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Reporting format:
Name of item with issue: Type of Issue (choose):Script/effect, Sprite, Item's description. Describe the issue: Screenshots/replay of issue (if applicable):
For Reference, the following listing is candidate for next OCP: Important: The list was manually collected from Sakray NPC, which means the listing may be adjusted and corrected if deemed necessary.
28485 Shinobi's Sash [1] (appears as Shinobi Sash H [1] on server.
19116 Red Baby Dragon [1]
22189 Shoes of Pilgrim
19337 Goggle Hat [1]
15283 Armor of Rosary [1]
19171 Magician Knit Hat [1]
28594 Temporal Ring [1]
19299 Tree of Sprout
Item Preview as is from the client:
Shinobi's Sash H [1]
Spoiler
Magic Attack
Damage +5%
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Skill Delay -5%
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ASPD +5%
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For every acquired skill level of Flaming Petals,
Exploding Dragon Damage +10%
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For every acquired skill level of Freezing Spear,
Snow Flake Draft Damage +20%
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For every acquired skill level of Wind Blade,
First Wind Damage +10%
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Magic damage to Dark Property monsters increase by,
[Illusion-Bewitch],[Illusion-Death],
[Illusion-Shock] acquired Skill ¡¿4%
Class :Accessory Defense : 0
Weight : 10
Required Level : 100
Jobs :All Jobs
Attack: 0
Weight: 0
Weapon Level: 0
Red Baby Dragon [1]
Spoiler
MaxHP+5%.
MaxSP+5%.
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[Dragon Breath] Skill damage increase by 15%.
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If refined to +6 or higher,
[Dragon Breath] Skill damage increase by an additional 15%.
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If refined to +8 or higher,
[Dragon Breath] Skill damage increase by an additional 15%.
Class : Helm Defense :0
Location : Upper Weight : 70
Required Level : 90
Jobs : All Jobs
Attack: 0
Weight: 0
Weapon Level: 0
Shoes of Pilgrim
Spoiler
Shoes that a faithful and enthusiastic worshipper wore during his pilgrimage. If you wear these shoes, you will be able to receive favors from God.
MaxHP?+?3%?,?MaxSP?+?3%
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[Praefatio] Cooltime - 1 second
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If refinement level is 5 or higher, additional
Skill SP Consumption -3%
MaxHP?+?7%?,?MaxSP?+?7%
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If refinement level is 7 or higher, additional
Skill SP Consumption -5%
MaxHP?+?10%?,?MaxSP?+?10%
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Every increase in acquired skill level of [Canto Candidus], ASPD +4%.
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Every increase in acquired skill level of [Sacrament], DEF +50, Damage receiving from Players -2%.
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Every increase in acquired skill level of [Highness Heal], when using Heal Class skills, HP recovery +5%.
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[Praefatio]'s
Every increase in acquired skill level of [Prefatio], Skill Delay -6%.
Class :Shoes Defense : 15
Weight : 50
Required Level : 100
Jobs :All Jobs
Attack: 0
Weight: 0
Weapon Level: 0
Goggle Hat [1]
Spoiler
A goggle which helps you during your activities in Heart Hunter Base.
Receive 10% less Poison Property Damage
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When performing physical and magical attack,
+15% damage to monsters within Heart Hunter Military Base
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receive 15% less damage from monsters within Heart Hunter Military Base
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If refinement level is 7 or higher, when performing physical and magical attack, additional
+15% damage to monsters within Heart Hunter Military Base
receive 15% less damage from monsters within Heart Hunter Military Base
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If refinement level is 8 or higher, additional
receive 15% less Poison Property Damage
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If refinement level is 9 or higher, when performing physical and magical attack, additional
+20% damage to monsters within Heart Hunter Military Base
receive 20% less damage from monsters within Heart Hunter Military Base
Class :Helm Defense : 2
Location : Upper Weight : 50
Required Level : 40
Jobs :All Jobs
Attack: 0
Weight: 0
Weapon Level: 0
Armor of Rosary [1]
Spoiler
Armor of Rosary. It has the power to defeat other armors.
Ignores all races' physical defense by 10%.
Atk + 10
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If refinement level is 7 or higher, additional
Ignores all races' physical defense by 20%.
Atk + 20
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If refinement level is 8 or higher, additional
Ignores all races' defense by 20%.
Atk + 20
Indestructible.
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If refinement level is 8 or higher, additional
Ignores all races' defense by 20%.
Atk + 30
Class :Armor Defense : 60
Weight : 80
Required Level : 100
Jobs :All Jobs
Attack: 0
Weight: 0
Weapon Level: 0
Magician Knit hat [1]
Spoiler
Knit hat worn by a great magician. It contains fibers that has an absolute effect on the undead.
Physical, Magic Attack damage to Undead Monsters +5%.
Damage received from Undead Monsters -2%.
When defeating monsters by Physical and Magical Attack, SP +5.
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If refinement level is 7 or higher, additional
MDEF +5.
Physical, Magic Attack damage to Undead Monsters +10%.
Damage received from Undead Monsters -3%.
When defeating monsters by Physical and Magical Attack, SP +10.
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If refinement level is 9 or higher, additional
MDEF +5.
Physical, Magic Attack damage to Undead Monsters +10%.
Damage received from Undead Monsters -5%.
When defeating monsters by Physical and Magical Attack, SP +10.
Class :Helm Defense : 10
Location : Upper Weight : 50
Required Level : 10
Jobs :All Jobs
Attack: 0
Weight: 0
Weapon Level: 0
Temporal Ring [1]
Spoiler
A ring that the magician had on his body for a long time. It seems to resonate with the power of time's decision.
MaxHP + 10%,MaxSP + 10%
Atk + 50,Matk + 50
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When equipped with [Bear's Power],
Str + 40,MaxHP + 10%
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When equipped with [Runaway Magic],
Int + 40,MaxSP + 10%
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When equipped with [Speed of Light],
Flee +40, Skill Delay -30%
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When equipped with [Muscle Fool],
Mdef + 40, Variable Casting Time -20%
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When equipped with [Hawkeye],
Dex + 40, Hit + 50
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When equipped with [Lucky Day],
Luk + 40, Critical Damage +30%
Class :Accessory Defense : 0
Weight : 50
Required Level : 100
Jobs :All Jobs
Attack: 0
Weight: 0
Weapon Level: 0
Tree of Sprout
Spoiler
Casting Time -5%
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When equipped with Kardui Ear,
Matk +10, Casting Time -2%
Damage received from Player -2%
If pure DEX is 108 or higher,
additional Matk + 20, Casting Time -3%
Damage received from Player -2%
If pure DEX is 120 or higher,
additional Matk + 30, Casting Time -5%
Damage received from Player -4%
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When equipped with Tendrillion Card,
Book, One Handed Staff,
for every increase in refinement level of Staff additional,
Magic Attack damage to Playeer +2%
Class :Helm Defense : 0
Location : Lower Weight : 30
Jobs :All Jobs
Name of item with issue: Temporal Ring Type of Issue (choose):Effect Describe the issue: Currently the special enchant combo is not working (Bear's Power, Hawkeye, Speed of Light, Muscle Fool, Runaway Magic, and Lucky Day). Screenshots/replay of issue (if applicable): N/A
Name of item with issue: Shinobi Sash H [1] Type of Issue (choose): The damage increase to skills. Describe the issue: Currently the item gives 20% bonus to exploding dragon, as opposed to 100%. I suspect a similar issue is occurring with the other skills. Screenshots/replay of issue (if applicable):
Name of item with issue: Red Baby Dragon Type of Issue (choose): Bonus Damage Upon upgrade Describe the issue: Effect not working Screenshots/replay of issue (if applicable):
Name of item with issue: Armor of Rosary Type of Issue: Item's description. Describe the issue: +8 is listed twice; second instance should be +9 Screenshots/replay of issue (if applicable):
Name of item with issue: Red Baby Dragon Type of Issue (choose): Bonus Damage Upon upgrade Describe the issue: Effect not working Screenshots/replay of issue (if applicable):
Name of item with issue: Armor of Rosary Type of Issue: Item's description. Describe the issue: +8 is listed twice; second instance should be +9 Screenshots/replay of issue (if applicable):
Spoiler
Fixed in today's patch and it will properly become indestructible.
Name of item with issue: Shinobi Sash H [1] Type of Issue (choose): The damage increase to skills. Describe the issue: Currently the item gives 20% bonus to exploding dragon, as opposed to 100%. I suspect a similar issue is occurring with the other skills. Screenshots/replay of issue (if applicable):
Name of item with issue: Temporal Ring Type of Issue (choose):Effect Describe the issue: Currently the special enchant combo is not working (Bear's Power, Hawkeye, Speed of Light, Muscle Fool, Runaway Magic, and Lucky Day). Screenshots/replay of issue (if applicable): N/A
Received the missing data last night. Applied to sakray for the following. Bear's Power, Hawkeye, Muscle Fool, Runaway Magic, Lucky Day)
The stats are being added correctly, at least for RM Haven't tested the others. Gonna test the 30% reduction from Sol later if nobody does.
Inb4 people wonder again right after maintenance, combo effects only apply once. It's always been that way. Only the base effect will apply twice if you wear two rings.