One of the ideas I had in regards to the Adventurer's Guild was to add one for different stages of the game. I am aware this might be a thing already but that's one of the opening statements for the ideas.
When I started iRO 2 years ago and tried the bounty board system, I ended up outleveling one of the board or most of the boards at that level range by the end of the 150 monster kills for the various missions.
I propose for the early levels to give a reasonable amount of EXP for clearing an area, such as maybe 30 monsters of each type to encourage people to go from one area to another. The Early Game Proposal I have written is as such:
Prontera/Geffen/Morroc/Payon Deserve to have Adventurer's Guild. Expanding to EVERY SINGLE TOWN is what the Bounty Board did where they added a single mob or very few mobs to fight in the early game while keeping them with 150 mobs thus rendering any other town's BB missions somewhat unexplored because you explored one map and stayed there and outleveled the level range for that town's board in some cases.
BB Reward System provides very little zeny and it has been declared to be something that is to encourage exploration but not as a leveling method. Ideally we want to make the rewards something that will REWARD people for DOING the adventurer's guild quests because it will make them explore some of the towns and should they want to explore. Hence why Bounty Boards are for exploration, while Adventurer's Guild is gonna get people out there into different areas.
Ideally, rewards should be something that will not contribute to inflation but contribute to one's further improvement. Items to be rewards are: Novice Red Potions, Novice Fly Wings, And SOME Free kara teleport to encourage people to go to the next areas such as payon geffen prontera or morroc for further Adventurer's Guild quests.
The idea here is to have the Explorer's Guild be something of a "Come explore or have someone come show you the areas" thus rewarding with sufficient exp. It would be enough exp to encourage players to complete it. Furthermore I thought an incentive to doing these early game adventurer's guild missions would be to add an achievement system. When I first began I had to run most of the bounty boards if not all (that I could) with every single class and I took note of their advantages and disadvantages as such. In some cases, having the low matk disadvantage vs a monster with higher mdef proved to make my character take longer in clearing out the boards, and given this was one of the EXP approaches I took early on (while exploring the server of course) I realized some of the missions were NOT efficicient and I would have benefitted from having someone help. Thus if we add achievements to this for clearing all the missions with the Adventurer's Guild, we are incentivizing people to go fight the monsters with their character and even if they struggle, they could have friends to complete it with or take time and once they get checked off for having completed this and experiencing this difficulty, it will be a lesson for them.
I do agree that the Adventurer's Guild in Lighthalzen works as intended, keeping the 140-160 level players out but allowing the players from the 160 range and onwards to participate with the early ranges and NOT allow them to stack with the bounty boards. This feels like a bit of a limitation. Maybe we can not apply that to some of the early level maps and add that into the late game where the leveling maps are just reduced to a few areas such as NCT/Verus/Bio4/Bio5.
Due to the nature of the Adventurer's Guild (the one in Lighthalzen makes me notice this) I know early game Adventurer's Guild would have issues since the early game monsters that newbies fight are ALL in the Bounty Board, which is why I proposed Prontera, Payon, Geffen and Morroc since these areas have low level monsters. In addition to that, I also propose that we have the kafras add the general warps to: Payon, Prontera, Morroc, and Geffen. Reason being these locations are the ones that have weak low level monsters in their area and if anyone wanted to stray away from the early leveling spots, they'd have to actively go to prontera and select a different area.
In the end, the Novice Red Potions, Novice Fly wings and Kafra Teleport Tickets will not create any inflation but will help the player reach their own goals. I do want to add that these Novice items and tickets would be only in the early stages of the leveling to help people move forward and incentivize them. For further incentivization, I was told to add some Zeny, but that's another story should this post even receive any sort of agreement. I just felt exploring the map and leveling was too difficult because I felt forced to stay and complete the bounty board for each city and I just outleveled the board and couldn't move forward or I was provided with too little exp trying to clear all the boards at once. Thus shortening the missions and keeping the rewards fresh to incentivize players to go complete the Adventurer's Guild areas would encourage people to move around and learn. They'd also be collecting different loots and having a shot at different monsters while at the same time possibly contributing to the market. This could be added to the Adventurer's Guild as a subtle message about useful loots from these monsters, etc.
EDIT:
maybe the VIP exp distribution should be fine, it can work as an incentive, given there is no cooldown on these missions then it becomes a matter of "i can go faster with VIP' which is a thing people like to do.
As for areas to focus on, I think we would like to see one added to Verus, I think NCT board goes up to 175 so there's no need for one there and given we have the Lighthalzen Adventurer's Guild already providing Bio3/Bio4 Missions, Verus is the only other area that could use a place to level up to 175. It would be nice to give people choices of where to go, should they be solo or they be in a party.
Edited by CaptainSunbear, 08 November 2019 - 10:11 PM.