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Not interested in paying much more for power creep


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#101 CaptainSunbear

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Posted 20 March 2019 - 10:12 AM

Honest question:

Do you guys think that the power creep and OCP keeps new players and/or “players who play on the other side of RO servers” (should be self explanatory) from trying iRO?

Mainly ask because I stream and I get that kinda feedback that they either think the OCP is overpowered or that there’s too much OCP and cash grabs than updates (but the updates are catching up tho, so far so good keep em coming)

Edited by CaptainSunbear, 20 March 2019 - 10:13 AM.

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#102 digo666

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Posted 20 March 2019 - 10:27 AM

atts? BRO is up front almost, thing that never happened :p_swt:  there have "OCP" further there most is nerfed, they dont have same power from here.


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#103 Nirvanna21

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Posted 20 March 2019 - 10:58 AM

Honest question:

Do you guys think that the power creep and OCP keeps new players and/or “players who play on the other side of RO servers” (should be self explanatory) from trying iRO?

Mainly ask because I stream and I get that kinda feedback that they either think the OCP is overpowered or that there’s too much OCP and cash grabs than updates (but the updates are catching up tho, so far so good keep em coming)

 

OCP in my opinion falls into certain categories.

 

Category A: This item serves no purpose other than to fill in the box contents i.e. Long Tongue

Category B: This item should have never hit our servers i.e. Abyss Dress, Nature's Dress, all upper headgears offering 100% bypass to any form of defense

Category C: This item fulfills a need that should have been addressed a long time ago i.e. Magician's Glove, Nameless Swordman Shoes

 

I don't hate OCP per say, I hate how it was introduced, why on earth they introduced slotted versions of OCPs, how they couldn't balance them without it being too much work etc.

 

Thing is, I never cared for Illusion updates, I think they are lazy and honestly, the game HAS content, it just has no polish. It's restricted because the developers saw fit to suck at designing a game that expanded beyond 150. OCP has been a substitute to the lack of action from the developers. It gave us something new each month that "did" their job for them. I really hate the cash shop system now, it's really in your face, led to super inflation and the rates of the boxes are -_- disastrous. I haven't been able to recommend this game for the longest time now because it really has so many issues and things are not being addressed at all by nearly anyone, at least not at a rate that can genuinely help. And the things promised kept on getting pushed further and further, excuse after excuse.


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#104 nyyaan

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Posted 20 March 2019 - 10:59 AM

Honest question:

Do you guys think that the power creep and OCP keeps new players and/or “players who play on the other side of RO servers” (should be self explanatory) from trying iRO?

Mainly ask because I stream and I get that kinda feedback that they either think the OCP is overpowered or that there’s too much OCP and cash grabs than updates (but the updates are catching up tho, so far so good keep em coming)

 

OCPs are not culprits of iRO low population. These same people who complain about OCPs are probably the same people who are playing RoM now or any other games that are newer and more P2W/broken than iRO.

 

The problem with iRO is that it is a very old server. Old players have alts to abuse instances. For example, X' Mas event that we just had. New players know this well that no matter what, they will never catch up with old players.

 

We can expect to see this in RoM as well. Next year, you can predict that there will be no new players in RoM as new players realize that they're too far behind. In fact, if you play RoM, try visiting IN. Maps are empty and full of bots farming Minis/MvPs. That's when people start quiting the game (RoM) to play Tencent, a fresh start where they think they have a shot to be strong players.

 

iRO doesnt need to bring in new players. It is a 17 years old serer. What it needs to do is to maintain the remaining loyal players, which iRO is so bad at doing it.

 

For the record, 

RoM is more broken than iRO. In 2 years, players can hit up to 150m burst damage. Compared to iRO? I've never seen anyone can do 150m damage and server is 17 years already.

RoM is more P2W
RoM is not MMROPG

RoM doesnt have their official forums, they only have official facebook page.

 

Yet, seems like at least Global RoM population is quite low but it is still higher than iRO.


Edited by nyyaan, 20 March 2019 - 11:03 AM.

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#105 blackCROSSCY

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Posted 20 March 2019 - 05:23 PM

old server really isn’t a problem. If it was there won’t be 2.5K players last year. I think it really is a series of bad decision making that led to this low population.

2years ago, the release of OCP was great and bio5 also came. Many classes became playable and all was good at this point. But that’s where it ends. We had 2 major player strikes from EU/TW ban since then and unfulfilled promises of content updates which really hurt a lot of player expectations. All we had was 1 illusion update a year which is really bad. Honestly, the really good illusion dungeons are all at the back so for it to be fun for players, you need to release them faster. I bet a lot used to look forward to abyss illusion, but the next one is frozen and it’s already taking forever-very easy to lose patience and give up to go other servers, even private.

Sure, there was also card rate improvements for brief periods and even the xmas event but those are just short term bandaid fixes to get players to carry on playing. It won’t work forever.

For a game that is still able to generate good cash flow from new monthly boxes, there really should be accompanying content updates frequently. Not asking for monthly, but at least 2-3months. When kRO doesn’t give anything, iRO can still come up with their own custom events. Events that aren’t just do one quest and forget it, but rather rewarding for playing daily. Xmas was a good type but there can be many versions like just clearing instances for lucky draw in addition to just “spotlighting” it.

Edited by blackCROSSCY, 20 March 2019 - 05:25 PM.

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#106 BoyAtlas

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Posted Yesterday, 05:12 AM

Yeesh....I thought i was hardcore spending 45 dollars one time.....200? no thnx lol


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#107 BoyAtlas

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Posted Yesterday, 05:18 AM

old server really isn’t a problem. If it was there won’t be 2.5K players last year. I think it really is a series of bad decision making that led to this low population.

2years ago, the release of OCP was great and bio5 also came. Many classes became playable and all was good at this point. But that’s where it ends. We had 2 major player strikes from EU/TW ban since then and unfulfilled promises of content updates which really hurt a lot of player expectations. All we had was 1 illusion update a year which is really bad. Honestly, the really good illusion dungeons are all at the back so for it to be fun for players, you need to release them faster. I bet a lot used to look forward to abyss illusion, but the next one is frozen and it’s already taking forever-very easy to lose patience and give up to go other servers, even private.

Sure, there was also card rate improvements for brief periods and even the xmas event but those are just short term bandaid fixes to get players to carry on playing. It won’t work forever.

For a game that is still able to generate good cash flow from new monthly boxes, there really should be accompanying content updates frequently. Not asking for monthly, but at least 2-3months. When kRO doesn’t give anything, iRO can still come up with their own custom events. Events that aren’t just do one quest and forget it, but rather rewarding for playing daily. Xmas was a good type but there can be many versions like just clearing instances for lucky draw in addition to just “spotlighting” it.

at this point imo I feel like this game isn't new player friendly at all. Everything is extremely expensive

 

and almost to the point where you have to spend rtm to enjoy the game no one in their right mind is

 

going to feel motivated  to grind a billion for every piece of gear. the risk vs reward isn't appealing in

 

this game. the gamble rarely ever feels in your favor.


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#108 Exvee

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Posted Yesterday, 07:51 PM

OCPs are not culprits of iRO low population. These same people who complain about OCPs are probably the same people who are playing RoM now or any other games that are newer and more P2W/broken than iRO.

 

The problem with iRO is that it is a very old server. Old players have alts to abuse instances. For example, X' Mas event that we just had. New players know this well that no matter what, they will never catch up with old players.

 

We can expect to see this in RoM as well. Next year, you can predict that there will be no new players in RoM as new players realize that they're too far behind. In fact, if you play RoM, try visiting IN. Maps are empty and full of bots farming Minis/MvPs. That's when people start quiting the game (RoM) to play Tencent, a fresh start where they think they have a shot to be strong players.

 

iRO doesnt need to bring in new players. It is a 17 years old serer. What it needs to do is to maintain the remaining loyal players, which iRO is so bad at doing it.

 

For the record, 

RoM is more broken than iRO. In 2 years, players can hit up to 150m burst damage. Compared to iRO? I've never seen anyone can do 150m damage and server is 17 years already.

RoM is more P2W
RoM is not MMROPG

RoM doesnt have their official forums, they only have official facebook page.

 

Yet, seems like at least Global RoM population is quite low but it is still higher than iRO.

 

There are words called Marketing, Fun, and Addiction. You can tell 1000 negative facts about ROM but iRO just need few negative facts to negate 3 words above...

 

OCP existing is not even the problem. The problem is how OCP become turning point and changing everything that were once fun in my school era playing iRO to boring one...

 


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#109 LeeKelly

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Posted Yesterday, 08:08 PM

Some OCPs actually helped some classes to be more competitive. The server just needs new content to test out those new OCPs.


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#110 YongkySH

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Posted Yesterday, 08:14 PM

Apparently illusion dungeon are the new content to test those new OCPs
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#111 Nirvanna21

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Posted Yesterday, 08:25 PM

Some OCPs actually helped some classes to be more competitive. The server just needs new content to test out those new OCPs.

 

The only classes that were truly gimped were magic classes.


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#112 LeeKelly

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Posted Yesterday, 08:29 PM

Not only mage classes but other classes as well.


Edited by LeeKelly, Yesterday, 08:30 PM.

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#113 Shinoru

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Posted Yesterday, 08:31 PM

Spoiler


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#114 digo666

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Posted Yesterday, 09:09 PM

I like and use, the big problem and that there is no content at all, Until today I hope YSF01. :sob:

 

And why the hell? set YSF01/excelion is on site, if dont have :hmm:

 

it looks like misleading advertisement :p_swt:

 

no use you have a car boosted [OCP] and there is no avenue to running [atts update]  :wall:  

 

little updates dont keep players active! :ok:

 

sorry my english broken! :ani_sry:


Edited by digo666, Yesterday, 09:10 PM.

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#115 zx56vb

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Posted Yesterday, 11:13 PM

I have played JRO for 2 months already, I have some good examples about OCP gears:

 

In JRO: a +9 abyss =3.2B, and in JRO, 1B = about 300-350usd

Does it kill gloom card(8B in JRO)?

No, JRO has many powerful armors, something like an armor with Hawkeye enhancement(yea it is expensive, about 3.5B), JRO's formula is close to 1.0 so bonus ATK from every 10 dex is astonishing;

you could always find an powerful armor with gloom card, and together they are much much better than just an abyss dress.

So you see that in JRO ocp items won't totally replace in-game items; it is just an optional way for players to approach the endgame. If you are a long time JRO player who has gloom card, do you really feel bad about abyss dress? Not really.

How about in IRO? Maybe the best is +14 abusive with double S3/D3? How much is +14 abusive+double S3/D3+gloom card? I don't think those gloom card owners would be happy to see abyss dress in ocp box.

 

Another problem is that may OCPs have special OP effect when they are +10, in JRO, a 100m headgear can be sold at the price of 6B when it is +10.

I think cost of +10 in JRO is close to +15(lv4 weapon) in our server. 

 

OCP is a good idea, but they all need to be adjusted according to IRO's environment 


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