Here's why i think this whole update is a failure:
1- Before any mayor update you must take into consideration Class Jobs.
2- Before any mayor update you must take into consideration class damage and skills.
3- You can't just boost every class damage as you wish without a previous revision.
4- You hate to take into consideration which classes maybe negative affected by planned update.
Classes Negatively affected:
Classes positively affected:
GMs probably didn't realize that the latest armor in game "Darkest" Forced every class to play one Style only, which is AA or SS.
Not only that but also latest Jewel forced players to play one Style only AA or SS
Example: 89 Jewel
All 89 Magic Jewel top stat: 35 Magic Attck, 45 SCAD, 30 INT/CON/MND Etc.
All 89 Melee Jewel top stat: 35 Physical Attck, 45 CAD, 30 STR/CON/MND Etc.
Diference is that Melee class dosn't cover for SS players, no melee jewel have SCAD.
SS players must use Magic jewel in order to gain some SCAD which drastically reduce the physical damage.
Lets say play SS Sin... what should i use at lvl90?
The only options available are:
Physical jewel + INT/CON/STR stat (A bit of physical damage but totally 0 SCAD)
Magic jewel + INT/CON/STR stat (A bit of SCAD but sacrifice all physical damage)
Same rule apply for Commander, Protector, Warlord and Berzerker SS.
With this said, please rollback all Legendary except for Launcher, Dual sword and Xbow. (SR, Ranger maybe playable again)
Also please try and update 89 jewels to fit Melee SS class as well, Physical Damage + SCAD.
Current jewels only improve pure AA Melee players and pure SS Magic players.
I hope the Mage community understand that this is not fair for Melee classes, i play both but Mages are Extremely Over Powered in this game.
Edited by BioElesis, 08 March 2019 - 09:30 AM.