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Reworking the Reward System of RO


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#1 Nirvanna21

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Posted 18 January 2019 - 01:58 PM

Hi

 

Whether it be cash shop or in game, this game is just locked down by pure RNG.

 

Every single thing is RNG based. I think we need to start looking at things this game does and re-think about how they work.

 

Let's take a look at an item for example.

 

You find the item you want, you then have to either pray to the gods that it upgrades normally, or use cash shop items to eventually force it to get to a high enough refinement level. Once you finally get it to one threshold, you then have no real choice but to rely on cash shop to go beyond, unless you are just purposefully looking to commit seppuku using regular post +10 upgrade items.

 

Now let's look at dropping an item.

 

You look up how to get an item, be it from a monster, or an item giver, or an item giver that drops specifically from a monster. It's RNG, then RNG, then RNG.

 

Enchanting?

 

Hard work for enchanting items or purposefully only available via cash shop. RNG gated at least once from there, if not more. Case and point, Bio5 Hats. It's RNG, then RNG, then RNG. Once you get what you want, it's a lifetime (literally years) for a shot to try for a maximum enchant stage, which is again RNG. Could spend 5,000,000 fragments and not even get Level 9.

 

We need hard working alternatives to get things in this game. RNG should not be a sole excuse for extending game play. I know other games are RNG gated as well, but they are different again, case and point games like Diablo 2 and Path of Exile. Horrible RNG, but they have multiple methods and fallbacks which prevent one committing seppuku. And have many ways of grinding to get what you want.

 

I think it would be worth looking over existing systems in this game to bring some life back to it.

 

-Mike


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#2 Newbi001

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Posted 18 January 2019 - 06:20 PM

I hope we has special way to obtain MVP card like trade 10 same card to whatever card you want. XD just rumor hear kro has this?? Or maybe I am wrong haha.

I think bossnia dungeon is another thing every player awaiting because the reward system is good. :S
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#3 ZeroTigress

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Posted 18 January 2019 - 06:26 PM

Some parts of my old thread are still relevant, sadly. https://forums.warpp...roblem-with-ro/

Edited by ZeroTigress, 18 January 2019 - 06:26 PM.

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#4 mildcontempt

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Posted 22 January 2019 - 11:49 AM

Every now and again we getting a fleeting glimpse of what could be. Using the bio5 headgears as an example -- you can gamble 1/5th the resources to create a real headgear, or ensure it for the full cost (or, put another way, pay a premium to make sure it happens). 

 

I don't know why they don't just stack odds in their favor for those who distrust RNG and set such that if it's 20% chance of success, then you can pay 6x the cost to guarantee it, or whatever. 

 

If it's an average of 2 certs to go to +5 on an armor, then make it so you can guarantee it at 4 certs. 

 

If it's an average of 40 blacksmith blessings to go to +10, then make it so you can guarantee it at 100 blessings. Etc. 

 

 


Edited by mildcontempt, 22 January 2019 - 11:51 AM.

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#5 ZeroTigress

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Posted 22 January 2019 - 07:26 PM

Make it so premium players don't have to deal with RNG when it comes to crafting and refinement, while free players continue to deal with RNG? I'm down for that.
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#6 Scuba

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Posted 23 January 2019 - 03:35 AM

I have more of a problem with multiple layers of RNG, not RNG itself.

 

I like the RWC Ring enchant system for how RNG works (barring the cash shop component of it). Yes, the enchants are still random, but you can reset the enchant you don't want and try again. I don't like that there is a chance when enchanting the final slot that you can completely wipe out the enchants you already got, though.

 

If I could reset part of a Flattery Robe to eventually go for a 3/3 that would be a lot more engaging that re-rolling tons of times and ending up with an un-enchanted robe in the end.

 

Would also be nice for bio 5 headgear. Right now I just kinda yolo and hope I get a good 3rd enchant and don't care about the stat enchants. But it would be nice to be more selective and get an int 5/5 Midas with RM or something.

 

Its also really annoying when the RNG fails that you pretty much lose everything. Meaning you get no reward for your work, other than the thrill of gambling maybe(?).


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#7 freddym

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Posted 24 January 2019 - 10:42 AM

What's RNG?


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#8 freddym

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Posted 24 January 2019 - 10:45 AM

OH LOL, I know.


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