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Rune Knight/Mado Gear Revitalization Update - 2019


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#26 Ylliw

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Posted 13 October 2019 - 06:33 PM

Also Mora, Eclage and El discastes accesory Tele does not work. Hope they consider these a teleport for convenience for robot type mecha. 

 

As for the pilebunkers, only the OG pilebunker weapon works. must be equipped. New pilebunkers still not added yet for the pilebunker skil

http://ro.gnjoy.com/...ew.asp?seq=6514


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#27 VModCinnamon

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Posted 14 October 2019 - 08:13 AM

To make it clear, basic merchant skills do not work in mado suit, we simply do not have this update yet. It will be bundled with another.

As for teleportation and the shield spells, those were noted for investigation.

Pile Bunker new weapons variations do not work with Pile Bunker skill, this is a separate issue and seems that kRO updated it some time ago. We do not have this update, yet again :(


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#28 Guarocuya

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Posted 20 October 2019 - 06:26 PM

Guarocuya, thank you for reporting further findings. I have merged your reports into a single post for a cleaner look. You may edit the same if you find more skills that do not work with Mado.

As for Pile bunker, currently it works while in Mado suit. Can you test again please?

 

Just finalized the Pile Bunker testing, found another another Mado bug and updated the condensed post. Thanks.


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#29 VModCinnamon

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Posted 20 October 2019 - 08:23 PM

We have only received the very first bit of Mado Gear revitalization project, in which selective skills can only be used while in Mado suit. In another update more skills will be added. As an addendum to my earlier post, the prohibited skills will be noted down, however be advised iRO will need to check with the studio as this behavior may be intended for our server's version.

That's said, I will try to keep the report section as updated as possible.


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#30 VModCinnamon

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Posted 21 October 2019 - 01:24 PM

Updated Reports post:
https://forums.warpp...9/#entry2929596


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#31 Guarocuya

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Posted 21 October 2019 - 08:22 PM

Guarocuya, thank you for reporting further findings. I have merged your reports into a single post for a cleaner look. You may edit the same if you find more skills that do not work with Mado.

As for Pile bunker, currently it works while in Mado suit. Can you test again please?

 


Updated my post regarding Pile Bunker. It definitely doesn't work unless you have the plain old Pile Bunker but using any of the other Pile Bunkers (S -T - P) prevents the skill from being used.


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#32 ranalek

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Posted 27 October 2019 - 10:54 AM

since I dont have a mado build anymore and I do not want to reset just yet to test the updates, I have a few really quick questions. The increase in movement speed, is it the normal walking speed or during acceleration only and how fast is it? Is it like the walking speed of an assassin? mounted knight? cart boosted mechanic or cart boosted gene?


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#33 3505170703074552307

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Posted 02 November 2019 - 05:19 PM

since I dont have a mado build anymore and I do not want to reset just yet to test the updates, I have a few really quick questions. The increase in movement speed, is it the normal walking speed or during acceleration only and how fast is it? Is it like the walking speed of an assassin? mounted knight? cart boosted mechanic or cart boosted gene?

 

base speed boosted, acceleration speed is like gene cart boost speed


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#34 Guarocuya

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Posted 06 November 2019 - 07:41 PM

More udpates ^


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