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RE:START Five for Friday 6/22 (+QUESTIONS)

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#1 CMAstra


    Maje҉s͘t͡ic S̛pa͠će ͢W̡hal͞ȩ

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Posted 22 June 2018 - 03:33 PM

Greetings RE:START players and welcome back to Five for Friday!
We've taken 5 several questions posted in the previous question thread and answered them here for you.
 Go ahead and ask your questions in this thread for us to answer next Friday!  :ok: 
Five for Friday Answers

If you can become an RO character in real life, what will you choose?

Campitor: I identify closely with the simple poring. I like to just hop around everywhere.
JelloShaker: Snowysnow!
Magus: Lord Knight Seyren.
Xealot: ...Antonio
Ozallia: Blue Herb. It always looks so happy dancing in the fields.
Astra: Mighty Hammer  :pif:

Hi GM, can you make a limited NPC (for 1 day or few days) to reset our stats? Since the silverine stats reset is very long considering only 5 stats per week.

Campitor: In July and August we will be running some events that will make more reset options available to players as an event. It may not be a full reset but there will be option.

Hey can you made bots harder to bypass RO restart ?

Campitor: Although it is a long way out were discussing with the studio on trying to get a more permanent solution to botting within Ragnarok Online/RESTART.

A Note about additional content for the July Update - We would like your feedback
As several players have noted there are several lingering issues in balance terms that they would like to be addressed including just to name a few.

  • Heal Effectiveness
  • Traps Damage
  • Monster Magical Damage
  • Magic Damage

So were going to be starting to experiment and test this week with tweaking these game systems to address many of these concerns. With this update the following seasonal changes will occur.

  • Heal will be 10% more effective for the following classes
    • Acolyte/Priest
  • Claymore Trap will do 3% less damage
  • Cold/Fire/Lightning Bolts will do 5% extra damage
  • We are also experimenting with more methods of reducing the magic damage out put of monsters. We do not feel that removing the skills is a viable option as it would remove the flavor of much of the monster encounters. But are looking to reducing the damage they perform with these skills.

The goal of these changes is to make more varied jobs viable when leveling and grouping.
In addition the Alchemist and Blacksmithy Rankings lists will be reset om 7/25

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#2 Omegaw


    I made it Off Topic

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Posted 24 June 2018 - 01:37 PM

No pop = no more players to do your testing for you



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#3 YongkySH


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Posted 02 July 2018 - 03:14 AM

will there be more event with NPC custom image and drawing like Poring Con?


the art and drawing was very refreshing to look at :p_laugh:

Edited by YongkySH, 02 July 2018 - 03:39 AM.

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#4 RaveMartin


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Posted 08 July 2018 - 02:34 AM

+1 to the healing effectiveness increment.

Healing is often 'insufficient' to keep HP up due to the delays and players often have to resort to potions etc.

Monster dealing sudden burst of high magic damage should be revised too, as this always make leveling effort to no avail.
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