Instead of predefined jobs.
why not just have reduced effectiveness with jobs depending on the weapon?
[Each Grade 10%] [C=100% Base]
Novice level 1
1H sword=C
2H sword=C
Dagger =C
Mace=C
Staff=C
Rod=C
Book=C
Gun=E
Huma=E
Spear=E
Shield=C
None=S
Novice level 100
1H sword=B
2H sword=B
Dagger =B
Mace=B
Staff=B
Rod=B
Book=B
Gun=D
Huma=D
Spear=D
Shield=B
None=SS
Novice level 175
1H swordA
2H swordA
Dagger =A
Mace=A
Staff=A
Rod=A
Book=A
Gun=C
Huma=C
Spear=C
Shield=A
None=SSS
Base levels would give the play extra proficiency across the board at a rate of 1 letter grade improvement at
level 100/175 so a job with a D in Guns but at level 175 base would have a Proficiency of [B] instead
Proficiency Percentage of equipment stats
SSS=150%
SS=140%
S=130%
A=120%
B=110%
C=100%
D=90%
E=80%
F=70%
FF=60%
FFF=50%
when the weapon gives you reduces stats it would have an orange outline
when it has increase stats it would have a rainbow outline.
an xsample item with profiency would be
your a mage and your Profiency is D
Item XXXXXX
attack + 100[-10]
Matk +100 [-10]
Hit +50 [-5]