RESTART Skill Balance Testing Station
#51
Posted 17 April 2018 - 09:10 AM
Put in FCT and give us the gears and enchants needed to cope, or leave FCT out and keep up the illusion of a classic-like server. What we need is a clear vision for the future and someone willing to carry it out. If WP has support from the studio either way, the choice falls on whoever it is around here that's in charge of production.
WP doesn't have the powers to distinguish between good advice and bad advice, so I would personally rather have somebody take ownership and run with an idea rather than trying to please everybody.
#52
Posted 17 April 2018 - 09:23 AM
If this was the case for everyone, that means barely any actual testing could have been done, and the period should be extended.
#53
Posted 17 April 2018 - 09:27 AM
Odin was advertised as a full renewal server with episodic content releases and without fixed cast. But WP chose to obscure the fact that it was a renewal server in order to benefit more from peoples' nostalgia.
Put in FCT and give us the gears and enchants needed to cope, or leave FCT out and keep up the illusion of a classic-like server. What we need is a clear vision for the future and someone willing to carry it out. If WP has support from the studio either way, the choice falls on whoever it is around here that's in charge of production.
WP doesn't have the powers to distinguish between good advice and bad advice, so I would personally rather have somebody take ownership and run with an idea rather than trying to please everybody.
Warned about this in the Acid Bomb Concerns thread that forcing changes and updates to cater to a few people complaining before testing causes more harm than good. Investing hours and money to just have something completely changed without testing or warning is the problem. The core mechanic changes that come on a whim is where the tension is building from. This server and the community need stability/consistency with a clear plan that is tested and discussed.
#54
Posted 17 April 2018 - 10:00 AM
Defending Aura works quite well against Acid Bomb already. At Level 5 it already gives 80% ranged damage reduction. As far as having to re-cast it after you sac someone, so that the sacced person gets the benefit of DA, apparently this is also what happens on other servers. Thus, it is probably something kRO would have to look into, which would most likely not happen.
17k dmg no defending aura 6k with it 65% reduction not the full 80%
u can go on regular server and move your character out of the ship
#56
Posted 17 April 2018 - 10:29 AM
Also, to add to the discussion, I think I understand the cast delay and cast times as follows (bear with the 'definitions' - wanted to include them, to be as complete as possible).
Fixed Cast Delay (really: Fixed Cast Time)
Definition: Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. During Cast Time, the character cannot move, attack, or use other skills.
1 second - not reducible via Strings or stats; currently no equipment on our server yet to reduce this either
Single Post Delay (really: Skill Cooldown)
Definition: During Cooldown (or Skill Re-use Delay), the character can move and attack freely, but cannot use the same skill again. There is no visible indication of Cooldown except the grayed out skill icon of the just used skill in the Hotkey bar.
2 seconds - not reducible via Strings or stats either; also no equipment on our server yet to reduce this either
Global Post Delay (really: After-cast delay / global skill delay)
Definition: During Cast Delay (or Global Skill Delay or After-cast Delay), the character can move and attack freely, but cannot use skills. There is no visible indication of Cast Delay except the grayed out skill icons of all skills in the Hotkey bar.
1 second - reducible via Strings, but not reducible via stats
Additionally, Cooldown and After-cast delay start at the same time. So that means that irregardless of how much you reduce After-cast delay with Strings, you'll still have to deal with a 3 second wait period between when you start casting Acid Bomb and can cast another one.
#57
Posted 17 April 2018 - 10:37 AM
Also, to add to the discussion, I think I understand the cast delay and cast times as follows (bear with the 'definitions' - wanted to include them, to be as complete as possible).
Fixed Cast Delay (really: Fixed Cast Time)
Definition: Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. During Cast Time, the character cannot move, attack, or use other skills.
1 second - not reducible via Strings or stats; currently no equipment on our server yet to reduce this either
Single Post Delay (really: Skill Cooldown)
Definition: During Cooldown (or Skill Re-use Delay), the character can move and attack freely, but cannot use the same skill again. There is no visible indication of Cooldown except the grayed out skill icon of the just used skill in the Hotkey bar.
2 seconds - not reducible via Strings or stats either; also no equipment on our server yet to reduce this either
Global Post Delay (really: After-cast delay / global skill delay)
Definition: During Cast Delay (or Global Skill Delay or After-cast Delay), the character can move and attack freely, but cannot use skills. There is no visible indication of Cast Delay except the grayed out skill icons of all skills in the Hotkey bar.
1 second - reducible via Strings, but not reducible via stats
Additionally, Cooldown and After-cast delay start at the same time. So that means that irregardless of how much you reduce After-cast delay with Strings, you'll still have to deal with a 3 second wait period between when you start casting Acid Bomb and can cast another one.
Having just tested it myself on Sakray with and without strings (for reference: 141 int/144 dex on the maestro, not that it matters, because:), the above is definitely correct - strings makes no difference, since the cooldown is longer than the delay either way.
Here's the .rrf, if anyone's curious: https://www.dropbox....test 3.rrf?dl=0
In conclusion: Yikes. Bit much.
Edit, in reply to zerowon: CoD reduces VCT, not FCT - so how would that help?
Edited by Stephcake, 17 April 2018 - 10:39 AM.
#58
Posted 17 April 2018 - 12:06 PM
Acid Bomb needed a nerf, but to add a fixed cast time on a server without the gear to support it, while also adding a 2 second Cooldown is just gross mismanagement. Has anyone making these decisions played this game before? Does anyone think about the consequences of these decisions?
#59
Posted 17 April 2018 - 12:44 PM
Dex temp boots.- asks for 120 base dex to remove 1s fct.
Pasive mode silph.- sorc skill, so that says it all
So pretty much bios on TE do deal with the fct.
Now on topic, personally i think the current changes are to much. But since THIS IS THE TEST PHASE, it should be tested on diferent settings.
1.- what is the maximun healty cast spead: something that is fast enough to prevent getting constantly interrupted but allows some quick skilled counterplay (0.2-0.4 s). This i think should be the fixed cast time
2.- what should be the max dps a biochem shpuld be dealing: considering the normal buffs a bio keeps during a dispel war, what dps should a bio have on a 100vit target geared with standard woe gear (raydric + dual alligator+ cranial). Personally i think it should be 20k-22k/s but i dont know about this. This should say on the aftercast delay (numbers of bombs flung per second to do this damage) so just do this time minus fct for this.
Edited by Wolfen, 17 April 2018 - 12:57 PM.
#60
Posted 17 April 2018 - 12:47 PM
I'm interested in seeing how this turns out in a woe / pvp environment.
At a glance it does look a bit harsh, but it's also out of context ( not a woe vid with multiple chemists ). Acid bomb needed a nerf, and with this kind of a delay it will actually take some coordination under duress for chemists to remove a target from play; which is exactly the way it should be. I expect woe this weekend to be a trial by fire for some if this change actually goes into effect.
This was a bit further than I would have gone for an initial change, but let's at least wait until after woe to jump down Campitor's throat folks.
#61
Posted 17 April 2018 - 02:01 PM
Odin was advertised as a full renewal server with episodic content releases and without fixed cast. But WP chose to obscure the fact that it was a renewal server in order to benefit more from peoples' nostalgia.
Put in FCT and give us the gears and enchants needed to cope, or leave FCT out and keep up the illusion of a classic-like server. What we need is a clear vision for the future and someone willing to carry it out. If WP has support from the studio either way, the choice falls on whoever it is around here that's in charge of production.
WP doesn't have the powers to distinguish between good advice and bad advice, so I would personally rather have somebody take ownership and run with an idea rather than trying to please everybody.
#62
Posted 17 April 2018 - 02:49 PM
Nerfs on the biochem are too much. You really only need a .5 fixed delay and/or a 50% additional reduction to players.
If you want to fix the -_-ty situation on this server, start by actually punishing dupers/3pp users as it's currently getting way out of hand.
#64
Posted 17 April 2018 - 04:27 PM
Acid Bomb
Fixed Cast Delay
1000 (All Levels)
Single Post Delay
2000 (All Levels)
Renewal server does not even have this 2 second post delay and AB does ridiculous amounts of damage compared to this server. The cast time nerf is enough in my opinion, but I do think it would be better having 0.5 second fixed cast and 0.5 second variable cast.
#65
Posted 17 April 2018 - 05:36 PM
Unless they Fix Defending Aura & Shield Reflect, nerf the bios to all hell, they can still MVP they will be fine.
God forbid you play a class that doesn't spam 1 Skill that can literally 1~2 Shot a 120 Vit Class Character LOL.
Bombs are super cheap to make, and people don't have to hunt them
Acid Bomb Does way to much damage unless you have Miniboss cards
Acid Bomb Makes MVPing a joke
You can't have it all, without facing some type of balancing. Adapt or simply leave the game.......
The nerfs are coming, are you ready? Crusader have been broken, and have stayed broken, but no one has said anything.
Sinx Are weak as all crap, and no one is suggesting any positive buffs for that class, just like the Stalker Class. These Classes require so much more preparation, and knowledge on how to properly play. Meanwhile the Spam one skill class, is getting touched any everyone is crying.
Edited by Nugeki, 17 April 2018 - 05:41 PM.
#66
Posted 17 April 2018 - 06:01 PM
Unless they Fix Defending Aura & Shield Reflect, nerf the bios to all hell, they can still MVP they will be fine.
God forbid you play a class that doesn't spam 1 Skill that can literally 1~2 Shot a 120 Vit Class Character LOL.
Bombs are super cheap to make, and people don't have to hunt them
Acid Bomb Does way to much damage unless you have Miniboss cards
Acid Bomb Makes MVPing a joke
You can't have it all, without facing some type of balancing. Adapt or simply leave the game.......
The nerfs are coming, are you ready? Crusader have been broken, and have stayed broken, but no one has said anything.
Sinx Are weak as all crap, and no one is suggesting any positive buffs for that class, just like the Stalker Class. These Classes require so much more preparation, and knowledge on how to properly play. Meanwhile the Spam one skill class, is getting touched any everyone is crying.
Balances that could help those two is crit damage gear (sinX case) and that dispell removes fcp (stalker).
But the fact that they are doing feedback testing seems so rare for wp, almost as if they cared about theyr game
#68
Posted 18 April 2018 - 02:25 PM
Still works for pvm/mvp.
And for woe it works since there is a visible cast time which you can work with to interrupt, cancel or hide, etc and avoid all those comments complaining that AB is super op one shot skill.
Plus biochemists have many other skills to woe with.
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