Immortal Dog Tag is a fine example, since again, jRO has an overall refine cap of +10 on all items, this prevents their bonuses going over the top.
Other examples are...
- Valkyrie Hammer
- Valkyrie Knife
- Excelion Shield
- Scutum
- Swordman Shoes
There are tonnes of others as well, Celine Brooch already natively stops it's set bonus with Celine Brooch at +10, and honestly while these items are OP, at least capping them makes some sense.
In jRO, the Sorcerer hat caps at +10, so it's at the very least ONLY a Fenrir Card at best.
You could argue that in iRO, we go by the concept of going beyond +10 because we are a kRO server at our core, but putting the breaks on making OP items become stupidly way over the top is sensible.
The weapons would have been refined for wATK either, but I understand the idea of capping the extra bonus. My point was that if you own a JDR, you're not worried about losing a bil at +10ing it.
Excelion is nerfed to the point where capping it at +10 now is just making it totally useless (description only lists HP/SP gains at every +3), swordsman shoes aren't in yet so cross that bridge when we get there, and scutum is already capped at +10 for the only effect that scales with refine (p-dodge).
So yeah, cap them at +10, who cares either way? It doesn't fundamentally alter anything. If you have a +10 JDR or Lindy Hop, you'd +12 or +14 it anyway since wATK is a thing and it'd still be +10ing since the scaling bonus up to that point is worth it.
Seems like people are making a big deal over not much tbh.