So a few things:
1) History lesson: The old developers screwed up this dungeon by scaling the stats up to around level 70-80 in order to make it a setting for Master Level rank tests. But the rewards are still meant for lvl 50, so this was a really poor decision in the long run. It is something VCRs are advocating to address in the future but understandably it is low priority compared to the other balance problems.
2) Shadows deal % damage, 50% to be precise. Your armor doesnt matter too much for this part. The strategy around it is knowing when it spawns, and moving out of their spawn location so you don't get killed instantly. If I remember correctly, you can use a stun pet to hold them off for a bit while you kill them. Normal mode spawns 1 shadow at a time, hard mode spawns 2.
3) Rather than being weak, stun is something that you really can't counter unless you have more bodies on the field. Don't get too discouraged over this. I admire your persistence for trying to solo this but it might not be feasible. Just remember not to get too invested and burn away all your resources, knowing when to give up is important too (this is coming from the VCR who wants to fight every boss with a level 50 acolyte).
Good luck friend
Thank you for sharing good information.
It's sad to hear that somebody tried to change something better but failed (screwed up..)
I just hope someday someone fix this.. but.. I am afraid it would be hopeless...
As you said, armor may be less important because Kremp's skill decreases defense up to 70%.
I didn't know shadows deal % damage but if so, LUCK will be the most important value for poor, weak and unskilled sinlge players.
I failed when got 22,000 damage 2 times at the same time, and succeeded when got 6,000 damage each.. It was just a luck...
Howerver, I don't think moving away from shadows when they are summoned is a good strategy.
They can attack characters from 23 meters away and geometry system error occurs frequently when characters move.
- geometry system error means.. location information of units(monsters and characters) in PC and in Server are different so characters, especially melee units, get damage but cannot attack monsters.
Besides, if I move away far from the center of the hall, battle status is sometimes canceled and I have to start again..
Both geometry system error and battle status cancellation are really anoying..
(If possible, I want geometry system error is fixed as soon as possible because it also occurs in other places very frequently and it is sometimes very critical..)
And.. I prefer recovery pets to stun pets because it's not sure whether pets will attack them instead of Kremp and ninja turtles.
As you know, boss monsters don't get stun.
So I stun shadows by my self and use all healing skills and items when they are summoned.
Of course, it's just my way and there will be better stratagies.
Anyway, your information is very helpful and I really appreciate your advice.