Testing +14 SFB 2x T.KK vs +10 Valk Knife 4x T.KK for Crimson Rock - Page 2 - Mage Class - WarpPortal Community Forums

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Testing +14 SFB 2x T.KK vs +10 Valk Knife 4x T.KK for Crimson Rock


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#26 NekoCaptainNoob

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Posted 25 May 2018 - 05:37 AM

hi i has some question why people don't use Crimson Staff[Mora Wepon] +2 True.KK? I think it like a cheap version of SFB. Most people will go for staff of destruction that has only 1 slot?

 

Hmmmm such an interesting idea   it's the another Lv 4 staff with 2 slots  , more interesting than Staff of Destruction ..... for put T.KK on it

 

 

+10 up  non empowered  Crimson Staff [2x T.KKs] *    even you don't have entire Mora set  (Robe , Shoes , Accs)   still powerful

 

or have entire set for 40% Fire magic dmg   should be fine   to be pure CR glass cannon.....

 

 but  set up would be like 

 

 

 

+10 up  Old Magic Stone hat   w/ ME enchant [Lichtern Red]  

 

Mob scarf set  <  or  Survivor orb    combo with Cloak of Survival [NAM]  for  FCT reduction  and fire magic dmg 
 or if you want something like Spell enchanted FAW / non 50% FCT reduction gears  (Unless you have AB Scrament on you) 

 

  just switch between  Temp Dex and Crimson shoes  during a mid-cast    for faster cast speed

 

Mora set   (Robe , Shoes , Accs)   for  40% fire magic dmg

 

+10 up  non empowered  Crimson Staff [2x T.KKs]

 

PDM  instead of Magician Glove    (Stat  maybe   Int 120 Dex 120  Str 108  remaining points put on Vit at least 70+)  < because of you can't access 100% Bypass like one hand staff w/ NP / NCT combo + Magician Glove     or  Pororoca / Survivor  combo + Magician Glove  

 

qT1Y2ld.png

    you just need only MDEF bypass on accessory      50% from  Magician glove is not enough   

108 Str + PDM = 90% bypass  would be fit on this build     

 

126 Str is a waste  also not enough point  even sacrifice all Vit   

 

VlS12Y8.png

 

 or if you need 126 Str   you can't be both 120 Dex , Int 

that will miss last MATK bonus if use Mob scarf :< )   so 108 Str is fine...... lol

 

 

 

 

 

 

 

* Note :  if empowered version it's  have a little more  MATK  (only 40  = =")  but only  1 slot   and it's too hard to get it.....  because of  heavy requirement 

(Unless they change requirement to get  just only trade with +7 non empowered version , don't care about enchant)

 

  also the different between  non empowered and empowered  is  only  20% fire magic dmg  if wear with entire Crimson set  

BTW I think if for CR   normal version w/ 2x T.KK is fine......   put one more T.KK = 60% CR dmg .....


Edited by NekoCaptainNoob, 25 May 2018 - 05:54 AM.

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#27 Casval17

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Posted 25 May 2018 - 01:55 PM

stick to the SFB.

It recently boosted even more through https://ragnarokonli...an2018june.html combo for Sky Fortress Instance Weapons.

Immortal Legion Tags accessory
item02.jpg

Grants ATK & MATK Boost by 50
Reduces 4% incoming damage from undead monsters.

Combo effects with JDR :
Adds 5% physical damage boost for every JDR refines.
When JDR refines is +9 or above, chance to trigger lvl 10 Oratio when using Rolling Cutter skill.

Combo effects with SFB :
Adds 1% crimson rock damage boost and INT+2 for every SFB refines.
When SFB refines is +9 or above, chance to trigger temporary 50% fire property magic damage boost for 10 seconds when attacking with magic.
HP +500 when defeating monsters with magic.

Combo effects with Lindy Hop
Adds 3% crit damage for every Lindy Hop refines.
When Lindy Hop refines is +9 or above, grants crit rate +50 & Physical damage +25% on Boss Monsters.
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#28 Sigma1

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Posted 26 May 2018 - 04:43 AM

stick to the SFB.

It recently boosted even more through https://ragnarokonli...an2018june.html combo for Sky Fortress Instance Weapons.

Immortal Legion Tags accessory
item02.jpg

Grants ATK & MATK Boost by 50
Reduces 4% incoming damage from undead monsters.

Combo effects with JDR :
Adds 5% physical damage boost for every JDR refines.
When JDR refines is +9 or above, chance to trigger lvl 10 Oratio when using Rolling Cutter skill.

Combo effects with SFB :
Adds 1% crimson rock damage boost and INT+2 for every SFB refines.
When SFB refines is +9 or above, chance to trigger temporary 50% fire property magic damage boost for 10 seconds when attacking with magic.
HP +500 when defeating monsters with magic.

Combo effects with Lindy Hop
Adds 3% crit damage for every Lindy Hop refines.
When Lindy Hop refines is +9 or above, grants crit rate +50 & Physical damage +25% on Boss Monsters.

 

This accessory combos with "JRO" Sunflower Boy, not IRO one.
 


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#29 YongkySH

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Posted 26 May 2018 - 04:49 AM

This accessory combos with "JRO" Sunflower Boy, not IRO one.
 

 

but it can be scripted with our SFB right? just like those survivor set


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#30 Kirito927

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Posted 28 May 2018 - 09:49 PM

but it can be scripted with our SFB right? just like those survivor set


I check that Jro sky fortress weapon item id code is different with ours , if this really come in to our server also not working since the item code is totally different , but however if WP really going to re-write the item scrip , mayb will NERF in the same time , if not.....

S> JDR 99B
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