I recently had a stupid idea, but i thought i try.
The Skills windmill and Headspin both already have a movementspeed scaling. its not much but u definetly reach further with more movespeed.
I thought about adding an attackspeed scaling that decreases the delay between hits and speeds up the animation. (that should go with some more movespeed, so u can reach the same distance in shorter time)
That would increase the dps of those skills a bit but also decreases their stun and throw up abilitys(pvpwise). since the skill is finished faster ppl have more time to react until it comes off cooldown again. I don't really have savage pvp experience anymore since my alwayshigh ping makes pvp impossible.
And since i pve a lot i thought that it would be nice to atleast have 1 skill besides final decision that does more dps than x attacks...
(cause i thought savage should be a skill heavy class and not a melee xspammer.)
Edited by xfirebrandx, 16 March 2018 - 08:20 AM.