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Revamp Weapon equability


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#1 Vossthereaper

Vossthereaper

    I made it Off Topic

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Posted 08 February 2019 - 03:31 AM

Instead of predefined jobs.

why not just have reduced effectiveness with jobs depending on the weapon?


[Each Grade 10%] [C=100% Base]
                   Novice level 1

1H sword=C

2H sword=C

Dagger =C

Mace=C

Staff=C

Rod=C

Book=C
Gun=E

Huma=E

Spear=E
Shield=C

None=S

 

                   Novice level 100

1H sword=B

2H sword=B

Dagger =B

Mace=B

Staff=B

Rod=B

Book=B
Gun=D

Huma=D

Spear=D
Shield=B

None=SS

 

                   Novice level 175

1H swordA

2H swordA

Dagger =A

Mace=A

Staff=A

Rod=A

Book=A
Gun=C

Huma=C

Spear=C
Shield=A

None=SSS

 

Base levels would give the play extra proficiency across the board at a rate of 1 letter grade improvement at

level 100/175 so a job with a D in Guns but at level 175 base would have a Proficiency of [B] instead

Proficiency Percentage of equipment stats 

SSS=150%
SS=140% 
S=130% 

A=120% 
B=110% 

C=100%
D=90% 
E=80% 
F=70% 

FF=60%
FFF=50%

when the weapon gives you reduces stats it would have an orange outline

when it has increase stats it would have a rainbow outline.

an xsample item with profiency would be
your a mage and your Profiency is D

Item XXXXXX

attack + 100[-10]

Matk +100 [-10]

Hit +50 [-5]

 

 

 


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