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Improving Ragnarok Online


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#826 myexgirl

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Posted 01 April 2026 - 01:20 PM

Class Skills Adjustment Rebalance Update from kRO please!!!

https://ro.gnjoy.com...97469&curpage=1

https://ro.gnjoy.com...97956&curpage=1


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#827 ShahaniAjan

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Posted 26 April 2026 - 11:34 PM

help me unable to create new account game from warpportal under RO


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#828 111506025102902512470

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Posted 02 May 2026 - 04:35 PM

Eden Warper in Lasagna please


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#829 K1shinami

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Posted 05 May 2026 - 08:05 AM

I hope chapter 1 and ep20 will be updated simultaneously, since they are different branches, so I'd like to see chapter 1 updated shortly after ep20 is updated.

Because IRO's gear is stronger than other servers, I hope more maps will be featured in Monster Spotlight. 

I want the JRO Memory Dungeon, and I hope I can play IRO too, because the IRO version has been stagnant for far too long and is too boring.

More IRO special services and activities.

Thank You.


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#830 Viewfinder

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Posted 11 May 2026 - 05:36 PM

Add Veins to Aperture's warp list in Eden Group.

 

Edit: does WarpPortal even look at this thread anymore?


Edited by Viewfinder, 11 May 2026 - 05:39 PM.

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#831 Thallein

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Posted 12 May 2026 - 03:40 AM

Hello. I am enjoying the events and quests that i gotta do but the oneeeeee little thing i feel is gettin on mah laaaaaaast nerve is the chat window closing because of a misclick while trying to manuevre a map. Even with the lock setting ON, the chats get closed out on accident and i gotta spend time resetting it up. I dont know how possible of an ask that one is...

but i enjoy the events and quests so far. Thanks!

...and do we know if the ragnarok anime ever continued with these new Episodes that ro has gotten? That's got my interest.

Thanks!


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#832 Creep01

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Posted 18 May 2026 - 07:45 AM

If you want to improve monetization and encourage players to spend more, here are a few suggestions:

  1. Make end-game content significantly more challenging.
    Currently, iRO gears are far too powerful compared to the difficulty of the content. Players have almost no motivation to spend more money when they can already clear most bosses effortlessly. You can easily find YouTube videos of players one-shotting Betelgeuse and other end-game bosses. When the hardest content can be trivialized this easily, there is simply no reason for players to continue upgrading their gear or investing more into the game.
     

  2. Add more exclusive high-end leveling areas for heavily geared players.
    Back in the Bio Lab 5 era around patch 175, difficult leveling maps created a strong incentive for players to improve their equipment and optimize their builds. In the current 230+ level range, there are very few viable maps, and most of them are far too easy. Because of this, players can level efficiently without needing stronger gear, which removes another major reason to spend money.
     

  3. Make VIP feel genuinely valuable.
    Right now, VIP provides so little value that many players do not feel it is worth paying for. The benefits should be much stronger and more meaningful — for example, better buffs, more convenient warp options, exclusive quality-of-life features, additional quest rewards, or unique gameplay advantages. If VIP remains this weak, players will continue to see no reason to subscribe.


    Make the game harder, and players will spend harder.


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