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Is it just me or Gravity lost something with the RG?


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#1 AGaabrieel

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Posted 25 October 2018 - 07:17 PM

What I mean is that the crusader and the paladin have very iconic skills, plus they communicate their thematics very well, which is not true for the Royal Guard. For example, Grand Cross is one of the best looking and most satisfying skills in the game, and it's all about using your own body as a catalyst to the Power of God. Martyrs Reckoning is all about sacrificing yourself to the great good, Sacrifice is about protecting the weak and fragile. The shield skills are about always being in the frontline, about not being afraid to get hurt and to fight for justice not matter the costs. Those are the central elements to the Paladin/holy-knight archetype. Now... The Royal Guard, well, he's a generic royal knight. Not only the skills do not communicate the thematics of the class, but the visuals are pretty weak in being iconic. VP has some weird blue things going on your screen, OB has red stuff all over the place with very bizarre vfx. Moon Slasher is a fidget spinner and, just like most of the class' kit, feels really out of place. Genesis Ray, the skill with the highest thematical potential, just displays some weird blue stripes comming out of you. Is that supposed to be the Light of Creation?
I love Royal Guards, they're my favorite 3rd class, but don't you guys feel they could have been much more?
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#2 ChaoticRK

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Posted 25 October 2018 - 09:39 PM

What do you expect?

 

Visually, the female RG's sprite is better than any other class except female AB's.

 

Sacrificing oneself, being the front liner is still visible on RGs. The only thing I do find weird is their shield. Visually, it appears when they sit or when standing but what do you see when they wear an equipment shield? A spare shield like a spare tire. RO is not about skill visual effects. The only skills with them are wide area of effect skills. Sacrificing and endurance is still visible on the RG as a character.


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#3 awesomegeek

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Posted 26 October 2018 - 05:10 AM

Visually, the female RG's sprite is better than any other class except female AB's.


I thought I was the only one who noticed this.
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#4 mildcontempt

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Posted 26 October 2018 - 08:23 AM

The transition from transcendent class to third class ended up with a lot of, what I would call, poorly designed role changes. 

 

For many classes, theme and purpose all went out the window... and most, I'd say, actively look worse than their transcendent counterpart as well. 


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#5 AGaabrieel

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Posted 27 October 2018 - 11:02 AM

The transition from transcendent class to third class ended up with a lot of, what I would call, poorly designed role changes. 

 

For many classes, theme and purpose all went out the window... and most, I'd say, actively look worse than their transcendent counterpart as well. 

Exactly. The Royal Guard just seems... generic, you know? They're supposed to be some kind of elite paladins/crusaders, but you can hardly tell they're holy knights. They do look like elite royal soldiers, but not elite royal PALADINS. The visual identity and holy aesthetics present in the Paladin and Sader aren't there anymore. You could say the same about a lot of classes. The rune thing on RK, for example, seems really out of place for me. 


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#6 AGaabrieel

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Posted 27 October 2018 - 11:11 AM

What do you expect?

 

Visually, the female RG's sprite is better than any other class except female AB's.

 

Sacrificing oneself, being the front liner is still visible on RGs. The only thing I do find weird is their shield. Visually, it appears when they sit or when standing but what do you see when they wear an equipment shield? A spare shield like a spare tire. RO is not about skill visual effects. The only skills with them are wide area of effect skills. Sacrificing and endurance is still visible on the RG as a character.

I'm sorry but I strongly disagree. These defining aspects of the paladin archetype are indeed still visible in the RG, but that's just because a RG still has access to Sacrifice and Battle Chant, for ex, not because his new kit reinforces that identity. Overbrand, for example, is described as a drawing of a cross with the tip of the spear. Despite that, there's no connection between the description, which ties deeply with the character identity, and the visual effects, that just show some red spikes comming out the player with a laser sound playing. That skill had so much potential that even as poorly designed as it is, it's still satisfying as hell to use.


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#7 SeiginoYuusha

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Posted 27 October 2018 - 12:26 PM

The lose of identity happened when former god odin servant (crusaders and paladins) choose to serve the royalties (royal guard) for self wealth.

 

to quench your thirst for skill visual effects alternative you can try out some mods, but its prohibited to be discussed in forums.

 

you can look or discuss it elsewhere for that information.


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#8 fuyukikun

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Posted 28 October 2018 - 07:53 AM

What I mean is that the crusader and the paladin have very iconic skills, plus they communicate their thematics very well, which is not true for the Royal Guard. For example, Grand Cross is one of the best looking and most satisfying skills in the game, and it's all about using your own body as a catalyst to the Power of God. Martyrs Reckoning is all about sacrificing yourself to the great good, Sacrifice is about protecting the weak and fragile. The shield skills are about always being in the frontline, about not being afraid to get hurt and to fight for justice not matter the costs. Those are the central elements to the Paladin/holy-knight archetype. Now... The Royal Guard, well, he's a generic royal knight. Not only the skills do not communicate the thematics of the class, but the visuals are pretty weak in being iconic. VP has some weird blue things going on your screen, OB has red stuff all over the place with very bizarre vfx. Moon Slasher is a fidget spinner and, just like most of the class' kit, feels really out of place. Genesis Ray, the skill with the highest thematical potential, just displays some weird blue stripes comming out of you. Is that supposed to be the Light of Creation?
I love Royal Guards, they're my favorite 3rd class, but don't you guys feel they could have been much more?

Earth drive. Just a 100% heaven's drive effect, how original.


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#9 lorenz1375

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Posted 28 October 2018 - 08:09 AM

The shield, always at the back, making RG's look like a bunch of midget s with turtle shell is the most disappointing for me

If they always held it in front or atleast on their sides when not attacking mightve been better otherwise they could just ditch it since they use the generic shield sprite when attacking while the good gem-engraved like shield is always hanging on their back. Do they hate their pals/mates so much that they will always have a shield on their back to defend against backstabbers?
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#10 ChaoticRK

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Posted 28 October 2018 - 08:49 PM

I'm sorry but I strongly disagree. These defining aspects of the paladin archetype are indeed still visible in the RG, but that's just because a RG still has access to Sacrifice and Battle Chant, for ex, not because his new kit reinforces that identity. Overbrand, for example, is described as a drawing of a cross with the tip of the spear. Despite that, there's no connection between the description, which ties deeply with the character identity, and the visual effects, that just show some red spikes comming out the player with a laser sound playing. That skill had so much potential that even as poorly designed as it is, it's still satisfying as hell to use.

 

They still have Peity and King's Grace. The others are self-buff or offensive. I don't really like the way they made the RG skills. I'm envious. RGs have a ton of offensive skills than their offensive counterpart. The DPS is also much higher and the skill rotation is far better and has a  sync. You can't really call those runes as skills.


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#11 ALSJ

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Posted 30 October 2018 - 11:26 PM

The main thing I felt was lost was the magic portion of the class. Especially in iRO settings, where it is either niche or no one gives a crap about them having a Heal or the magic side of certain skills.


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#12 awesomegeek

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Posted 31 October 2018 - 06:07 AM

The main thing I felt was lost was the magic portion of the class. Especially in iRO settings, where it is either niche or no one gives a crap about them having a Heal or the magic side of certain skills.

 

Currently in kRO, Genesis Ray is casted freely.

No need for Inspiration and Banding.
No HP drain too and is now 100% magic.

 


Edited by awesomegeek, 31 October 2018 - 06:11 AM.

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#13 ALSJ

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Posted 31 October 2018 - 11:18 AM

I'm aware of the adjustments. Gloria Domini was changed to an AoE Holy magic attack, too, removing the fixed damage and SP drain. I will want to see the formulas, since the number good MATK weapons RG can wield is low.

 

I doubt typical iRO players will care, though. Since most here focus on the physical side of current GR to deal damage with it, it'll be viewed as a nerf whenever it arrives here. Without the 3+ Banding buff to it, it'll remain niche dual client bait.

 

I still wish RG got more access to more heal enchants

 

I wonder what sort of skills people expect the class to have, now? Wide Provoke? A minor AoE Holy magic DOT? A skill that severely weakens undead and shadow monsters (and players)? Sacrificial heals for other party members? A variant of Sanctuary?


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#14 Sigma1

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Posted 02 November 2018 - 04:17 AM

Currently in kRO, Genesis Ray is casted freely.

No need for Inspiration and Banding.
No HP drain too and is now 100% magic.

 

 

His dmg is high because of NAR in his flattering robe. :).

Oh you can use Abyss Dress instead.

 

I'm aware of the adjustments. Gloria Domini was changed to an AoE Holy magic attack, too, removing the fixed damage and SP drain. I will want to see the formulas, since the number good MATK weapons RG can wield is low.

 

I doubt typical iRO players will care, though. Since most here focus on the physical side of current GR to deal damage with it, it'll be viewed as a nerf whenever it arrives here. Without the 3+ Banding buff to it, it'll remain niche dual client bait.

 

I still wish RG got more access to more heal enchants

 

I wonder what sort of skills people expect the class to have, now? Wide Provoke? A minor AoE Holy magic DOT? A skill that severely weakens undead and shadow monsters (and players)? Sacrificial heals for other party members? A variant of Sanctuary?

 

Gloria Domini is single target spell. Level 5 is 1250%Matk as holy.


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#15 ALSJ

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Posted 02 November 2018 - 08:35 PM

Huh, why did I think it was AoE? Must've been wishful thinking, on my part. The skill mod isn't bad for what it is, at least.


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#16 Vladdin

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Posted 06 November 2018 - 07:45 AM

I wish that update comes before 2080 for the ray of genesis skill atleast.


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#17 Scuba

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Posted 14 November 2018 - 04:49 AM

I rebalanced the skill trees of Paladin and RG so they would feel like two unique classes, cut from the same cloth. What if 3rd class & renewal actually overhauled and re-balanced the game?

 

Paladin is the Holy Defender and Royal Guard is the Holy Avenger.

 

hrJJzmh.png


Edited by Scuba, 14 November 2018 - 04:50 AM.

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#18 Vladdin

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Posted 14 November 2018 - 12:13 PM

is cavalier level 5 really necessary if you're not an aspd type anyway?


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#19 Ashuckel

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Posted 14 November 2018 - 12:49 PM

any action you do is impacted by aspd. not having it and sitting at below 100 aspd will take you full seconds between each action :T


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#20 Vladdin

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Posted 15 November 2018 - 12:47 PM

Tested. thank you :D


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