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Neutral or "Neutral" : earthquake?


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#1 Essmikayl

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Posted 01 August 2019 - 07:11 PM

It is stated that earthquake damage is neutral, but only ghostring (True elemental neutral) reduce it and raydric does not (raydric only reduce non-elemental "neutral"/ normal attack).

while i am asking specifically for how to reduce damage from earthquake, it is also appreciated if someone can enlighten me further with true neutral and "neutral"

 

- Does Deviling card reduce earthquake? or the mechanic is the same as raydric?

- Any equipment status that reduce neutral damage, does it reduce Neutral element damage or reduce non-elemental "neutral"

 

subtopic question: are Mdefs give significant damage reduce?

 

thanks to all


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#2 deforte

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Posted 01 August 2019 - 08:35 PM

Ghostring Card endows level 1 ghost property which is you receive 30% less damage from neutral attack. AFAIK Raydric Card and other neural reduction gears reduce it too.

 

ghost element

https://irowiki.org/wiki/Ghost

 

mdef reduce magical atk :)


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#3 canon019

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Posted 01 August 2019 - 10:08 PM

Earthquake is Neutral Magic attack.


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#4 Essmikayl

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Posted 01 August 2019 - 11:24 PM

Ghostring Card endows level 1 ghost property which is you receive 30% less damage from neutral attack. AFAIK Raydric Card and other neural reduction gears reduce it too.

 

ghost element

https://irowiki.org/wiki/Ghost

 

mdef reduce magical atk :)

Yes, ghostring and consult-morrigane combo can reduce the damage. about the part that I bold it, it has been answered and updated, raydric, noxious, and deviling does not reduce it. thanks for the mdef info because it make sense with explanation from Canon019 vvv, it is neutral magic attack which mean it is true neutral.

 

Earthquake is Neutral Magic attack.

yes this is the key information, neutral (((magic))) attack.

 

thanks all for the information.


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#5 Ashuckel

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Posted 02 August 2019 - 01:24 AM

Earthquake ignores reductions as it deals splash damage based on the user itself. Ghostring is the only thing that reduces because it just cannot go through elemental check.


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#6 Sigma1

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Posted 02 August 2019 - 01:25 AM

The mechanism of EQ is the Atk of caster deal to caster itself (but no actual dmg occur) then "reflect" as magical type to all enemies around it.
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#7 SrRinio

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Posted 02 August 2019 - 03:29 AM

Earthquake can have his damage reduced by the Ghostring card and Energy Coat by the mages only, any card that reduce the neutral damage doesn't works, but you can nullify with a GTB card or with Maelstrom skill from Shadow chasers (just check my video below)

 


Edited by SrRinio, 05 August 2019 - 05:21 PM.

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#8 Ashuckel

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Posted 02 August 2019 - 07:06 AM

Self reduction% buffs, such as Energy Coat, Mental Strength, Stoop, Granitic Armor, etc and ghostring are the only things that reduce EQ damage.

Alternatively, single target magic reflect chance gives you a chance to dodge the EQ hit, so maya card gives you 50% chance to nulify it. RG's Prestige magic dodge chance can make you evade it, as well as Hallucination Walk.
 

GTB completely negates EQ.

Changing the damage the monster would deal to himself also changes EQ's damage, such as placing one of Sorcerer's Insignias beneath it, like Fire insignia on Ifrit, will make his EQ deal 0 damage as he is doing a fire attack to himself, who is immune to fire, resulting in no damage.


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#9 canon019

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Posted 02 August 2019 - 02:21 PM

How about Parry?

I'm curious is it my parry or my millenium shield which block ifrit's EQ, but i guess it's parry because it's showed parry animation.


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#10 Ashuckel

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Posted 02 August 2019 - 02:39 PM

millenium shield

the animation is the same for both skills.


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#11 canon019

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Posted 02 August 2019 - 04:06 PM

got it.

So if it's millenium shield it should be 100% dodge.


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#12 Ashuckel

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Posted 02 August 2019 - 04:23 PM

it absorbs any amount of damage of any source, the "bad" part of it is that the amount of shields generated by the skill is random, so you can't 100% rely on it as 1/3 times it will generate only 2 shields.


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#13 VanishingPoint

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Posted 03 August 2019 - 10:44 PM

Besides everything that has been mentioned, you can also use Guard lv 3 from a Randel card. Gene can use volcanic ash to make it miss at a 50% chance. RK can use Parry + Mellenium Shield.

There's really no need to waste that valuable armor slot on a crappy card. My best advice is to use a hit and run tactics.

RK can WDB, run and repeat til it is dead.
Sura can GoH then snap.
Gene can bomb and Castling.
Lock can Tetra Vortex and speed pots away. You get the picture. Hit and run is key.

Edited by VanishingPoint, 03 August 2019 - 10:49 PM.

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#14 SrRinio

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Posted 04 August 2019 - 04:00 AM

Besides everything that has been mentioned, you can also use Guard lv 3 from a Randel card. Gene can use volcanic ash to make it miss at a 50% chance. RK can use Parry + Mellenium Shield.

There's really no need to waste that valuable armor slot on a crappy card. My best advice is to use a hit and run tactics.

RK can WDB, run and repeat til it is dead.
Sura can GoH then snap.
Gene can bomb and Castling.
Lock can Tetra Vortex and speed pots away. You get the picture. Hit and run is key.

Parry and Guard only blocks physical damage, earthquake is magical (and can be reflected by maya card for example, 50% per hit, so 12.5% of chance to reflect completely)


Edited by SrRinio, 04 August 2019 - 04:01 AM.

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#15 Ashuckel

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Posted 04 August 2019 - 04:13 AM

If you really want a "dedicated" EQ nulification setup, go with stacking magic reflect, chances are EQ still does more than enough damage to kill you even with ghostring if you don't have a stupidly massive hp pool/stupidly good self reduction buffs.

Frus card: 2% reflect chance * Refine, up to +10, armor
Maya card: 50% chance, shield
Magic Reflector: 9%, GMT exchange shield
Cat'o nine Tails: 5% , shoes

upwards to 84% is currently avaiable, if you gonna use all the pieces or not is up to you, mix and match to your preference.


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