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Low Spawn in Turn in Maps


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#1 coolvampire

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Posted 04 July 2019 - 03:49 PM

Dear GM, 

 

please fix respawn on High TI, it's ridiculously low on monsters.

 

Thank you


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#2 CaptainSunbear

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Posted 04 July 2019 - 03:51 PM

...and here I was hoping to finally play on my day off


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#3 RaveMaster

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Posted 04 July 2019 - 03:52 PM

/exall and KS every autocaster on sight.


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#4 coolvampire

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Posted 04 July 2019 - 03:55 PM

i suspect it were autocasters that send off those monsters to a permanent vacation


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#5 MrLekkz

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Posted 04 July 2019 - 04:20 PM

It has already been reported that people are doing it intentionally. Seems like WP doesnt care.


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#6 andxres

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Posted 04 July 2019 - 05:08 PM

/exall and KS every autocaster on sight.


i did and they play victim for their action. I take their curse as compliment
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#7 andxres

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Posted 04 July 2019 - 05:16 PM

disable tarot of fate to maintaince mob number.

current rock step spawn are decrease and lesser than yesterday

Edited by andxres, 04 July 2019 - 05:37 PM.

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#8 Fuuton

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Posted 04 July 2019 - 05:24 PM

just remember if signboards/TI are present, then active levelers have priority over autocasters. if signboard/TI are not present, the playing ground is relatively even.

try to curb your hate a bit. there are a lot of players who mistakenly use RoR without knowing about the bugged tarot card effect. doesnt do yourself or anyone else any good for you to threaten the entire community since it only screams 'i am presently very pissed off about this but can offer no solution other than to add extra hate into the scenario'.


Edited by Fuuton, 04 July 2019 - 05:24 PM.

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#9 andxres

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Posted 04 July 2019 - 05:31 PM

staff do nothing regarding our opinion. they always said we will review the problem and let everything on fire. I admit this week high turn in are very fun because most my friend start to playing again because good monster spawn. you can see a lot party playing again.

you can imagine whatif the spawn reduce. turn in getting less interesting.
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#10 Fuuton

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Posted 04 July 2019 - 05:44 PM

yeah, even if you switch up the time you choose to farm.. if the spawn is dropping gradually over time then it wouldnt even matter when you went inside. even a ticket, which might help get things moving eventually, would still be too slow for real-time problems with spawn decrease. i know it was bumpin' the first night, but i saw the autocasters in there too so i already knew overtime it was gonna happen.


@camp/cinn, whats the status on RoR's tarot card failing up the turnin maps? if 2 skills can be disabled from the advanced set.. wouldnt it be just as easy to rip the coding for tarot out of the normal ring set?


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#11 andxres

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Posted 04 July 2019 - 05:53 PM

we need settle this once for all

Edited by andxres, 04 July 2019 - 05:53 PM.

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#12 mashaa

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Posted 04 July 2019 - 06:08 PM

They will fix it on 2067. Their solution now only "increase spawn rate and reduce time respawn"
Which is doesnt work at all.

WP staff : "explore other maps, dood" :heh:

Edited by mashaa, 04 July 2019 - 06:12 PM.

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#13 coolvampire

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Posted 04 July 2019 - 06:24 PM

They will fix it on 2067. Their solution now only "increase spawn rate and reduce time respawn"
Which is doesnt work at all.

WP staff : "explore other maps, dood" :heh:

 

of just grinding excruciating slowly killing 800 of those in 1 hours or less or more  :sob:


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#14 StunTosMati

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Posted 04 July 2019 - 06:33 PM

Make this problem to big.. they will respon..
But well this is really big trouble for us
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#15 canon019

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Posted 04 July 2019 - 06:59 PM

At this point i wanna make an army of afk levelers with RoR to make monsters at TI map completely disappear  :gg:


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#16 StunTosMati

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Posted 04 July 2019 - 06:59 PM

When this will solved? Heard already asked so many time by player
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#17 StunTosMati

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Posted 04 July 2019 - 07:05 PM

Hahaha
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#18 coolvampire

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Posted 04 July 2019 - 07:24 PM

im sure the MID TI also suffer the same problem now. although not so as bad as HIGH T, but definitely not as crowded as after maintenance last Tuesday


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#19 LouisLu

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Posted 04 July 2019 - 08:04 PM

solution is "just level up to max"

therefore you dont need to TI anymore.

Done


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#20 Boyeteers

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Posted 04 July 2019 - 08:12 PM

Oh, that advanced ROR is the bugged one.
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#21 nyyaan

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Posted 04 July 2019 - 08:23 PM

After WoE is dead, here comes the crisis of TI! 

 

Can you increase the mobs? 

 

Are you planning to make all of us go AFK levelling too?

 

Is this iRO or RoM  :heh:  :heh:  :heh:

 

.....

 

I dont know if I should laugh at Warpportal for trolling active players away or ... should I laugh at myself for being dumb and trying to actively and manually level in the game while most people are already AFK levelers and screw up mobs 


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#22 Sataground

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Posted 04 July 2019 - 08:54 PM

im just white sheep in the black sheep herd now.


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#23 VModCinnamon

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Posted 04 July 2019 - 11:01 PM

I have went ahead and merged the relevant topics into one.

 

@camp/cinn, whats the status on RoR's tarot card failing up the turnin maps? if 2 skills can be disabled from the advanced set.. wouldnt it be just as easy to rip the coding for tarot out of the normal ring set?


I am not sure if they can target disable effect of RoR but it can be looked into. That's said, I highly doubt this was extensively tested to determine if it's the real cause or if it's entirely something else.
 

staff do nothing regarding our opinion. they always said we will review the problem and let everything on fire. I admit this week high turn in are very fun because most my friend start to playing again because good monster spawn. you can see a lot party playing again.

you can imagine whatif the spawn reduce. turn in getting less interesting.

 
There have been number of attempts to fix low spawn.
What's been done this far; increased mob spawn and an NPC that auto add spawns to the map. Kindly note, the map have a limit so increasing the spawn too much may crash the zone. From what we have seen though, the attempts did not help, or barely. Also the issue was reported to kRO as seeing that jRO acknowledged an issue they have with flame basin spawn rate. At this moment, we have heard no update from the developers. 
 
There are further attempts waiting to be implemented, I will not promise this but will seek a follow up next week.


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#24 coolvampire

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Posted 04 July 2019 - 11:51 PM

I have went ahead and merged the relevant topics into one.

 


I am not sure if they can target disable effect of RoR but it can be looked into. That's said, I highly doubt this was extensively tested to determine if it's the real cause or if it's entirely something else.
 

 
There have been number of attempts to fix low spawn.
What's been done this far; increased mob spawn and an NPC that auto add spawns to the map. Kindly note, the map have a limit so increasing the spawn too much may crash the zone. From what we have seen though, the attempts did not help, or barely. Also the issue was reported to kRO as seeing that jRO acknowledged an issue they have with flame basin spawn rate. At this moment, we have heard no update from the developers. 
 
There are further attempts waiting to be implemented, I will not promise this but will seek a follow up next week.

 

could you please reset the mid/high TI map now only? or does that required the reset for the whole chaos server?

people would be very disappointing if they have to wait till the next maintenance though


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#25 andxres

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Posted 05 July 2019 - 12:04 AM

wp should try to listen to us. deactive ror effect and see what happen in few days
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