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Remove Alchemist's name from bomb sets & coats


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#1 Scuba

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Posted 05 May 2019 - 09:30 PM

Its not important to know who made the bombs or coats. It doesn't make them any stronger or last longer. Its important to have on consumables because there is restorative benefit but having it on bomb sets creates situations where I have 10 storage slots taken by the same 2 items made by different people.

 

If its possible to remove that'd be cool but if its hard coded / totally impossible its a 'whatever' situation. Just kind of annoying.

 

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Edited by Scuba, 05 May 2019 - 09:33 PM.

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#2 astyrah

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Posted 06 May 2019 - 12:49 AM

that or they can add the crafter/brewer's name on the bottom of the item's tooltip description instead of it being inline with the item name (this is how some other games with crafting do it)

 

Spoiler

 

 

edit: oh i didnt realise you mentioned that it doesnt stack!! well that'd really be a annoying and i think the only solution is to remove the crafter's tag on the item so it would stack together with others of the same type


Edited by astyrah, 06 May 2019 - 12:53 AM.

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#3 ninJedi

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Posted 06 May 2019 - 03:40 AM

What about an npc/method that allows you to convert named brews into their unnamed versions?

I think it would be easier to implement than changing the scripts of brewing skills instead.


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#4 IgnotusCarl

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Posted 06 May 2019 - 06:33 AM

How about changing the effectiveness of those named potions so that it can really be distinguished from others?

 

More Healing rate even though unranked.

More Damage too.

 

I think it was named as a sign of respect to the maker and so that the effort of the maker (a non NPC) be known.


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#5 ninJedi

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Posted 06 May 2019 - 07:13 AM

Or... when the name of the brewed item matches with the user, it applies another boost to the effectiveness/strength? < wanted to suggest this for gene community headgear too but dunno how to implement

Since, in theory, the makers should be more knowledgeable about the items that they made, and thus be better at using them.


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#6 Scuba

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Posted 07 May 2019 - 06:57 PM

What about an npc/method that allows you to convert named brews into their unnamed versions?

I think it would be easier to implement than changing the scripts of brewing skills instead.

 

Yeah this makes the most sense.


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