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Collection of Questions (Mostly More In-Depth Than Last Time)


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#1 losveratos

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Posted 26 October 2019 - 05:58 PM

So I'm officially back in the game. Not so much a returning player as with my previous questions. I'm now a full on returned player (just in time for the servers to be shut down for a couple months >_<).

 

A few new questions that I'm hoping I can get some insight about. I don't expect the same level of complete answers as last time due to the deeper game mechanic nature of these... but here goes.

 

1. I've noticed that when I kill a mob spawning monster at the same time as it's spawned mob that I don't receive exp/items/quest completion from the spawned mob. As an example of this, if I'm using an AOE effect such as ignition break on an Abysmal Knight, the Khalitzburgs will also take lethal damage and die but I won't get recognition for that. Same thing happens if I'm using a Baphomet Card and they die on the same hit. This leads me to a couple of questions so that I can better understand this mechanic and work around it.

     a ) How much time do I require to have between killing the spawner and the spawned mobs to acquire both sets of kills?

     b ) Furthermore, is it based on server checks/cycles and if so, how often do those occur?

     c ) Is it affected at all by my ping rate or is it done server side and my lag/ping don't affect it at all?

     d ) How does this affect things that occur during a large mob AOE kill? (Ex: I gather 20-30 mob. Wearing Lucky Day Temporal Boots. Use an AOE effect. Lucky Day Triggers.

          Does it trigger on a specific mob and then all subsequent mobs receive the potential chance of dropping a treasure chest, or is it simultaneous seeming as with the previous example of Abysmal Knight

          and they're counted as one kill and the subsequent mobs have no chance to drop the treasure chest at all?)

 

2. I accidentally found out the you can mix and match the Retro Ascension tickets to receive the best chance on both tickets. To make sure I'm being understood here, I mean that you could use Retro ticket 1 for steps 1-4, then use retro ticket 2 for 5 (because Celine Brooch/Tengu Scroll are much better semi rares than the garbage from retro 1, and then use 6-9 as retro 1 or 2 and finish on the one that gives you the best quality rare. Probably retro 1 again. So to repeat, Retro 1 for all tickets except ticket number 5 seems to best best. My question is about whether or not it works for the other non Retro Ygg tickets now that they're open for the firesale again. (I'd rather not pay $50 [for the bonus point exchange] just to test it out and have it not work.)

 

3. With the token hammer being fixed eventually, I was wondering about the mechanics of it. I can't seem to find it anywhere. I have a couple of specific questions about it.

     a ) Does it have a cooldown or not? (I've seen some places mention a 23 hour cooldown but I'm not sure if that's accurate.)

     b ) If theres a cooldown, is it character specific or account specific?

     c ) Is the rate of success = to the normal refine rate success chance or a separate % chance specific to this NPC?

 

4. I've been trying to solo more content and I'm reaching a point where I need to start having a slave or two follow me if I want to proceed effectively/efficiently. Is there any Gravity/Warp Portal okayed tools that would assist me with it? I've done some searching and found things like "Helper Bots" but a bot is a bot and I'd prefer to not go down that road unless I had a GM post about that being okayed presented to me. I'm thinking more along the lines of things like the gutter lane simple hook for Bowling Bash kind of stuff. (Please don't tell me that simplehook isn't allowed and if it isn't I've totally never installed it ever or turned it on once >.>  <.<  >.>  ....yep.)

 

As with my previous post, I really appreciate any insight/testing people can offer me here. I'm just trying to get as much out of the game and my time/money as possible while I'm on.

Thanks in advance again!


Edited by losveratos, 26 October 2019 - 06:00 PM.

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#2 deforte

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Posted 26 October 2019 - 06:10 PM

2: OCP boxes are not part YGG system, with that its based on RNG

3: its Jakk Hammer in Niff, its like Token hammer or something, from the Monster token event, 23 hour cooldown, same rate as normal ores

 

some questions are already answered by your inquiry, for more info check https://irowiki.org/wiki/Main_Page


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#3 losveratos

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Posted 26 October 2019 - 06:25 PM

2: OCP boxes are not part YGG system, with that its based on RNG

3: its Jakk Hammer in Niff, its like Token hammer or something, from the Monster token event, 23 hour cooldown, same rate as normal ores

 

some questions are already answered by your inquiry, for more info check https://irowiki.org/wiki/Main_Page

Thanks for the reply. 

 

2. Unless I'm mistaken, you can buy Ygg 1-4 tickets at the moment through the firesale as well.

3. Appreciated thanks ^_^


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#4 ninJedi

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Posted 26 October 2019 - 08:16 PM

1. I've thought about this pretty deeply as well. This is my best guess:

It all matters on which of them gets detected as killed first
Example: All monsters killed by the same hit are arranged in a list, and the game applies the "dead" status on whichever shows up on this list first. But if a boss monster with slaves gets killed, its slaves are immediately killed off(or despawned but with death animation) via game script and are no longer able to be registered as killed by a player.
So, these monsters can still be shown as recieving dmg in the battle message history, but they can't be killed anymore because the game thinks that they are already dead (killed via script).

And there's probably a game restriction where monsters killed via game script no longer give additional xp or drops, just like in the first monster encounter in old glastheim instance where the instance ak and khalitz are killed by the npc and drop nothing.


3. To add to what def said, the cooldown is char-based. So it's ok to switch to alt and try another attempt


4. I don't use any tools so the only suggestuon I have here is more on one's mentality haha

My opinion of this is that this is just another stage where the player's playstyle is required to change once again. At higher difficulty, monsters tend to have more varied skill variety and the player will need to prepare more.

Think of playstyles like this, usually encountered while leveling:
A. kill monsters 1 by 1 with auto-attack slowly, usually taking damage is unavoidable at this part because of low flee and not enough damage to instakill. The main thing about this stage is that the monsters are simple and predictable. Just need to prepare pots.
B. Insta-killing or trying to strike monster first so that the monster can't hit back, mobbing is at this stage.
C. Last stage where insta-killing is no longer possible, this is where you're forced to have backup plans prepared for dealing with the monsters because they'll most likely be able to hit you back. Here, you'll need to learn to kite better or have more dodge/normal dmg reduction/elemental resist prepared.
On some cases you may need to sacrifice some dmg gears in exchange for survival gear. Some people think this is a bad thing, but if you can't even instakill in the first place then being arrogant will just get you killed. Even 5% resist can make the difference between staying alive after exchanging hits.
Party play is also a good solution in this stage

Edited by ninJedi, 27 October 2019 - 03:07 AM.

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#5 losveratos

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Posted 28 October 2019 - 07:18 PM

1. I've thought about this pretty deeply as well. This is my best guess:

It all matters on which of them gets detected as killed first
Example: All monsters killed by the same hit are arranged in a list, and the game applies the "dead" status on whichever shows up on this list first. But if a boss monster with slaves gets killed, its slaves are immediately killed off(or despawned but with death animation) via game script and are no longer able to be registered as killed by a player.
So, these monsters can still be shown as recieving dmg in the battle message history, but they can't be killed anymore because the game thinks that they are already dead (killed via script).

And there's probably a game restriction where monsters killed via game script no longer give additional xp or drops, just like in the first monster encounter in old glastheim instance where the instance ak and khalitz are killed by the npc and drop nothing.


3. To add to what def said, the cooldown is char-based. So it's ok to switch to alt and try another attempt


4. I don't use any tools so the only suggestuon I have here is more on one's mentality haha

My opinion of this is that this is just another stage where the player's playstyle is required to change once again. At higher difficulty, monsters tend to have more varied skill variety and the player will need to prepare more.

Think of playstyles like this, usually encountered while leveling:
A. kill monsters 1 by 1 with auto-attack slowly, usually taking damage is unavoidable at this part because of low flee and not enough damage to instakill. The main thing about this stage is that the monsters are simple and predictable. Just need to prepare pots.
B. Insta-killing or trying to strike monster first so that the monster can't hit back, mobbing is at this stage.
C. Last stage where insta-killing is no longer possible, this is where you're forced to have backup plans prepared for dealing with the monsters because they'll most likely be able to hit you back. Here, you'll need to learn to kite better or have more dodge/normal dmg reduction/elemental resist prepared.
On some cases you may need to sacrifice some dmg gears in exchange for survival gear. Some people think this is a bad thing, but if you can't even instakill in the first place then being arrogant will just get you killed. Even 5% resist can make the difference between staying alive after exchanging hits.
Party play is also a good solution in this stage

Thanks for the feedback ^_^ I appreciate it.

 

I'll keep my eye on it and see if I can verify the mob stacking idea. It'll be confirmed if I ever do a single hit AOE -> activate Lucky Day -> Get a treasure chest. The problem is that the chance is so low that it might be a long while before it happens.

 

I follow your stage of play process. I've worked through that a lot already. Anything in the game that can be soloed with a single character, I'm mostly able to do. I'm just getting to the point now where I'm going to start needing a string slave for some chars or a FS AB or various other things like that for others. I'm decent at having the screens both up at the same time and moving between them to refresh skills and maintain tempo but it's hard. I know some people use helper bots/macros that do a lot of that work for them and as far as I know, that's not cool with the GM team. So I won't be doing that. I guess I'm just at the point of needing to "git gud" so to speak. I'll keep hammering away at it. I think I haven't reached my personal skill ceiling in regards to two character play switching yet.

 

It was nice getting some extra perspective and info. So thanks again ^_~


Edited by losveratos, 28 October 2019 - 07:19 PM.

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#6 CGeass

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Posted 29 October 2019 - 09:56 PM

I normally dual client an Arch Bishop and have it auto-follow behind me (Shift right-click? I think). If you are using any AoE skill like healing/blessing/increase agi/magnificat then it doesn't break auto-follow. Single target skills will break it, forcing you to have to Shift right-click the character your following.
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#7 losveratos

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Posted 29 October 2019 - 10:06 PM

I normally dual client an Arch Bishop and have it auto-follow behind me (Shift right-click? I think). If you are using any AoE skill like healing/blessing/increase agi/magnificat then it doesn't break auto-follow. Single target skills will break it, forcing you to have to Shift right-click the character your following.

That's some great info I wasn't aware of. Thanks ^_^


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#8 CGeass

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Posted 29 October 2019 - 10:12 PM

That's some great info I wasn't aware of. Thanks ^_^

You’re welcome, and make sure the client that is auto-following has /ns and /nc turned off, (No shift, and no control respectively) won’t work if it’s on. And sometimes if you just turn it off it won’t work for a few tries, just keep doing it til it does.


Edited by CGeass, 29 October 2019 - 10:12 PM.

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#9 ninJedi

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Posted 29 October 2019 - 11:11 PM

And sometimes if you just turn it off it won’t work for a few tries, just keep doing it til it does.

You can also relog that character after toggling /noctrl /noshift to fix it immediately as well.

 

Having an actual player instead of auto-follow alt is still preferable imo, because it's easier for you to focus that way.
And there's probably a lot of people out there with support classes as their mains that are looking for someone to party with as well


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