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Homunculus Exp event that Applies to Homunculus only?


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#1 smackthis

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Posted 08 February 2019 - 10:25 PM

This here is a Great Idea and it would help and Benefit all the Gen Classes and give them a Good chance for players to max their  Homunculus it would be nice if we could have something like that cuz right now it's a pain in the ass to grind this slow exp or can we have Sunken Ship added to spotlight for awhile so we can benefit from this?

 

 


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#2 Daversky

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Posted 08 February 2019 - 11:31 PM

and please loyaling one should not be a 2 week progress with almost 12 hours ON idk the exact number lol. or atleast make it a 1 week progress please.  thanks


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#3 smackthis

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Posted 09 February 2019 - 04:33 AM

and please loyaling one should not be a 2 week progress with almost 12 hours ON idk the exact number lol. or atleast make it a 1 week progress please.  thanks

 

im pretty sure that should be coming around late spring to mid summer


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#4 AnimeJanai321

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Posted 16 February 2019 - 07:42 PM

It would be great if the Kafra Shop sold a special "scooby snack" that all homunculus loved to eat regardless of whether or not they only ate scell (vanilmirth homunculus) or apple juice (poring pet).   This scooby snack would boost the familiarity for the pet a certain number of points depending on the pet.  

 

And of course the pet would make the requisite scooby sounds from eating the snack, so please be careful if you feed one to White Lady as it could result in a rude situation.


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#5 VModCinnamon

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Posted 17 February 2019 - 12:38 AM

Last I been told,

At server's end, it is not possible to target homunculus actors by EXP boost items. That specified call does not exist, perhaps, yet.


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#6 Berna21

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Posted 17 February 2019 - 02:43 AM

I think we have an event like that last year? The one with every week maintenance makes your homun loyal, I think that run for 3weeks if i'm not mistaken...


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#7 Boyeteers

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Posted 17 February 2019 - 03:35 PM

I think read somewhere that there will be a patch where the homunculus will get 10% of the geneticist/chemist's exp


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#8 VModCinnamon

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Posted 18 February 2019 - 09:46 AM

Yes.

You can read about the Homunculus update here.


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#9 WiseFabre

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Posted 18 February 2019 - 09:58 AM

Last I been told,

At server's end, it is not possible to target homunculus actors by EXP boost items. That specified call does not exist, perhaps, yet.

 

There's probably a work around for it.   The past homunculus loyalty event shows that homun can be individually targeted.  And clearly the refinement system smiths such as Enriched Hammer know if a kafra shop item (enriched ore) is in the player inventory or not.   So, a workaround might be the player has to go to visit a certain NPC with the kafra shop item "Scooby Snack" in inventory.  The player asks the NPC to help use the secret method to increase a pet's loyalty.  If only one scooby snack is needed to provide loyalty, then this would be similar to the prior homun loyalty events only now you have a copy of enriched hammer renamed to "Loyalty Training NPC".

 

The loyalty training NPC complies, reserve locks the scooby snack, then has the player go thru the forced chat of whatever words ipsem nore facilitis etcetera, boosts the pet loyalty to be loyal similar to the homun loyalty event, and then deletes the reserved scooby snack out of the player inventory.  

 

But as you said, there is no specific call to target set the homunculus actor to a specific EXP.  It is done manually be GMs adjusting the record.  But I think that that scooby snacks should be treated similarly to gym passes in that more than one is required.   It makes sense that a less loyal homunculus or pet needs a greater number of scooby snacks.    But this would mean the player has to buy enough scooby snacks ahead of time to bring the homun to loyal status in one shot.  So if the player doesn't have enough scooby snacks, the loyalty training NPC would calculate by subtracting the current loyalty value from 911.  Assuming that each scooby snack gives 100 points of loyalty, the NPC would then tell the player bring back X scooby snacks within 30 minutes and the quest timer would be set.  Using the quest timer prevents the loophole case where the owner allows the pet loyalty to drop between the time of contacting the loyalty training NPC and when the homun is fed the recommended number of scooby snacks.


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#10 andxres

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Posted 18 February 2019 - 04:09 PM

Why not jumping homunculus way? Instant homunculus exp for homunculus s job change?
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