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#1 Fuuton

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Posted 08 February 2019 - 10:55 AM

Finished my gen army (savor one) and i've been working the sura army to match them, but since they are scattered across various accounts unlike the gens, i intend to leech some of them @ NCT to make the time a bit quicker. It'll be a pure leech; i wont be turning in with the leechers but they will always be on a manual. I figured i'd post this since its not really a secret so much as it is a proper collection of knowledge (if you know the game+gear), because the amount of extra experience you can get from leech gear these days is hella nice.

Keep in mind, this is for NCT only (Nightmare Clock Tower if you dont already know), which houses mostly the formless-type Big Bell monsters.

unknown.png

- Im not sure if there's a cap limit on the mechanic shoes. I stopped at +10 in the list since i particularly won't bother going after anything not of utmost important to higher than +10 without the event, and the mech shoes aren't that important.  If there is no cap, ideally you would want to roll in 5's to match everything else, so a +15 version. If its applicable to you, add another 5% for 128%

- The reason i didn't include amistr bag's 6% (standard +12) is because i was going to use the new +10 mystery muffler and cloak and just stack SP grub, but later realized i could just decard a spare ami bag and stick a frilldora card in it for a while with the same outcome + more exp. so if applicable, then 129%. If +14 amistr bag, 130%. If adding +15 version mech shoes to this, add another 5% for 135%

- If you happen to know if the iron fist card does stack twice or not, feel free to let it be known. The list above incorporates the double stack, so if it does not actually apply, then subtract 5%

- If you think i'm missing something, feel free to let it be known. As it stands, you're looking at as high as 135% experience increase with the leech gear.. but for more of an average standard we'll call it 120-130% (give or take a couple of gears)


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#2 Ashuckel

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Posted 08 February 2019 - 11:11 AM

fuuton, you should know this by now

set

effects

apply

once


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#3 Fuuton

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Posted 08 February 2019 - 11:14 AM

fuuton, you should know this by now

set

effects

apply

once

 

but... gm failures. need i say more? always gotta ask even when you're wrong~


Edited by Fuuton, 08 February 2019 - 11:17 AM.

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#4 Ashuckel

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Posted 08 February 2019 - 11:18 AM

that's not an assumption, that's how the game works.

It checks the set pieces and turns it on/off, regardless of how many instances of each piece you have :T


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#5 Fuuton

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Posted 08 February 2019 - 12:16 PM

what i mean is that sometimes there are description errors, bugs, and the like w/ gears so they'll say one thing but the effect will be different or vice versa. i was uncertain because i hadnt actually tested it myself, but listed it anyway as a potential possibility, but i also made it known that i was uncertain about it too :P

but if it doesnt stack, then simply subtract the 5% from one of the iron fists in the saehrimnir gloves. you'd get the 10% (glove by itself and set effect) from one glove, but still another 5% from the 2nd glove by itself for the 15 instead of 20.


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#6 Nirvanna21

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Posted 08 February 2019 - 12:32 PM

what i mean is that sometimes there are description errors, bugs, and the like w/ gears so they'll say one thing but the effect will be different or vice versa. i was uncertain because i hadnt actually tested it myself, but listed it anyway as a potential possibility, but i also made it known that i was uncertain about it too :P

but if it doesnt stack, then simply subtract the 5% from one of the iron fists in the saehrimnir gloves. you'd get the 10% (glove by itself and set effect) from one glove, but still another 5% from the 2nd glove by itself for the 15 instead of 20.

 

It's doesn't matter how incompetent anyone is, set effects is a game call and only ever activate once, the only time they could bug out is by not having a set script on them at all in which case it won't call it ever.


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#7 Fuuton

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Posted 08 February 2019 - 01:04 PM

It's doesn't matter how incompetent anyone is, set effects is a game call and only ever activate once, the only time they could bug out is by not having a set script on them at all in which case it won't call it ever.

 

good to know. easier to say ^^. but again, there have been times in the past where issues were present w/ descriptions.

and shuck, you shouldn't make me out to be some kind of arrogant know-it-all. i know a lot, but i don't know everything and never once claimed to. the past few responses to any thread i've post from you have been "fuuton, you should know better".. which is rather arrogant to say in itself, since i wouldn't be posting about things that i was unsure of without saying i was unsure of it, which i did.

less attacking, more solutions presented please. i would direct that statement at anyone.
 


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#8 Nirvanna21

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Posted 08 February 2019 - 01:10 PM

good to know. easier to say ^^. but again, there have been times in the past where issues were present w/ descriptions.

and shuck, you shouldn't make me out to be some kind of arrogant know-it-all. i know a lot, but i don't know everything and never once claimed to. the past few responses to any thread i've post from you have been "fuuton, you should know better".. which is rather arrogant to say in itself, since i wouldn't be posting about things that i was unsure of without saying i was unsure of it, which i did.

less attacking, more solutions presented please. i would direct that statement at anyone.
 

 

But I didn't direct it like you should know better, just stating that when it comes to set bonuses, either it is on or it is off. There is no middle ground.


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#9 Fuuton

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Posted 08 February 2019 - 02:34 PM

But I didn't direct it like you should know better, just stating that when it comes to set bonuses, either it is on or it is off. There is no middle ground.

 

nah i know, i wasn't accusing ya of anything nirv no worries. you gave an answer in an approach i can appreciate.
 


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#10 Ashuckel

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Posted 08 February 2019 - 04:57 PM

this is just one of those things that pops up all the time on the forum :v
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#11 Fuuton

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Posted 13 February 2019 - 08:03 PM

did a test, followed by an actual leech session. here's the percentage results:

unknown.png
and costume goggles. thought i needed the beholder/formless set on the killer at first but it was doing more than enough dmg to one shot and i could have actually removed it and stuck it on the leech, but i didn't due to laziness and already being set in the current grind.

in short, the leecher (who is higher in level) was getting more hard exp than the killer (who was lower in level), so the gear is most definitely useful if you have armies to make~

the fatasm sunnies & the valk hammer are for SP purposes only, since i cloak. scrubs for just in case of de-cloaking.


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