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Rose Dying.... It did not need to.


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#1 Hellowarz

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Posted 11 January 2019 - 06:50 PM

I have talked many times before on this forum.

 

I have been around since ROSE was Korean.

 

This did not need to happen. The refusal to focus on the core and spend time on ancillary issues was the downfall.

 

The new level cap was ok, and the gems were cool. Except we ruined the multiplayer aspect of ROSE multiple times, over and over. 

 

Why did we destroy high lvl buffers to help lower level players? There was no reason, this had been the norm for years and with the new "high end" content we destroyed multiplayer by refusing to allow max level characters to help those below.

 

This is not a single player game but since the Korean launch we have moved over and over, into instead of multiplayer acceptance, a 5 player group exclusion. If a group is in your spot, now it is a detriment to you. Way back groups were allowed to be huge, everyone joined the huge groups and sat there together and destroyed trash and kings together while all benefiting by being in a large multiplayer group.

 

Which is MULTIPLAYER interaction! Then we ruined the ability to have higher level players help/interact with lower level players. This was the worst decision I have ever seen. The high end grind is ok... but you need to inspire new players, segregating the community even more hurts us all.

 

The high level players complained about the lack of players and interaction, then demanded things like making things even harder for new players.

 

A new player just a year ago solo would take months to almost a year to get to max level. Most of their best leveling times were facilitated by either high end buffers or literally bot groups.

 

Then we had a crusade against bots that did not hurt the high end community at all. I have tirelessly advocated for a core change to combat that obviously could have been done instead of a new area, gems, or  zones. Let us not forget the infinite development time spent on micro transactions that did nothing but promote what the marketing and business team thought was right while destroying long term interaction in the game with not only poor choices but wasted development time.

 

This is a good game.

 

This game can do well.

 

Yet we refused to address real issues and pretended we could ignore them. Almost certainly under marketing/business direction instead of realizing that the main problem was a core fundamental gameplay issue, it was a profit/loss maximization equation. While not realizing a core product is the maximization!

 

No not the high level buffs, but the fact that anything lower than max level was useless. Let alone the fact we constantly made it harder for new players to actually get to the best parts of the game.

 

A simple combat switch could have fixed the botting problem and quality of life for high end.

 

Instead the content was either obsessively hard or  blindingly easy with no strategy of any real kind either way.

 

I am all for the grind, that is what ROSE is about. But if zero skill is required then why are we surprised to see bots? 100% of bots were no less than pushing 3-4 buttons on a timed schedule.

 

These are not complicated bots taking over high end content but bare minimum to get beyond parts of the game that are literally meaningless. The high lvl players refused to recognize that a new player had a hurtle so high that there was no point and bot groups that helped them past it were attacked.

 

The only help they had. Then not only that we ruined even regular players helping those below them with the grand buff nerf. Perhaps the most absurd thing I have ever seen. More than 10 years of higher lvl players minor interaction with lower levels was wiped off the face of the earth. WHY!?

 

This is multiplayer, not single. The one good thing was high lvls interaction with lower and helping them and giving advice. Which we thoroughly destroyed.

 

All of that would have "perhaps" been fine if we made lower players otherwise able to advance, which we did the opposite.

 

The saddest part is this game does have a good core... why do we constantly refuse to do anything but hurt said core?

 

The time spent on looking for bots ( and money ) could have been spent on making botting irrelevant. Instead we would rather spend money on that then actually fixing the problem.

 

By the time we do an actual development sink we in fact worsen the multiplayer aspect and no new area and frivolous high end grind will fix the core problem. Those are not even a band-aid, in fact they tear the scar off for more bleeding for the core group of the fan base.

 

The buff nerf was stupid.

The lack of skill in combat was stupid.

The lack of understanding why new players refuse to stay was stupid.

 

^

I am not saying there is a perfect solution.

 

But so many answers by many in the community could have alleviated these problems.

Instead lets put out more micro-transactions cause we need to maximize profit instead of understand that it would be actually maximized by refining core concepts.

 

We all got silly cosmetic ( and worse not ) micro transactions instead of development time spent on the actual game.

 

RIP ROSE.

 

I hope others can resurrect you, no i'm not happy with any of the alternatives, they are money grabbing @)(#$*@)#($*@)#$(*@#)$(*    just the same. Refusal to spend development time on the core issues which don't completely recognize the game and address the real problems.

 

%xp 

%loot

More cute outfits

Address 0 actual problems.

 

I hope this starts a discussion. I hope the IP ( intellectual property ) moves to someone that is willing to understand how the project is ripe for expansion, while understanding development time needs to be placed in the correct area.

 

I suspect many know this but certain groups have refused to allow this.

 

Thank you for your time,

Hellowarz

 

 

  


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#2 Hellowarz

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Posted 11 January 2019 - 08:39 PM

I think honest answers for what everyone thinks can work would be cool here. Since we are looking at a tombstone sadly.


Edited by Hellowarz, 11 January 2019 - 08:40 PM.

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#3 Hellowarz

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Posted 11 January 2019 - 09:08 PM

I'm sorry a bunch of you were out of this world before:

https://forums.warpp...arding-botting/

 

I posted there and made 3 threads that were shut down, because i'm supporting "botting". 

 

This is patently absurd for anyone that knows me.

 

The fact that so many were so quick to assume is even more distressing. 

 

Wake up multiple people said the core problems many times, oh don't worry they are botters ( i have never botted )

 


Edited by Hellowarz, 11 January 2019 - 09:48 PM.

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#4 Hellowarz

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Posted 11 January 2019 - 09:10 PM

I would be surprised if anyone was on this game before me here.

 

I've been around since Korean alpha

 


Then they tried pay to play crap then sold it to the us

 


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#5 Hellowarz

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Posted 11 January 2019 - 09:32 PM

The Point is not discredit anyone but to deny any discredit of my straw man career.

 

Anyone can talk now we are dead.

 

They didn't listen to anyone that gave so many ideas.

 

Those that wanted change fighting us is ironic.


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#6 DarthKarla

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Posted 12 January 2019 - 06:20 AM

I totally agree with your post here 100% its like you took the words out of my dirty mouth and cleaned it and post it in a very concise manner.

 

But anyway to the point you make about the Game made it hard for higher levs to help lowels this is certainly true specially after the 2014 debacle of making even Valor/ honor items character locked.

 

This made low level characters unable to use Valor PvM gears which goes back to your point that anything less than a Maxlevel is practically useless so people rush to go max the ability of the lower level playa to goin pts is abysmal.

 

The nerfing of the cleric buff is really point less thats what clerrics are for. And that Botting thing yes its against the rules but here the community itself is at fault but others made it worst by accusing anyone of botting and even filling reports just to try to get people banned and this created a toxic environment it became a witch-hunt


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#7 Hellowarz

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Posted 12 January 2019 - 11:04 AM

Yea I forgot the valor/honor item point, well stated. 

 

Just so sad really when these things did not have to be done D:


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#8 DarthKarla

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Posted 12 January 2019 - 11:55 AM

Yea I forgot the valor/honor item point, well stated. 

 

Just so sad really when these things did not have to be done D:

 

 

Aside from the Valor/Honor lockdown and the nerfing of Cleric buffs what else in your opinion made the system difficult for higher level chars to help lowbies?

 

Is it the Gap thing when there is like 30 level gap between gamers there wont be exp reward distributed?  Or that the group system is so limiting like the Party can only have up to 6 members?


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#9 Hellowarz

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Posted 12 January 2019 - 12:38 PM

Yea sorry I put 5 above and meant 6.

 

Of course the level gap does not help. 

 

I honestly think the limiting factor of party size does significantly hurt, where we otherwise could just be in large groups at the best leveling spots. Working together instead of a stand-off position which makes most hope that in fact there are not as many people around in general.

 

Also the fact that we killed off a reason for higher level players to ever go back into lower level areas stressed the fact that the world seems desolate for 90% of those leveling.

 

We have holiday events that drop unique things, why not have some unique cosmetic items that are hard to acquire in lower level zones? Which would bring some high level players back down to farm that and if there was no level gap they could party and help level players at the same time.


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#10 Hellowarz

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Posted 12 January 2019 - 12:52 PM

There was a reason to keep some lower lvl chars for kings sure but you in fact hoped that no one was there let alone partying up and help level others while farming. Almost everything you farmed you hoped for no one to be around instead of not being hurt by having others around. Every leveling spot you desperately hope was barren because if someone was at the best leveling spot you might as well do something else because leveling otherwise was useless, but for the best spot.

 

I know everyone wanted quests but ROSE is really not a quest game. It is a grind, which is part of the beauty. Why make the grind adversarial instead of more the merrier?

 

These things could have easily been done instead of a new zone for the high and a level increase and it would have made everyone happier while promoting more not less multiplayer interaction.

 

The worlds were fun to explore why was there not an effort to increase a reason to be in them? Very simple cosmetic hard to find items could have been scattered throughout the worlds and if the partying system was inclusive instead of exclusive more people could interact!

 

Time spent on quality of life changes could have given players a reason to play in the beautiful worlds we already had instead of having to create entirely new areas. Almost certainly this would from a development perspective be much easier than designing and coding a new area. 

 

I know it was to make those that have been around for a long time happy, however we kept moving the bar farther for any new player, and not inspiring them but in fact putting a more and more insurmountable masochistic journey in front of them to do what was fun. (end game pvp/raiding/king farming)

 

We already have some pets like cupid, other little pets could have been added to parts of the world which I know I personally would have happily farmed if they were there. I also liked buffing lower level players and if there was a way I could party and level them at the same time I could have met more friends instead of just hoping that I was the only one at a lucky farming spot.

 

I remember the whole discussion where changing/adding to the loot table was essentially killed off. However that would have taken much less development time and could promote what we already had. The seemingly endless amount of development time on IM was a desperate bid to earn money when that development could have been on engaging more players and in fact a larger base to buy what was already in the IM.

 


Edited by Hellowarz, 12 January 2019 - 01:08 PM.

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#11 DarthKarla

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Posted 13 January 2019 - 04:24 AM

There was a reason to keep some lower lvl chars for kings sure but you in fact hoped that no one was there let alone partying up and help level others while farming. Almost everything you farmed you hoped for no one to be around instead of not being hurt by having others around. Every leveling spot you desperately hope was barren because if someone was at the best leveling spot you might as well do something else because leveling otherwise was useless, but for the best spot.

 

I know everyone wanted quests but ROSE is really not a quest game. It is a grind, which is part of the beauty. Why make the grind adversarial instead of more the merrier?

 

These things could have easily been done instead of a new zone for the high and a level increase and it would have made everyone happier while promoting more not less multiplayer interaction.

 

The worlds were fun to explore why was there not an effort to increase a reason to be in them? Very simple cosmetic hard to find items could have been scattered throughout the worlds and if the partying system was inclusive instead of exclusive more people could interact!

 

Time spent on quality of life changes could have given players a reason to play in the beautiful worlds we already had instead of having to create entirely new areas. Almost certainly this would from a development perspective be much easier than designing and coding a new area. 

 

I know it was to make those that have been around for a long time happy, however we kept moving the bar farther for any new player, and not inspiring them but in fact putting a more and more insurmountable masochistic journey in front of them to do what was fun. (end game pvp/raiding/king farming)

 

We already have some pets like cupid, other little pets could have been added to parts of the world which I know I personally would have happily farmed if they were there. I also liked buffing lower level players and if there was a way I could party and level them at the same time I could have met more friends instead of just hoping that I was the only one at a lucky farming spot.

 

I remember the whole discussion where changing/adding to the loot table was essentially killed off. However that would have taken much less development time and could promote what we already had. The seemingly endless amount of development time on IM was a desperate bid to earn money when that development could have been on engaging more players and in fact a larger base to buy what was already in the IM.

 

 

Do you remember the days when High Ether and Hime constantly drop in DOD pomic mobs its like every kill has an High Ether or Hime drop and occasionally lisent HG.  And the best way to farm there was with a Bourg with stockpile, but for whatever reason they removed the stockpile on bourgs and replaced it with extra drop bonus.  

 

 

 

And when they changed the drop table the pomics stop dropping High Ether so there is no point in going to the PvP zone to farm hence it in some way killed an aspect of the PvP environment.

 

One more thing that I will say is so stupid and its unbelievably stupid they removed the big Summon knight from the Bourg and instead put in an Artisan which already have a huge Knight summon. I mean what the hell? Now the Bourg is left with those stupid looking mercenary armed with bown and arrow that has very low damage and gets killed by mobs easily.   

 

You have to sometimes wonder if these people making this changes are really using their brain.

 

 


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