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Lord Knight Can Not Attack Or Use Skill When Parry Large Mob


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#1 4887180901020021633

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Posted 11 January 2019 - 10:55 PM

Lord Knight activates Parry skill, when in large mob, attacks from the mob trigger Parry of the Lord Knight. When Parry is triggered non stop, the character rotates his direction non stop. The character can not do normal attack or use skill when in this situation.
 


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#2 VModCinnamon

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Posted 12 January 2019 - 06:48 AM

Supposedly that's part of Parry mechanics, you can read more about it in fanmade page of iRO Wiki here.


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#3 4887180901020021633

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Posted 12 January 2019 - 06:35 PM

iRO Wiki is not accurate on Parry skill. Parry add 50% block on top of Lord Knight flee, not a 50% block before flee and hit are applied.

 

Parry is not good enough since it make Lord Knight vulnerable when parry large mob.


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#4 vividort

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Posted 13 January 2019 - 04:23 AM

parry is best for kiting mobs not tanking them, which is why is "situational".


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#5 3505170703074552307

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Posted 15 January 2019 - 12:49 AM

aspd effect the 'mini pause' animation delay from parry. Having high enough aspd, you can still use skill while parrying large mobs.

 

i use parry most of the time with db rk, 179-180 aspd is more than enough (berserk pot + 2hand quicken)


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#6 AAABBBCCCDDD

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Posted 15 January 2019 - 01:03 AM

The mini pause animation delay makes too many vulnerable moments when parry large mob. The mini pause should be removed. 


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#7 VModCinnamon

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Posted 15 January 2019 - 08:03 AM

The mini pause animation delay makes too many vulnerable moments when parry large mob. The mini pause should be removed. 

 

 

iRO Wiki is not accurate on Parry skill. Parry add 50% block on top of Lord Knight flee, not a 50% block before flee and hit are applied.

 

Parry is not good enough since it make Lord Knight vulnerable when parry large mob.

 

Please try to stick to a single posting account instead of using 2 at the same time ;)

As for parry issue, removing the pause will require the developers intervention.


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