Most people say keep Low Blow around lvl 5
Because the skill description at L6 says it does less aggro than L5. I have heard this is just an error in the description, and it does actually increase still. Maybe this is true, IDK. A prot can probably make do with L5 or less on all taunts as long as you pay attention. I know commies that happily tank with L5 or 6, but as a prot has few skills to spread points between, I prefer maxing them so I can doze a few minutes on easier bosses between taunts
I actually find lvl 1 Chain Slash useful. The extra damage is barely noticeable, but it's always a double strike. I mean, your auto-attack doesn't always hit twice, and it can take a few hits to get it to do that, but using Chain Slash when it comes around feels like a free 'combo'.
Each to their own! I never have to MP to play with now, but I did take all the defender damage skills to help me level to L60, then reset without them. It might even be worth putting 1 point in each of them just to have skills to play with to stop the AA boredom =/ Your build
while a Protector isn't all that good on offense, he can outlast others, or at least prolong the inevitable (maybe help will arrive). As for PvP, I guess your role is a punching bag and distraction. I'm down with that. XD
I duelled a particular SR a couple times; each fight took near 10 minutes - constant game of soccer kicks, joint strikes, and resting while in stealth, while I healed and rebuffed, getting the od low blow in, and restraint recission to escape the slow. Eventually I got bored and spend remaining skill points in Shield Strike and suprised him
If you don't PvP, save the points I guess.
Also, I was wondering about Aegis of Protection and Sacred Hand. First, is Aegis worth getting? Can you use it on yourself, or just other players? Can Sacred Hand be used on yourself?
Yes it's worth it. Block defence is nice. The skill might say +66 block RATE, but it just means if you successfully block an attack it's reduced by a further 66 damage, ie block DEF. Rate would be the % chance to block you get from say shield fortress. Most mobs don't hit hard enough to make use of Aegis' full block, but bosses can do.
I'd say max all healing skills; they are one of the things that make a prot different to a comm. DNA is a different matter since there's far fewer points. It was a while different story with prots' old heals =/ But are still worth getting...
Example - A prot with decent kit can duo WS (or open map elites etc) with a class with no shared heals, defiler say, doing pulls of 10 mobs at a time, without any rest stops, using just their own heals and reinforced magic jewels (helps lots with MP). A commie can't do that without potting or resting.
Aegis and Sacred Hand can be cast on yourself or others, all the more reason for maxing IMO.
Side question: when you use a healing skill and you're targeting a mob, does the skill automatically select you, or do you have to un-target, then target yourself?
If you're targetting an enemy (mob, player etc), it will heal you. Still, there is a hotkey to select yourself, never use it though.
Disclaimer : I just have a L66 prot. It's not my main toon, and this is how I play it. Seems to work, but there's likely better ways of doing things.
Edited by tally, 01 January 2011 - 05:09 PM.