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Bug Fixing OCP Items


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#276 YongkySH

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Posted 03 January 2019 - 08:29 PM

Hows the progress on this?
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#277 VModCinnamon

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Posted 04 January 2019 - 02:45 PM

Hello folks,

With permission from Campitor, updated the first post with the current planned fixes under January 4th 2019 update.

If you have questions, feel free to ask but please avoid re-quoting the listing in your post because it will be adjusted/changed at some point.

 

Details may be added at a later time by the staff, but here's what we have so far.

 

Many thanks to Campitor.


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#278 Zeusterae

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Posted 05 January 2019 - 09:15 PM

 

 

  • 28513 → Celine's Brooch [1]
    Adjusted the set effect with Celine's Ribbon damage to boss monster with magical attack + 10%
    .
    Date of change: 4/4/2019

 

 

 Is this referring to the initial 10% boss damage when Celine Ribbon is not upgraded? is this 10% not working? or it will nerf the 50% magical damage to boss at +9?


Edited by Zeusterae, 05 January 2019 - 09:15 PM.

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#279 SeiginoYuusha

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Posted 05 January 2019 - 09:35 PM

should be the former and not the latter.

 

currently it only gives 40% magic damage boost to boss protocol monsters from its +7 & +9 effects.

 

the initial 10% boost combo from wearing the ribbon and the brooch are disabled due to compounding bug that increases the combo to 100% magic damage to boss instead of 50% in total.

 

celine brooch original gung-ho effects for reference.

 


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#280 VModCinnamon

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Posted 06 January 2019 - 01:25 AM

 Is this referring to the initial 10% boss damage when Celine Ribbon is not upgraded? is this 10% not working? or it will nerf the 50% magical damage to boss at +9?

 

This is for the combo.

Currently it is giving 20%, 20%, 20%. After the change, it will be 10%, 20%, 20% as intended. So it's a nerf.


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#281 SeiginoYuusha

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Posted 06 January 2019 - 02:13 AM

Weird, I thought the brooch should be a buff referring to this old discussion.

 

well none it matters though if its indeed a nerf and we lose another 10% magic damage to boss.

 

looking forward for further boost from future Bloody Doll Dress :V


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#282 Zeusterae

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Posted 06 January 2019 - 02:59 PM

This is for the combo.

Currently it is giving 20%, 20%, 20%. After the change, it will be 10%, 20%, 20% as intended. So it's a nerf.

 

 

Weird, I thought the brooch should be a buff referring to this old discussion.

 

well none it matters though if its indeed a nerf and we lose another 10% magic damage to boss.

 

looking forward for further boost from future Bloody Doll Dress :V

 

Can Cinnamon or Campitor clarify the "nerf"? because its seems like currently is giving 40% damage and not 50% as per item description.

 

Cheers 


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#283 Nirvanna21

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Posted 06 January 2019 - 03:10 PM

Can Cinnamon or Campitor clarify the "nerf"? because its seems like currently is giving 40% damage and not 50% as per item description.

 

Cheers 

 

No, it is giving 60%, not 50%. Can 10000000% confirm this since I found out during testing :U


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#284 Zeusterae

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Posted 06 January 2019 - 03:49 PM

No, it is giving 60%, not 50%. Can 10000000% confirm this since I found out during testing :U

 

Thanks Nirvanna....Oh well, so it will be a nerf  then  :p_sad:  


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#285 YongkySH

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Posted 06 January 2019 - 10:46 PM

20783 → Hero Cape [1]
Name fixed to Hero Manteau
Hero Manteau will now properly add Flee and reduction to Neutral property attacks per 3 upgrade levels of the item.
Issue: It only added +1 Flee and 1% of the reduction, fixed to +3 Flee and 3% reduction.
The change is immediate; ETA: Next weekly maintenance.

Is this gonna be capped at +10 or not?
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#286 HlebushekRus

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Posted 07 January 2019 - 05:10 AM

Please correct this:

If upgrade level is +9 or higher:

  • Additional MDef +15
  • Additional Perfect Dodge +1
  • Reduces damage taken from [Critical Slash] by 100%. - Does not work

Thx!

 

e3ebaa8a9e22.jpg8593e6f63eb0.jpg


Edited by VModCinnamon, 07 January 2019 - 05:18 AM.
Mod Edit: Replaced font color to blue, do not use red, it's for mod edits and warnings.

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#287 VModCinnamon

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Posted 07 January 2019 - 05:17 AM

Please correct this:

If upgrade level is +9 or higher:

  • Additional MDef +15
  • Additional Perfect Dodge +1
  • Reduces damage taken from [Critical Slash] by 100%. - Does not work

Thx!

 

 

 

Hello there,

This report already exists here, it requires kRO intervention and there is no ETA for that :(


Edited by VModCinnamon, 07 January 2019 - 05:18 AM.

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#288 beruku

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Posted 07 January 2019 - 06:03 AM

If server migration or relogging is performed with two supplemental chips installed, only one delay reduction effect can be obtained


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#289 Sigma1

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Posted 07 January 2019 - 07:08 AM

monster's Critical Slash is quite similar to HP dmg portion of Hell Gate.

Can't be reduced by any %reductions.

For item. Only GR can reduces its dmg.

For skill. Energy Coat and Mental Strength can reduces its dmg.


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#290 S207

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Posted 07 January 2019 - 10:39 AM

Cinnamod add to OP the nerf incoming of the Evil Dragon Armor, as its a OCP item and it will be nerfed on 4/4/2018

https://forums.warpp...al-maintenance/


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#291 angelopaol1011

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Posted 07 January 2019 - 04:59 PM

any update on enforcer cape[1], excellion shield[1] fix?


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#292 VModCinnamon

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Posted 07 January 2019 - 10:40 PM

20783 → Hero Cape [1]
Name fixed to Hero Manteau
Hero Manteau will now properly add Flee and reduction to Neutral property attacks per 3 upgrade levels of the item.
Issue: It only added +1 Flee and 1% of the reduction, fixed to +3 Flee and 3% reduction.
The change is immediate; ETA: Next weekly maintenance.

Is this gonna be capped at +10 or not?

 

Nope.

 

Cinnamod add to OP the nerf incoming of the Evil Dragon Armor, as its a OCP item and it will be nerfed on 4/4/2018

https://forums.warpp...al-maintenance/

 

Done!
 

any update on enforcer cape[1], excellion shield[1] fix?

 

The staff will look into those eventually, keep an eye on first post for updates.


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#293 Pusaholic

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Posted 08 January 2019 - 07:14 PM

January 8th 2019 update:
  • 28565 → Perverse Demon Mask [1]
    Removed socket restriction text/effect.
    The change is immediate; ETA: Next weekly maintenance.
     
  • 28941 → Excelion Shield [1]
    Gaines intended effect.
    The change is immediate; ETA: Next weekly maintenance.
    Spoiler

     
  • 28531 → Blacksmith's Gloves [1]
    Removed socket restriction text/effect.
    The change is immediate; ETA: Next weekly maintenance.

 

 

Are the stats bonus of 2 PDM slots stackable?
 


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#294 azumak1

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Posted 08 January 2019 - 07:29 PM

Are the stats bonus of 2 PDM slots stackable?
 

Hmm. I don't see why everything wouldn't stack while wearing 2 PDM. 


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#295 Boyeteers

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Posted 08 January 2019 - 07:33 PM

it would coz it's not a set bonus lol. refine event gone then excelion shield gained it's effect shrug


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#296 Nirvanna21

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Posted 08 January 2019 - 07:35 PM

Though PDM is slot restricted in jRO. Unlike BSG and Magician's Gloves which are not.


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#297 pp322

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Posted 08 January 2019 - 08:08 PM

Excelion Shield! say hello to my GENE again


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#298 YongkySH

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Posted 08 January 2019 - 08:19 PM

Though PDM is slot restricted in jRO. Unlike BSG and Magician's Gloves which are not.


We doing custom buff now?
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#299 Boyeteers

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Posted 08 January 2019 - 08:59 PM

We doing custom buff now?


I’m guessing prolly you can use it to either left or right slot but you can only equip 1.
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#300 Nirvanna21

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Posted 08 January 2019 - 09:03 PM

in jRO it only ever goes into 1 slot, where as the other ones, Magician's Glove and Blacksmith's Glove were always meant to go in both slots.


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