whats so bad about renewal mechanics
Level advantage means your immune to all statues inflicted by lower level players.
Literally means level 60-90 can't WOE or pvp because they cant hit, cant stun, cant sleep, cant do anything really.
Where before it was stat dependent. (this ruined many classes ability to counter another class and created a one class rules them all issue)
Example of this is whitesmith/mastersmith.
Very tanky class, deals decent single target damage. But biggest bonus of having a whitesmith breach enemy lines is its ability to hammer smash. AOE STUN and ShatterStrike Cart Revo. Break Armor and Weapons. If i was underleveled then a huge part of my offensive capabilities is usless, infact without huge hit rates my single target damage also becomes usless, so the whole class becomes worthless in WOE/PVP where its suppose to shine.
Instant cast was not obtainable with stats. Made MVP cards extremely desirable and everyone needed it.
Also ruined many skill and stat builds, like instant casting super novie. Also had your wizards going more Int/Vit builds and relying on mvp cards which made them extremely hard to bring down while they deal massive massive magic damage. Also made mages extremely hard to level solo...
Critical attack didn't bypass defense, so deals less damage, highest damage dealing GX could deal 99999 each hit with MVP card and icepick double dagger crit build. While the average GX could hardly deal 10k with a skill attack.
Blacksmith could now miss.
Acid Bomb had damage increased
Ahh stats no longer had any value, instead of trying to perfect your builds with stats like, 20 str, 40 str, 60 str for the rounded bonuses, you stats had a linear bonus. So in renewal there was little advantage of maxxing a stat, you really couldn't go wrong with stat builds and you could just go 80 80 80 80 80 80. This removed most foods, instead of eating +3 food, we all just ate +10 food and +20 genetic foods.
Thats about all i can remember right now
Oh EXP and Drop were now limited by your level. I couldn't be a priest and turn undead of really strong anubis's. The game turned into a grind feast that literally made everyone do turnins to level. You get this aspect in dungeon games where there is a set path, no freedom to explore or level outside of the accepted method. This was extremely obvious in higher levels, i never even maxxed my mechanic because it was so gimped no one would party with me. And i couldn't solo because i didn't have a TAO to increase my own damage skill SelfDestruction. Long gone of the days you could level off Lord of Deaths mob, which wasn't easy by any stretch of the imagination.
Mostly i would say that renewal put a massive desire on MVP cards, in many respects they became more powerful then God Items.
While others like Orc Lord because worthless trash.
One last thing i would note, is that guild guardians became incredibly strong.
Renewal changed alot of monsters, and made MVP's extremely strong, so strong that you didn't want to trigger its full range of skills. Best way to MVP was to chuck is hp so it didn't go through is casting script at each instance. AGI UP was a huge one, so many classes just couldn't do anything vs a AGI UP MVP if their skills depended on their hit rate.
Almost forgot.
Atk Speed, renewal increased attack speed from 190-193 and made it easier to obtain.
BUT!! greatly reduced atkspd, example of this is the SinX vs GX. GX has a -40 atkspd for a onehanded axe (required for 100% atk on large monsters) where a SinX only had -11. It also changed how +atkspeed bonuses where granted and pretty much made MVP cards like Doppleganger worthless, just like merchant BG accessory. Infact expanding on GX as i feel it was one of the most ruined classes with renewal, it had -25 atkspd for swords (required for medium) but only a -2 atkspd for katars and daggers. Which is why those Crit GX's needed Drake MVP carded icepicks and no one else ever used anything but a katar.
Edited by IronFist, 15 December 2019 - 07:39 AM.