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Update 16.2


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#201 fuyukikun

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Posted 03 April 2018 - 07:00 AM

16.2 contains the epilogue of biolab 3 story.

Spoiler

and the reason of story why there is nightmare biolabs where those kidnapped trans class 'evolved' to 3rd class is never resolved.

also the reason of story of woe TE dungeon, where those kidnapped trans class 'devolved' to 2nd class counterpart.


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#202 Doral

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Posted 03 April 2018 - 12:17 PM

except suicidal destruction has 5 mins cooldown

 

thats the reason why to mix it with Axe T (which makes sense cause you'll need hp for SD damage and VIT for Axe T) :D


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#203 Sigma1

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Posted 03 April 2018 - 04:21 PM

and the reason of story why there is nightmare biolabs where those kidnapped trans class 'evolved' to 3rd class is never resolved.
also the reason of story of woe TE dungeon, where those kidnapped trans class 'devolved' to 2nd class counterpart.


I guess nightmare biolab mobs and WoE TE guild dungeons mobs are just in-game content, not related to storyline. Even bio4 mobs too.
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#204 Toxn

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Posted 03 April 2018 - 04:38 PM

The story of Biolabs is more or less just the developers throwing darts at the board each time they make an addition to the lab.


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#205 fuyukikun

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Posted 03 April 2018 - 05:01 PM

But why there is no Amistr and Filir chimera on 16.2?
They should make a homun biolab dungeon with:
Unevolved homun: level 80-90 monsters (around 7-9k HP)
Evolved homun: level 120-130 monsters (around 30-40k HP)
Homun S: level 160-170 monsters (around 200-300k HP)
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#206 ZeroTigress

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Posted 03 April 2018 - 05:03 PM

They keep adding biolabs stuff to delay themselves from actually making new content. And people just eat it up without a second thought.
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#207 ChakriGuard

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Posted 03 April 2018 - 05:32 PM

When are we getting level 185 cap or something? 


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#208 Nirvanna21

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Posted 03 April 2018 - 05:34 PM

-_- the 185 cap.


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#209 NinjaCrow

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Posted 03 April 2018 - 09:00 PM

When are we getting level 185 cap or something? 

 

I heard about that. It's in 17.1 with transcendent S? Woo, for resetting back to 100 and grinding up to 185 with a higher exp table!


Edited by NinjaCrow, 03 April 2018 - 09:00 PM.

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#210 ChakriGuard

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Posted 03 April 2018 - 09:01 PM

-_- the 185 cap.

 

I'm gonna grind and feel nostalgia about the game. Dont care about other instances.   :pif:  :pif:  :pif:


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#211 Masamok

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Posted 24 June 2020 - 07:01 AM

Today is year 2020,

I'm pretty sure that some of those players here quit the game, some make new char (GX and RK probably), and some still stands their dreams. All of the Nerf I have read, GX still outstand every class. Now I don't see Gene on ET/Instance/Woe more often. Plus the fact of Cannon Balls were Mecha used, even if they're still trying their best to climb back to top since back when they're MS (if you can still remember that good old days) and even they still dont have the justice from Mado way back to 2008 which cant use BS and MS skill and even Lava Flow as have been said on other forum. And now there is this 4th Job news and IRo still got a lot of change to do, and Mado still not yet fixed / some rune also.

Even if Gene/Mech got nerf and now being unloved, I didn't mind if I'm weak nor strong. Because I believe that the essence of this game was to give fun and love. I know that GMs' is still working their BEST for this game. Im looking forward to this. Thank you for the effort :wub:

#RagnarokOnline
#ROLife #Gene4ever #Justice4mech #iamGXnow #longlivePokemon
#imagineplayingthison2025
 


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#212 ChakriGuard

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Posted 24 June 2020 - 09:55 AM

1. GX M is definitely broken. Its been discussed already how and why its broke. Its become a RO:GX edition. Doesn't matter if some people deny it. We all know what is it. The problem becomes more obvious when WoE, a game aspect where GX dont do so well, is irrelevant because it doesn't offer any good rewards.

2. Gen, while their CC got fixed, its intended. Gen was not meant to do double CC damages due to double endow. Even now, Gen is along RK and Ranger, then RG and Mech, who have the easiest time to clear ET. Not to mention, Gen is still the best class to do Seagods ... something that other classes struggle with.
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#213 aTID2

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Posted 24 June 2020 - 10:10 AM

we missing only YSF and some exelion set, camp said 17.1

 

Its like Halflife counting 3.

 

17.1 also about 185 and some edda

 

but we still missing some illusion before 17.1 come. Btw illusion map always independent. Maybe? maybe?


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#214 Masamok

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Posted 24 June 2020 - 04:21 PM

I'm waiting for Illusion Abyss, and where to post bugs? I dont think I am the only who experience this, there's a bug when enchanting charleston eqps.
If excellion and pluto with mars is here, could test it? with missing cards for mobs in verus

Its wonderful to hear about this new mechanics of the game, and that I understand now the gene and mech cannball

 


Edited by Masamok, 24 June 2020 - 04:22 PM.

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#215 PervySageMarty

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Posted 24 June 2020 - 04:37 PM

stop necroposting guys....


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#216 aTID2

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Posted 24 June 2020 - 08:19 PM

stop necroposting guys....

 

It's not necro....... when we didn't get full 16.2 yet.


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#217 Ashuckel

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Posted 24 June 2020 - 09:08 PM

it is necro
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#218 aTID2

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Posted 24 June 2020 - 09:13 PM

ChakriGuard using resurrection 


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