July costume box contents ?
July 2nd Ragnarok Renewal Maintenance
#51
Posted 02 July 2019 - 12:21 PM
#52
Posted 02 July 2019 - 12:25 PM
Hope Fire condor will be next......
What's so great about this card anyway? Fireball isn't even that good after low ti
#53
Posted 02 July 2019 - 12:32 PM
#54
Posted 02 July 2019 - 12:42 PM
Rock step? You guys are HIGH. Glad I sold mine months ago for like 8b each. Absolutely disgusting.
Edited by Scuba, 02 July 2019 - 12:44 PM.
#55
Posted 02 July 2019 - 12:54 PM
Rock step? You guys are HIGH. Glad I sold mine months ago for like 8b each. Absolutely disgusting.
wtf will pay 8b for it lol. It has a high value, but 8b? lucky you.
btw Im glad we are seeing new mobs at TI.
#56
Posted 02 July 2019 - 01:00 PM
Yeah because its rare. Nobody kills Charleston instance and its massively demanded because of the new OCP. Its the only thing that makes it worth doing. Just WP ruining legitimate ingame achievements with cheap gramps TI.
Its sad that a bunch of lazy blowhards can cry about something every week and get rewarded for it.
Do you really think Rock Step is going to be a diverse challenge for your high TI? No you probably don't give a crap about mob diversity. Either you are lying to yourself or greedy for a handout rare.
Edited by Scuba, 02 July 2019 - 01:02 PM.
#57
Posted 02 July 2019 - 01:07 PM
Yeah because its rare. Nobody kills Charleston instance and its massively demanded because of the new OCP. Its the only thing that makes it worth doing. Just WP ruining legitimate ingame achievements with cheap gramps TI.
Its sad that a bunch of lazy blowhards can cry about something every week and get rewarded for it.
Do you really think Rock Step is going to be a diverse challenge for your high TI? No you probably don't give a crap about mob diversity. Either you are lying to yourself or greedy for a handout rare.
I get you dont get it.
More access can be a good thing. Let people enjoy. If you think differently save the adjectives and the random call-outs to the community.
Mods please do your thing.
#58
Posted 02 July 2019 - 01:09 PM
Yeah because its rare. Nobody kills Charleston instance and its massively demanded because of the new OCP. Its the only thing that makes it worth doing. Just WP ruining legitimate ingame achievements with cheap gramps TI.
Its sad that a bunch of lazy blowhards can cry about something every week and get rewarded for it.
Do you really think Rock Step is going to be a diverse challenge for your high TI? No you probably don't give a crap about mob diversity. Either you are lying to yourself or greedy for a handout rare.
I get you dont get it.
More access can be a good thing. Let people enjoy. If you think differently save the adjectives and the random call-outs to the community.
Mods please do your thing.
Then Why not include Gioia on Central Lab? lol
#59
Posted 02 July 2019 - 01:10 PM
Its stupid. You think that putting it in TI increases overall game quality? No. It just kills the instance entirely. RO already suffers from limited things to do, and instance reward value decreases with every single OCP. There are already only a handful that are worth doing. And putting Rock Step in TI completely erases any incentive to do Charleston instance, which as I mentioned is one of the few viable ones left.
By that logic we might as well put Pharaoh in TI because its a unique monster and would be sooooo fun!
Edited by Scuba, 02 July 2019 - 01:11 PM.
#60
Posted 02 July 2019 - 01:33 PM
@Campitor
When can we enchant the June costumes??? Can you do it this maint?
#61
Posted 02 July 2019 - 01:35 PM
when is RO coming back up?
#62
Posted 02 July 2019 - 01:37 PM
when is RO coming back up?
06:00 pm PDT.
It's on the very first post C:
Also can we have costume previews already? owo
#63
Posted 02 July 2019 - 01:38 PM
btw, what happen to your TI respawn test? it doesnt work, doesnt it?
Will you listen to the player and nerf the blue ring while you find a way to prevent the bug happen?
Just wonder how other stuffs wich breaks the game, and you can do a custom fix, but something wich is killing the mob respawn, you cant. Why is that?
You are killing the will to play by ignoring the obvious quick fix. If the issue will stay there for... 2 years (have been like that FOR YEARS), will we suffer 2 years more of bug? Please do something. Thanks
Edited by S207, 02 July 2019 - 01:40 PM.
#64
Posted 02 July 2019 - 01:48 PM
06:00 pm PDT.
It's on the very first post C:
Also can we have costume previews already? owo
sorry just got home from work
#65
Posted 02 July 2019 - 02:04 PM
How about a MvP TI for 150-175? I've been looking for a Gioia card for so long! (could we bring bossnia?)
Lets start with:
GTB
Gioia
Could we do the same for Mid TI? I have a Rebel there and i would love to get a few Powerful Archer Skeleton cards.
Thanks Campitor!
Edited by MrLekkz, 02 July 2019 - 02:28 PM.
#66
Posted 02 July 2019 - 02:04 PM
btw, what happen to your TI respawn test? it doesnt work, doesnt it?
Will you listen to the player and nerf the blue ring while you find a way to prevent the bug happen?
Just wonder how other stuffs wich breaks the game, and you can do a custom fix, but something wich is killing the mob respawn, you cant. Why is that?
You are killing the will to play by ignoring the obvious quick fix. If the issue will stay there for... 2 years (have been like that FOR YEARS), will we suffer 2 years more of bug? Please do something. Thanks
He makes a point. Remember when DEF pierce had gone over 100% or something and everyone stared dealing insane amounts of damage on GX? Then suddenly that was too much for us to have that all forms of DEF PIERCE (correct me if I’m wrong on the next statement) they disabled the def pierce and had a fix in 2 days from the studio.
Come on, can’t we push something like this? If it is an inconvenience for us too can we at least see this attempted? Or are there just serious consequences if not executed properly? But then again the studio did it for a game mechanic why can’t we do that here?
#67
Posted 02 July 2019 - 02:12 PM
C'mon you guys are exaggerating.
Aunoe for example is a GD mob and it's been available in Mid TI for ages, and I've never seen anyone complain about it.
All I can hear is the voice of greed.
#68
Posted 02 July 2019 - 02:13 PM
And they will kick active levelers slowly, but sure.
Just dont ask anything why the game is dead later. Cos the active players gone.
Edited by mashaa, 02 July 2019 - 02:14 PM.
#69
Posted 02 July 2019 - 02:20 PM
I say, we put Gioia in TI. Everyone can be happy.
#70
Posted 02 July 2019 - 02:24 PM
yea everything gonna be 100m now
#71
Posted 02 July 2019 - 02:24 PM
C'mon you guys are exaggerating.
Aunoe for example is a GD mob and it's been available in Mid TI for ages, and I've never seen anyone complain about it.
All I can hear is the voice of greed.
Add Gioia to Central Lab!! Kades for example is a GD mvp and it's been available there for ages, and i've never seen anyone complain about it.
All i can hear is the voice of greed.
Edited by MrLekkz, 02 July 2019 - 02:27 PM.
#72
Posted 02 July 2019 - 02:27 PM
#73
Posted 02 July 2019 - 02:29 PM
Raffler is added to the patch notes, will post costume box contents soon.
#74
Posted 02 July 2019 - 02:35 PM
no mvp but instance ones should ever not have been on Central Lab btw, but kRO being lazy once again
many monsters that """shouldn't""" be on TIs have been a part of it for the longest time, but ppl will not bat an eye unless they "get hurt" from it.
Abysmal Knights are a quite scarce monster on the overworld, and the card would cost upwards to billions in the current inflated market if not for being in gramps. Aunoe/Fanat are a guild dungeon exclusive monster that always bypasses the "no guild dungeon monsters on TI" that WP "held" back in the day, and so on.
The market will adjust.
#75
Posted 02 July 2019 - 02:37 PM
Ashuckel basically said everything.
Also geez so much drama and mockery.
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