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#51 S207

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Posted 09 August 2018 - 07:54 AM

Camp, i know the statement its for cards only, but can u apply it to every drop wich falls into 0.01%? including Stefan weapons pls :D


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#52 Ashuckel

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Posted 09 August 2018 - 08:08 AM

I knowvyou are quite knowledgeabpe abput formulas, so let me ask you something i don't understand.

Acording to the info the drop is defined by having a random number between 0 and 10,000, and if said number happens to be bellow the number assigned to the item drop in the db, then the item drops.

Latter i remember camp stating that 0 is indeed a posible number for the roll, so thats why for cards it became 0.02% instead of 0.01% as tought, since there where 2 posible numbers wich allowed it to drop (0 & 1).

With that said, my question is, why is it considered a card drop as (0.01 X vip buffs + HE gum) + 0.01 instead of 0.02 X vip + gum, since as far as i understand the 0.02% is acting at db level.

Anyway i would apreciate if my error where to be point out, so in case that i am wrong i can stop spreading misinformation


Going by your roll analogy.

Drop rates are defined from 1 to 10000, but 0 can roll too, like you said, and becomes 0.02 final. If you apply a +100% drop increase on said 0.01 drop item, it will then accept 1 and 2, making its chance 0.02, but 0 can roll too, so it becomes 0.03 final.
With +400% drop, it will roll 1,2,3,4 and 5, effectively 0.05, but then 0 can roll too, wich is another 0.01, making it 0.06
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#53 Valtios

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Posted 09 August 2018 - 08:54 AM

I don’t play as much anymore so if I play I want to play in real server aka chaos where it give me progress to advance. If I really have extra time and want to do it in sakray I will let you know. FYI it’s gonna be boring because it’s one spin rcs 1 hit kill lol

 

 

^ wow, show us that 1hit RC CRS kill please

 

Yes please. And at least with 5 mins on game play, to see how efficient you are.


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#54 Wolfen

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Posted 09 August 2018 - 06:29 PM

Going by your roll analogy.

Drop rates are defined from 1 to 10000, but 0 can roll too, like you said, and becomes 0.02 final. If you apply a +100% drop increase on said 0.01 drop item, it will then accept 1 and 2, making its chance 0.02, but 0 can roll too, so it becomes 0.03 final.
With +400% drop, it will roll 1,2,3,4 and 5, effectively 0.05, but then 0 can roll too, wich is another 0.01, making it 0.06


I see, thanks for explaining it does makes sense now
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