.
Posted 15 March 2018 - 06:03 PM
"Accidentally buffed Gene again" Flag
well Excellion Shield was nerfed, otherwise it does count as one
Posted 15 March 2018 - 06:04 PM
i havent tested it on sakray with Acid Bomb
however IF its worked on Grand Cross, its going to work as well with Acid Bomb
Posted 15 March 2018 - 07:15 PM
With and without Abyss Dress
Edited by TTMJ, 15 March 2018 - 07:17 PM.
Posted 15 March 2018 - 07:16 PM
no , test with full gears
your matk and atk are too small for us to notice the effect
Posted 15 March 2018 - 07:18 PM
With and without Abyss Dress
no , test with full gears
your matk and atk are too small for us to notice the effect
Include Mob Psycho 100 Scarf in your gears so the magic damage modifier can be more apparent to be noticed
Posted 15 March 2018 - 07:33 PM
although i dont see it shine as much compared to elemental additions by holy cc
maybe to amdarais? idk
Posted 15 March 2018 - 07:36 PM
With and without Abyss Dress
Edited by Sigma1, 15 March 2018 - 07:37 PM.
Posted 15 March 2018 - 08:15 PM
no gears only abyss dress
With kvm+mobset+cylinder head+temp boot str
And I dont have S120+I120,only 150 gene
So if you are fully geared, this dress is crazy. RIP Gloom card
Posted 15 March 2018 - 08:21 PM
Shadow Undead Demon?
I still prefer Dex Flattery [Gloom] + Holy Ball
Posted 15 March 2018 - 08:21 PM
Posted 15 March 2018 - 08:24 PM
okay, Matk and Atk part increased by Abyss Dress
Posted 15 March 2018 - 08:29 PM
its still lame. i am waiting for an armor wich increases dmg agains boss monster by 50%
Posted 15 March 2018 - 08:44 PM
okay, Matk and Atk part increased by Abyss Dress
The dmg just doubles which is 1.4 x 1.4 = 1.96.. if the MATK is also considered wouldn't it be '1.8 x 1.8 = 3.24'* so we should see around 3x damage?
*or ATK (1.4 x 1.4) + MATK(1.4 x 1.4)
Anyway notice a 50-60% increase in dmg against Bee when compared to using a STR/DEX enchanted robe (since those are 20% anyway)
Posted 15 March 2018 - 08:49 PM
its still lame. i am waiting for an armor wich increases dmg agains boss monster by 50%
increases physical and magical damage against boss monster by 50%*
specified for mdamage luv
Posted 15 March 2018 - 08:51 PM
there's already Flame Dragon Armor[1] which gives 20% dmg to boss. I have no idea what you sayin bruh.
Posted 15 March 2018 - 08:57 PM
The dmg just doubles which is 1.4 x 1.4 = 1.96.. if the MATK is also considered wouldn't it be '1.8 x 1.8 = 3.24'* so we should see around 3x damage?
*or ATK (1.4 x 1.4) + MATK(1.4 x 1.4)
Anyway notice a 50-60% increase in dmg against Bee when compared to using a STR/DEX enchanted robe (since those are 20% anyway)
we dont know the exact amount of increase however AB affected by vit, vs higher vit, the damage scale will be higher as well
Skill Level x [VIT x (ATK + MATK)/ K] x modifier
K constant is unknown and
Posted 15 March 2018 - 08:58 PM
there's already Flame Dragon Armor[1] which gives 20% dmg to boss. I have no idea what you sayin bruh.
pls, barons eye incident lol
Posted 15 March 2018 - 09:08 PM
there's already Flame Dragon Armor[1] which gives 20% dmg to boss. I have no idea what you sayin bruh.
Posted 15 March 2018 - 09:11 PM
there's already Flame Dragon Armor[1] which gives 20% dmg to boss. I have no idea what you sayin bruh.
Posted 15 March 2018 - 09:45 PM
we dont know the exact amount of increase however AB affected by vit, vs higher vit, the damage scale will be higher as well
Skill Level x [VIT x (ATK + MATK)/ K] x modifier
K constant is unknown and
- The formula damage increase directly for target VIT.
- +% Magic Damage effects increase the magic portion as expected.
- +% Damage effects effects increase only the weapon attack portion.
- +% Ranged Damage effects increase the entire damage.
Nuuuu I'm not gonna argue about formula here.
Just saying CC increases about 80-96% dmg just by % ATK from Abysmal itself when 2x element is applied. So I guess it would be more if the M.ATK portion is applied too.
From the screenshot the increase is about 80-96%, which is pretty similar to %ATK alone, when compare to other skills.
If M.ATK % is also applied, should the dmg increase be more than 1x?
Posted 15 March 2018 - 09:54 PM
when you use acid bomb, both atk and matk play role on damage calculation
i assume, your acid bomb 50k, this is from atk and matk x target's vit, resulting 50k damage
if you use the dress, the damage now is 100k, means both part affected by the dress , if only one part affected by the dress, the damage increase is not significant, pretty similar with pseudo neutral skill with converter.
like 10k damage however since the skill is pseudo neutral and you use converter to monster that weak to that elemental attack by 100%, by default it should be 20k now, but turned out the damage is only 14k.
cart cannon is increased by int, dear yamu
not matk. there is no matk in CC formula, just INT
Edited by Silvianna, 15 March 2018 - 09:58 PM.
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