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Best weapon for Madogear Rock step Arm Cannon


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#1 aunzoro

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Posted 07 November 2018 - 02:06 PM

Now I have 2 lock step card but still not sure which weapon that I should put them in.

first,I think I will remove ak out of my +15C.mace[2ak] and put them in.

 

but when I think again, for Gene +12 RTE ea6 [3ak] can get better damage than +15 C.mace[2ak].

Is it will be the same on Mechanic Arm Cannon?
the thing that I know is Mace can have better aspd than 1H-sword,

does it have other reason that I need to use mace on Mechanic?

I have 2 Sup Chip,I can use Arm Cannon with no cast, what I understand is I don't need aspd anymore.
Am I correct?

 

and one more thing for mid headgear
first time I use agi 120 build for Imperial Set but my sp dry so fast, now I change my build to 120 int for Sera Set.

same questing if I have no cast time on Arm Cannon, do I still need agi for any reason?


Edited by aunzoro, 07 November 2018 - 02:28 PM.

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#2 ilovemuffin

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Posted 07 November 2018 - 05:13 PM

You will always need agi once you reached instacast for fast spam of skills. ASPD matters hence why some pref Imp Set for Mech.

 

Also, there has been a discussion on what weapon is BiS in Mech at the moment. These are based on your build, but in general looks like this:

 

Valk Hammer>Robot Arm>Pile BunkerS>Crimson Mace(Should you use aspersio buff/Miracle blue rose)


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#3 aunzoro

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Posted 07 November 2018 - 09:24 PM

why I stil need aspersio ,I think we have holy ball for holy property?


for aspd,
what I understand is when I reach no cast time aspd don't affect to my spams anymore.
aspd will help only when I can reach 100% delay but now I have only 80-90% delay reduction (Med10% SupChip60% Engine20%)

if I have 80% delay, agi will help only animation delay.
it means I don't really need high aspd. am I right?

main question for this one is mid headgear.
Agi120 for Imp Set and high aspd or Int 120 for Sera Set and sp pool.

for weapon,

I never think about Valk Hammer because I don't think I can find 4 rock step.
(first one,I have been waiting for a month before I found someone who sells it, and it so expensive)

when I have only one rock step, I would go with Pile S.

but is it really better than crimson with 2 rock step?
does anyone test damage on it. I 
really surprised.

for robot arm I forgot about it, I will try to compare about them again.


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#4 Boyeteers

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Posted 08 November 2018 - 10:43 AM

Over up arm cannon
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#5 Scuba

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Posted 08 November 2018 - 01:58 PM

I use 2x Robo Arm.

 

If you have instant cast AC you have no animation so no animation delay, therefore CDR and ASPD are the two stats competing for your spamming speed.

 

You use aspersio with holy balls because AC damage is split into 2 portions and ball element only affects 1 of those portions iirc.


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#6 Ashuckel

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Posted 08 November 2018 - 02:50 PM

Ball affects both, but you can further affect with the weapon element one more time :U

double dipping yay

enjoy while u can


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#7 aunzoro

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Posted 10 November 2018 - 12:48 AM

I use 2x Robo Arm.

 

If you have instant cast AC you have no animation so no animation delay, therefore CDR and ASPD are the two stats competing for your spamming speed.

 

You use aspersio with holy balls because AC damage is split into 2 portions and ball element only affects 1 of those portions iirc.

 did u ever compare damage between C.mace and Robot arm?


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#8 Scuba

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Posted 13 November 2018 - 01:37 AM

I haven't. Unfortunately my Crimson is tied up with AK cards for my Genetic. But I am pretty sure Robo Arm beats Crimson at +13 if I remember right from way back in Genetic weapon discussions. Robo does better if you have more Str.

 

I was still in the process of leveling my Mech during the most recent experience event but haven't logged into play since it went away. I strongly prefer Axe build for damage right now. But I think MADO might get somewhat more viable at 175. I think this is especially the case if you do not have 120 dex yet for Temp boots to get rid of the fixed cast time.

 

https://forums.warpp...sion/?p=2755624

 


Edited by Scuba, 13 November 2018 - 02:07 AM.

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#9 Ashuckel

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Posted 13 November 2018 - 02:40 AM

160 str is the point where a +12 robot arm is roughly equal to a +15 crimson
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#10 aunzoro

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Posted 14 November 2018 - 02:42 PM

160 str is the point where a +12 robot arm is roughly equal to a +15 crimson

 
thx u I also test in sakray at base str100 +15 crimson still give me higher damage than +12 Robot arm

 


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#11 Riventh

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Posted 28 November 2018 - 11:57 AM

You will always need agi once you reached instacast for fast spam of skills. ASPD matters hence why some pref Imp Set for Mech.

 

Also, there has been a discussion on what weapon is BiS in Mech at the moment. These are based on your build, but in general looks like this:

 

Valk Hammer>Robot Arm>Pile BunkerS>Crimson Mace(Should you use aspersio buff/Miracle blue rose)

Actually i have a question, does the merchant bonus on the valk hammer count as wATK? 


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#12 Ashuckel

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Posted 28 November 2018 - 12:06 PM

43366a16d8579994f8afcf6d6289ccda.png

this is the only part of any weapon that is considered wATK. 


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