How difficult to kill Kremp? - Ragnarok 2 Community Chat - WarpPortal Community Forums

Jump to content


Photo

How difficult to kill Kremp?


  • Please log in to reply
10 replies to this topic

#1 3350160116140731193

3350160116140731193

    I made it Off Topic

  • Members
  • 65 posts

Posted 05 October 2018 - 11:25 PM

As you know, bossess in Curvert of Abyss are very different from other bosses in fields and in other dungeons.

 

I spent lots of time and efforts to solve story quests and kafra quests one by one with ML40 Rogue.

 

However, the last boss, Kremp, is very hard to kill because of infinite stun and decreasing defense.

 

I can stand first some minutes but died by the summoned shadow after all. - besides Kremp somtimes summons two shadows..

 

Even if I have no well-refined gears and no special buffs, this quest line appears at around normal level 50 and ML 1 and mosters' levels are around 50.

 

(It's strange that HP and damage of monsters here clearly jump up significantly when comparing to lv50 monsters before Morocc and lv60 monsters after Morocc)

 

 

 

So my question is this.

 

Who stuns me and how to evade that?

 

There is just 0~0.5-second-interval between 5-second-lasting stuns.

 

If second turtle does, do I hitting him once whenever stun is finished just hoping Kremp doen't summon shadows?

 

Running and moving does not help.

 

I will try to use lower damage weapons but I don't think it works well.

 

Does any body know tips?

 

 

 

 

 

 


Edited by 3350160116140731193, 06 October 2018 - 07:27 AM.

  • 0

#2 1131131129203649980

1131131129203649980

    Amateur Blogger

  • Members
  • 290 posts

Posted 06 October 2018 - 05:54 AM

no idea how to solo it, but if you need to kill it for some quest, find somebody to help you

me and my gf we are both sins ml20 and we just spam heal pets that way when one of us is stuned the other one keeps healing

so i think the best is to get somebody to help lol


  • 0

#3 SayuriKross

SayuriKross

    I made it Off Topic

  • Members
  • 19 posts
  • Twitter:https://twitter.com/KIMIKIMGAME
  • LocationChile
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 06 October 2018 - 06:46 AM

In fact, I and my girlfriend do CoA at least 10 times a day since we are always looking for items, and we always kill Kremp, it happens that yes, you are absolutely right, they stun a lot and it is very long the stun comparison with the time you have to escape, and sometimes you can not even run.

 
What we do is that I with an ML40 Ranger try to hit me and clearly my girlfriend goes with a Soulmaker, as soon as the shadows come out we kill them immediately and they stun but only if they approach you, we have an advantage because We attack from afar, but you as Rogue must attack melee, which is very difficult not to say impossible, you can only achieve it with the help of someone because by your attack range you can not alone.
 
If at any time you need help you can ask for it and we help you since it is impossible to do it just because it is designed to go in teams of two or more people.
 
NOTE: If the shadow touches you, in simple words one is dead if you are not accompanied without mentioning that Donna and the other fellow turtles also stun (less Mikki)

  • 0

#4 3350160116140731193

3350160116140731193

    I made it Off Topic

  • Members
  • 65 posts

Posted 06 October 2018 - 07:26 AM

no idea how to solo it, but if you need to kill it for some quest, find somebody to help you

me and my gf we are both sins ml20 and we just spam heal pets that way when one of us is stuned the other one keeps healing

so i think the best is to get somebody to help lol

 

Thank you for your advice.

 

I agree with your opion that party playing is the easiest way to solve it.

 

However I prefer to do it alone and have stuck to do 'til now.

 

I don't want to spend much exp, money and time to do this, so it looks there's only one way now - just trying again and again.

 

(I think refining weapons would be good but I don't have enough money now.)

 

Anyway, thank you.


  • 0

#5 squaremusics

squaremusics

    I made it Off Topic

  • Members
  • 96 posts
  • LocationIndonesia - Jogja
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 06 October 2018 - 07:44 AM

As you knows, bossess in Curvert of Abyss are very different from other bosses in fields and in other dungeons.

 

I spent lots of time and efforts to solve story quests and kafra quests one by one with ML40 Rogue.

 

However, the last boss, Kremp, is very hard to kill because of infinite stun and decreasing defense.

 

I can stand first some minutes but died by the summoned shadow after all. - besides Kremp somtimes summons two shadows..

 

Even if I have no well-refined gears and no special buffs, this quest line appears at around normal level 50 and ML 1 and mosters' levels are around 50.

 

(It's strange that HP and damage of monsters here clearly jump up significantly when comparing to lv50 monsters before Morocc and lv60 monsters after Morocc)

 

 

 

So my question is this.

 

Who stuns me and how to evade that?

 

There is just 0~0.5-second-interval between 5-second-lasting stuns.

 

If second turtle does, do I hitting him once whenever stun is finished just hoping Kremp doen't summon shadows?

 

Running and moving does not help.

 

I will try to use lower damage weapons but I don't think it works well.

 

Does any body know tips?

 

1. What you mean by stuns is actually Pass Out or Sleep (both skills render your character to unable perform anything). Both skill mostly from RM but also from the ninja turtles, specially Miki (2nd turtle, who using double stick). And because both RM and the turtle can do this, the chance are high, especially if you didn't kill the turtles fast enough (there might be 2, 3 or even 4 turtles at once) and you will have permanent stun.

2. If you have high damage, always hit RM. Killing him is top priority, except when you can't damage him (his invincible buff active), you take care the turtle. But, if you don't have high damage, then finished that 2nd turtle first. by doing that you will have less stun (since the one giving you stun only RM at that moment, until he summon the 3rd one)

3. Ask other people to help. I can help you with my priest. PM me : D3V1N4, if I'm not AFK or busy, I will help you.


  • 0

#6 3350160116140731193

3350160116140731193

    I made it Off Topic

  • Members
  • 65 posts

Posted 06 October 2018 - 08:13 AM

 

In fact, I and my girlfriend do CoA at least 10 times a day since we are always looking for items, and we always kill Kremp, it happens that yes, you are absolutely right, they stun a lot and it is very long the stun comparison with the time you have to escape, and sometimes you can not even run.

 
What we do is that I with an ML40 Ranger try to hit me and clearly my girlfriend goes with a Soulmaker, as soon as the shadows come out we kill them immediately and they stun but only if they approach you, we have an advantage because We attack from afar, but you as Rogue must attack melee, which is very difficult not to say impossible, you can only achieve it with the help of someone because by your attack range you can not alone.
 
If at any time you need help you can ask for it and we help you since it is impossible to do it just because it is designed to go in teams of two or more people.
 
NOTE: If the shadow touches you, in simple words one is dead if you are not accompanied without mentioning that Donna and the other fellow turtles also stun (less Mikki)

 

 

Thank you for replying my question - these days it's hard and takes much time to talk with..

 

It's obvious, like you said, two is better than one and three is better than one or two.

 

But I want to do it alone and I think there would be no big different for other jobs too when alone.

 

 

 

Actually, I wanted to complain the difficulty of this dungeon because Lv 50 character cannot kill even one monster and so does ML10.

 

I wonder why the quest notice appears when people reaches at around ML1 and monsters' levels are around 50.

 

Their HP is simillar to Forgotten Payon monsters' and Kremp's shadow gives me 8,000 ~ 16,000 damage at once. - 3 times kill me.

 

Is this normal or I am too weak? (I am not complaing to you, please don't be upset;;)

 

 

 

Anyway, thank you for sharing your ideas and experience.

 

I know it's not a good idea to try it again and again alone spending much time and exp, but someday it works.

 

If not...... I would refine my gears..


Edited by 3350160116140731193, 06 October 2018 - 08:14 AM.

  • 0

#7 1131131129203649980

1131131129203649980

    Amateur Blogger

  • Members
  • 290 posts

Posted 06 October 2018 - 08:53 AM

well those dungeons are for raids

 

its like the lvl 1-50 dungeons, i had to skip them when i started the game cause they are almost imposible without a team, and those are the normal dungeons, the game is made so yyou have to go in party


  • 0

#8 3350160116140731193

3350160116140731193

    I made it Off Topic

  • Members
  • 65 posts

Posted 07 October 2018 - 06:07 AM

1. What you mean by stuns is actually Pass Out or Sleep (both skills render your character to unable perform anything). Both skill mostly from RM but also from the ninja turtles, specially Miki (2nd turtle, who using double stick). And because both RM and the turtle can do this, the chance are high, especially if you didn't kill the turtles fast enough (there might be 2, 3 or even 4 turtles at once) and you will have permanent stun.

2. If you have high damage, always hit RM. Killing him is top priority, except when you can't damage him (his invincible buff active), you take care the turtle. But, if you don't have high damage, then finished that 2nd turtle first. by doing that you will have less stun (since the one giving you stun only RM at that moment, until he summon the 3rd one)

3. Ask other people to help. I can help you with my priest. PM me : D3V1N4, if I'm not AFK or busy, I will help you.

 

Thank you for advising me.

 

Your tips were useful to do this quest - I am weak so killed turtles one by one, especialy 2nd one first. Actually I cannot ignore them because I cannot stand their attack at the same time..

(I got 22,000 damage from a Kremp's shadow and died by just 2-time attacks...)

 

I realized resources are powerful and luck is the most important thing today, - I used all elixirs, buff food and potions.

 

but anyway I could solve this thanks to your advice.

 

Thank you.


  • 0

#9 3350160116140731193

3350160116140731193

    I made it Off Topic

  • Members
  • 65 posts

Posted 07 October 2018 - 06:13 AM

well those dungeons are for raids

 

its like the lvl 1-50 dungeons, i had to skip them when i started the game cause they are almost imposible without a team, and those are the normal dungeons, the game is made so yyou have to go in party

 

Yes.. I also think this is a kind of raid dungeon, but I wonder who will try this for raid these days and whether it's possible for LV50 or ML1 characters' party to clear this.

 

I think some balance action would be needed...


  • 0

#10 Arbalist

Arbalist

    Too Legit To Quit

  • RO2 Community Representative
  • 1307 posts
  • Playing:Ragnarok Online 2

Posted 07 October 2018 - 09:10 AM

So a few things:

 

1) History lesson: The old developers screwed up this dungeon by scaling the stats up to around level 70-80 in order to make it a setting for Master Level rank tests. But the rewards are still meant for lvl 50, so this was a really poor decision in the long run. It is something VCRs are advocating to address in the future but understandably it is low priority compared to the other balance problems.

2) Shadows deal % damage, 50% to be precise. Your armor doesnt matter too much for this part. The strategy around it is knowing when it spawns, and moving out of their spawn location so you don't get killed instantly. If I remember correctly, you can use a stun pet to hold them off for a bit while you kill them. Normal mode spawns 1 shadow at a time, hard mode spawns 2.

 

3) Rather than being weak, stun is something that you really can't counter unless you have more bodies on the field. Don't get too discouraged over this. I admire your persistence for trying to solo this but it might not be feasible. Just remember not to get too invested and burn away all your resources, knowing when to give up is important too (this is coming from the VCR who wants to fight every boss with a level 50 acolyte).

 

Good luck friend


  • 0

#11 3350160116140731193

3350160116140731193

    I made it Off Topic

  • Members
  • 65 posts

Posted 08 October 2018 - 07:05 AM

So a few things:

 

1) History lesson: The old developers screwed up this dungeon by scaling the stats up to around level 70-80 in order to make it a setting for Master Level rank tests. But the rewards are still meant for lvl 50, so this was a really poor decision in the long run. It is something VCRs are advocating to address in the future but understandably it is low priority compared to the other balance problems.

2) Shadows deal % damage, 50% to be precise. Your armor doesnt matter too much for this part. The strategy around it is knowing when it spawns, and moving out of their spawn location so you don't get killed instantly. If I remember correctly, you can use a stun pet to hold them off for a bit while you kill them. Normal mode spawns 1 shadow at a time, hard mode spawns 2.

 

3) Rather than being weak, stun is something that you really can't counter unless you have more bodies on the field. Don't get too discouraged over this. I admire your persistence for trying to solo this but it might not be feasible. Just remember not to get too invested and burn away all your resources, knowing when to give up is important too (this is coming from the VCR who wants to fight every boss with a level 50 acolyte).

 

Good luck friend

 

Thank you for sharing good information.

 

It's sad to hear that somebody tried to change something better but failed (screwed up..)

 

I just hope someday someone fix this.. but.. I am afraid it would be hopeless...

 

 

 

As you said, armor may be less important because Kremp's skill decreases defense up to 70%.

 

I didn't know shadows deal % damage but if so, LUCK will be the most important value for poor, weak and unskilled sinlge players.

 

I failed when got 22,000 damage 2 times at the same time, and succeeded when got 6,000 damage each.. It was just a luck...

 

 

 

Howerver, I don't think moving away from shadows when they are summoned is a good strategy.

 

They can attack characters from 23 meters away and geometry system error occurs frequently when characters move.

- geometry system error means.. location information of units(monsters and characters) in PC and in Server are different so characters, especially melee units, get damage but cannot attack monsters.

 

Besides, if I move away far from the center of the hall, battle status is sometimes canceled and I have to start again..

 

Both geometry system error and battle status cancellation are really anoying..

 

(If possible, I want geometry system error is fixed as soon as possible because it also occurs in other places very frequently and it is sometimes very critical..)

 

 

 

And.. I prefer recovery pets to stun pets because it's not sure whether pets will attack them instead of  Kremp and ninja turtles.

 

As you know, boss monsters don't get stun.

 

So I stun shadows by my self and use all healing skills and items when they are summoned.

 

Of course, it's just my way and there will be better stratagies.

 

 

 

Anyway, your information is very helpful and I really appreciate your advice.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users