I know most people don't care about SinX's viability in WoE, but the class is literally unplayable on this server.
SinX with renewal mechanics and without third jobs brings absolutely nothing to the table.
In addition to (arguably) being the most expensive class to fully gear + mat for each WoE,
CRIT SinX does okay damage if you catch someone by surprise.
But without being able to freely swap gears without losing EDP, it becomes ineffective in most WoE situations.
SD SinX could have a use if we had classic style AD Chems running 1 VIT.
But currently AD does 3x (or more) the damage of SD all while Chems having 90+ VIT. And AD still hurts 1 VIT characters anyway unlike classic.
SB SinX is useless without Linker and SB does less damage on renewal in general. And again, can't weap swap.
SinXs aren't even good at breaking Emperiums in their current state. Minstrels and LKs do it much faster/better.
So, if anyone cares, here are some suggestions:
1) Keep EDP on weapon swap.
This would give both SB and crit SinXs a lot more viability in GVG scenarios. Leaving katar off in the current state of the game is a risk of AD one-shotting you. Literally one bomb without Cranial = dead.
and / or
2) Let Grimtooth receive EDP bonus again.
This server is going to be really boring if the only classes that matter are Chem + Support.
Every other form of DPS atm seems pointless including LKs, Wizards, FAS Snipers, (but at least they still have some uses through other means.)
Edited by VModCinnamon, 07 April 2018 - 10:24 AM.
Mod Edit: Changed font to blue, red/bold is for mod warnings and notices only.