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Mado and Work Cap question


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#1 Ceilia

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Posted 04 March 2019 - 11:36 AM

Hi Everyone ,


I have been looking at forums for a while to find some answers - sorry if these questions have been answered and i missed it. My work Cap is now +10 so i wanted to know a few things;


- As Mado , do you get the FAW magic decoy 5 and Axe Boomerang 5 to get both bonuses for the hat?

- What skills do you sacrifice for this? Front slide and back slide ? Repair ?

 

- is it better to ignore the +100 atk from axe boomerang and get more skills like Shape shift, Repair and the front/back slide?

 

 

Thanks to anyone for any suggestion on this - I was looking around for a skill tree that would be the best for using the Work cap as a Mado for MVP.


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#2 Scuba

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Posted 04 March 2019 - 01:53 PM

You can get pretty much everything, and yes you should build around Work Cap bonuses.

 

This video is more toward Axe Tornado, but the skill tree has everything you need for both Axe and Mado builds. Obviously if you want to go pure Mado, you can drop axe skills and pick up more Mado skills. But the leftover Mado skill points you could get are mostly useless.

 

Its also worth mentioning that you can Axe Boomerang in Mado suit so its not a complete waste of skill points to get.


Edited by Scuba, 04 March 2019 - 01:55 PM.

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#3 Ceilia

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Posted 04 March 2019 - 04:11 PM

Thank you Scuba , this is really helpful. Is Elemental shift useful as a skill ? i'm inclined to drop it since i never use it.


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#4 Scuba

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Posted 04 March 2019 - 05:01 PM

I don't think so, it might be good in a couple very unique situations but I think you are better off just using an elemental armor in most cases. If anything you can keep it level 1 and have the ability to go fire. Which is probably the most common element  you'd want to change to.


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#5 Ceilia

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Posted 05 March 2019 - 05:57 AM

I see you have 1 int with this build - Is that enough mana pool for Mado with EDA?

 

Also i'm reading some people saying you need ASPD Cap as mado and others don't - Should Mado try to get ASPD Cap ? Seems hard with a shield


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#6 Ashuckel

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Posted 05 March 2019 - 07:00 AM

when you have no cast time and enough reduced delay, you are able to spam arm cannon at your aspd


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#7 Ceilia

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Posted 05 March 2019 - 12:34 PM

Thanks for the info Ashuckel , just wondering if 1 int is okay for Mado ? i see most guides say to have 60-90 int


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#8 Ashuckel

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Posted 05 March 2019 - 12:44 PM

maximum SP pool is meaningless if you will always leech it back to full.


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#9 Ashuckel

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Posted 05 March 2019 - 12:45 PM

maximum SP pool is meaningless if you will always leech it back to full.


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#10 Scuba

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Posted 05 March 2019 - 02:19 PM

In terms of SP pool, you won't need any INT with EDA (or skin of Ladon if you are willing to sacrifice some damage).

 

The reason you would get INT would be to achieve instant cast without using 2 supplemental chips. Instant cast with stats (120 INT / 120 DEX) can be more reliable than achieving it with variable cast time reduction gear. For example, if you are fighting Fallen Bishop and he casts NPC_SLOWCAST on you, it is the same modifier as variable cast reduction. So if you have 100% reduction and he casts NPC_SLOWCAST level 4, you'd have 20% cast reduction. Even if it only casts level 1 NPC_SLOWCAST that would be enough to require you to wear something to prevent cast inturruption like a spellflow shadow set or phen accessory.

 

On the contrary, instant cast via stats is a different part of the formula. Think of it like this, if you have 0 cast time from stats, and Fallen Bishop does NPC_SLOWCAST level 5, 100% more than 0 is still 0.

 

TL;DR - INT for Mado is important because of cast time, not because of SP pool. It also lets you use Seraphim Coronet for more damage.


Edited by Scuba, 05 March 2019 - 02:20 PM.

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#11 Ceilia

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Posted 06 March 2019 - 02:11 PM

Thanks a lot for the very useful info :no1:


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