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Few mobs on Low TI - Almost empty


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#1 S207

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Posted 10 April 2018 - 07:20 PM

IDK if its me, but im completly sure there are less mobs than after maintenance days. 

 

Its ridiculous to teleport and walk all over the map, with many killers but there is only few mobs, making counts so long.

 

This thread its about low TI, is this right? is there any problem? did you guys notice it?


Edited by S207, 10 April 2018 - 07:42 PM.

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#2 S207

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Posted 10 April 2018 - 07:34 PM

Its kinda empty 

 


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#3 lorenz1375

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Posted 10 April 2018 - 07:56 PM

Lol that kinda sucks
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#4 VModCinnamon

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Posted 10 April 2018 - 08:05 PM

A recurring issue, it has been mentioned that either the mobs are stuck in corners or something else. 

Usually a zone restart fix it.


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#5 S207

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Posted 10 April 2018 - 08:07 PM

A recurring issue, it has been mentioned that either the mobs are stuck in corners or something else. 

Usually a zone restart fix it.

 

Must be something else, I have walked all the map, teleported and all for about a hour, its just there is few mobs, maybe something with the respawn


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#6 fabre2008

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Posted 10 April 2018 - 08:36 PM

we always finish low ti in 10-15 minutes, but now 40-45 minutes, i am taking a holiday on low ti now..


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#7 NinjaCrow

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Posted 10 April 2018 - 08:53 PM

A recurring issue, it has been mentioned that either the mobs are stuck in corners or something else. 

Usually a zone restart fix it.

 

Yep, this has been happening for years as far as I can remember. 


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#8 fuyukikun

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Posted 11 April 2018 - 06:29 AM

Something to do with ‘ghost’ mobs rennouille ever speak about
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#9 kappakeepokupo

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Posted 11 April 2018 - 07:16 AM

Can we expect a zone restart before maintenance? Mobs are good too with yao jun being spotlighted and all :(


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#10 Ryviux

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Posted 11 April 2018 - 10:19 AM

Something to do with ‘ghost’ mobs rennouille ever speak about

 

it is the red novus, the ghost population always goes up when they are in.


Edited by Ryviux, 11 April 2018 - 10:20 AM.

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#11 VModCinnamon

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Posted 11 April 2018 - 10:23 AM

Can we expect a zone restart before maintenance? Mobs are good too with yao jun being spotlighted and all :(

 

Doubt it.


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#12 kappakeepokupo

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Posted 11 April 2018 - 10:32 AM

Doubt it.

:(


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#13 VModCinnamon

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Posted 12 April 2018 - 10:19 PM

Considering Novus remain for another turn, the staff will investigate the issue throughout the week.

Note that, it has been mentioned this happens to all kind of mobs, however it is severe with certain mobs such as Novus.


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#14 PIayboy

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Posted 22 May 2018 - 02:54 PM

to me looks like orcsdun02 has similar problem.. map is loaded with people / afks and the spawn seems off...

 

i tend to check every xx mins to feed etc


Edited by PIayboy, 22 May 2018 - 02:55 PM.

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#15 CaptainSunbear

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Posted 22 May 2018 - 03:40 PM

I posted this elsewhere but here it goes again, and again, correct me if this isn't the problem:

 

Well, if it helps, I noticed a lot of mobs are stuck and have the "Freezing" status on them. In the first image you can see at the on the right side of the rebellion that Round Trip was already initiated, given the skill has a very low starting time, damage is usually instantly delivered. I can't hit any of these 4 monsters, they have already been glitched out. In the second image the Dark Priest has the "Freezing" effect on it and it is already glitched out. I have seen this occur way too many times. In the third screenshot, you can see that there are cells outside of the map itself. It  is very possible for mobs to have landed out there in a similar fashion to which mobs in thor_v03 since that map has cells you can stand on and even teleport. I have never landed on the areas outside of the epay_dun00I map (low TI map) via fly wing/teleport; however, the rate at which the monster spawn begins to decline is very consistent each week. Furthermore, people always mob and kill with storm gust, which could be a possible explanation for this.

 

Added: Of course, freezing is caused by Dragon Breath Water or Frost Misty, but usually these are accompanied by a Storm Gust from another Wizard and I have seen Monsters glitch out when hit with Storm Gust at that moment.

 

Screenshots of "Freezing" monsters and Glitched monsters together:

 

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unknown.png?width=194&height=300

unknown.png?width=400&height=218


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#16 TwoDog

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Posted 22 May 2018 - 07:23 PM

Just like CaptainSunbear said, mobs were alive but freezing, died but not respawning. Similar with "Schrödinger's Cat."

I think mobs are most likely to stuck by "Storm Gust." Other skill like Frost Nova don't have this trouble.

 


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#17 CaptainSunbear

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Posted 22 May 2018 - 07:51 PM

Hello, I went back to gramps today to try and collect some more information.

I found the following, with no names included, of course. People casting storm gust at the entrance of the map and in the same range you can see monsters with the freezing effect (from Dragon Breath Water) that are in the range of storm gust. Freezing is relevant because it shows the monster sprite is there, yet is not taking damage from storm gust anymore because it is glitched out. I also used Round Trip on the mobs nearby with the skill effects (the bullet holes) and given Round Trip's 13x13 effect, they should have been hit. Yet these monsters didn't take damage and are therefore glitched out. These monsters were also in the storm gust's range from what can be seen. 

I don't know who to address this to but Storm Gust plays a role in here, if it was already mentioned before, then now there's some screenshots to back it up. Here they are.

 

On the first screenshot you can see the ranges where the storm gust is being cast on. the screenshots were taken within the same time frame.  On the first screenshot you can see the yellow damage "1107" is on Injustice and the 1467 on the right is on a Zipper Bear, but the dark priest next to the 1467 zipper bear AND to the left of the 1107 Injustice are not taking any damage. 

 

On the second screenshot you can see the zipper bear and injustice in the same area as well as the injustice standing in the same spot after the storm gust damage has been dealt and the Storm Gust effect disappears.. Completely glitched out. Furthermore, to  the right next to the Rebellion, you can see Round trip being cast and it is highlighting a Zipper Bear, however Dark Priest is the mob that the cursor indicate, and displaying the Round Trip effect, there is no damage being shown indicating the monsters aren't taking any damage, thus glitched out. These were pushed from the storm gust up to that wall.

 

If you disagree please go ahead and prove it otherwise, I have seen too many mobs glitch out to storm gust and no one seems to post something to prove otherwise. I hope this helps 

 

unknown.png?width=348&height=300

unknown.png?width=400&height=190


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#18 TerraAlba

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Posted 22 May 2018 - 09:50 PM

I know this kinda sound bias/envy but its all started when a gunslinger can become rebellion class  :heh:

if only you can give rebellion class a private low TI, you can clearly see the difference in spawning rate of both low TI.  :heh:


Edited by TerraAlba, 22 May 2018 - 09:54 PM.

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#19 VModCinnamon

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Posted 23 May 2018 - 06:23 AM

I don't think so, it has been like that since they introduced Turn in system, could be zone related.


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#20 CaptainSunbear

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Posted 23 May 2018 - 08:00 AM

@vmodcinnamon did you check my posts? Could you bring that to the attention of the staff?
Also if they wanna prove the monsters are all out of the map’s out of bounds area, they can definitely check up on that easily right now when most spawns are, right?
And te storm gust thing could be a possibility since I seen the mobs glitch out first hand when walking through gramps. This fix could mean a lot more partying for a lot of people, seen parties dying down after the weekend since most mobs tend to bug out then.
Thanks for your attention.

@TwoDog, I’m certain the “freezing” status skills don’t glitch them out, I just wanted to use them as indicators in the screenshot that the mob was still “alive” but wasn’t taking damage
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#21 VModCinnamon

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Posted 23 May 2018 - 08:04 AM

It has been checked last week I believe, the mobs were not stuck in corners or outer corners of the map.

Will ask again today if there are any updates in that regard.


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#22 CaptainSunbear

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Posted 23 May 2018 - 08:09 AM

Storm gust glitch is likely. It seems like a risky move or rather an inconvenient one but I would bet disabling storm gust this week would keep the mobs continuously spawning. But thanks for your response. I started recently and noticed this trend, no one seemed to post screenshots with storm gust so i felt this would help. If there’s anything else we can do to help find a solution please let us know!
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#23 CaptainSunbear

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Posted 28 May 2018 - 12:04 AM

The amount of Marionette and Siorava spawn in Low TI Gramps this weekend has fallen from the initial quantity that was visually noticeable at the start of the maintenance reboot. Has there been any talk of to see the if the monster spawn continues to drop in epay_dun00I (Low TI Gramps) due to Storm Gust? Or the finding to any possible fix? or even if Storm Gust is truly the culprit glitching out the monsters and their spawn?


Edited by CaptainSunbear, 28 May 2018 - 12:05 AM.

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#24 VModCinnamon

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Posted 28 May 2018 - 06:15 AM

To be honest, I am not sure how the staff can check if a certain skill is glitching spawn numbers other than disabling it completely. In my opinion, that's a drastic measure to take.

It could be that the issue happens when mobs are killed at once and too fast in a way the actual kills are not registered properly zone wise end, regardless type of skill used.

 

For example, in Nidhoggur instance, we have an ongoing bug with guardians kills not registering upon defeat, usually when killed in a group at once. When it occurs the users will not be able to proceed further in the instance and are forced to terminate the instance's session. Fun fact, it has been ongoing for years.


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#25 Zayaan

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Posted 05 June 2018 - 10:09 PM

Unfortunately I lost screenshots for this but (I'm sure a screenshot of it by its campers exists over on iROWiki's "WHAT?" screenshots archive, but RIP Photobucket), way back on Valkyrie server I once used several Convex Mirrors for Stormy Knight whose respawn timer was stuck at 0 minutes for the whole week. I didn't find him anywhere on the map either.

 

Point is, SG being the cause is doubtful since that couldn't damage Wind 4 back then. It also rules out respawning at inaccessible areas and 3rd class status effects. Speaking of which, Sunbear, the bottom left area of Thor 3 has never been accessible on any official server as far as I'm aware.

 

Other things that can be ruled out:

  • Limit on how many times a monster may respawn (no chance Stormy Knight hit the limit, if it even existed, also refer to the videos below)
  • Double KO (have GFist into Amon Ra's Fire Pillar and died several times)
  • Death by a dead player's DoT (have mobbed entire maps and unintentionally killed like that)
  • Death by an offscreen player (have leveled an Arch Bishop by casting ME and teleporting with EXP share on)
  • Death by Homunculus (OD2 doesn't appear to experience this issue?)
  • Death caused by another monster via a skill such as NPC_SELFDESTRUCTION (this one I haven't tested but is extremely unlikely)
  • Mass death (never experienced issues doing this on several other maps)
  • Spawning into death (see: youtube.com/watch?v=IBg-rXEAAFw and youtube.com/watch?v=VRQxuiljxvY)

Cinnamod, the Nid guardian issue is the exact same as what occurs at OGH, where if you kill the Knight and another monster with the same AoE attack then the kill will not register. Easily avoidable, and I think irrelevant to this.


Edited by Zayaan, 05 June 2018 - 10:10 PM.

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