December 20th Closed Beta Update - Page 2 - Ragnarok Transcendence Patch Notes - WarpPortal Community Forums

Jump to content


Photo

December 20th Closed Beta Update


  • This topic is locked This topic is locked
42 replies to this topic

#26 Sigma1

Sigma1

    Too Legit To Quit

  • Members
  • 2435 posts
  • Playing:Ragnarok Online
  • Server:TRO

Posted 21 December 2019 - 08:56 AM

In KRO it's a worst nightmare for humun user.
Even they will reactivate homun AI.
Homun will have limited duration once being summoned and require item to summon too.
So homun will similar to Sorcerer's elemental spirits.

Edited by Sigma1, 21 December 2019 - 08:57 AM.

  • 0

#27 jirapath01

jirapath01

    I am New.

  • New Members
  • 7 posts
  • Playing:Ragnarok Online
  • Server:chaos

Posted 21 December 2019 - 09:23 AM

i can't delete my character it said a database error has occurred


  • 0

#28 TwilightsCall

TwilightsCall

    Awarded #1 Troll

  • Members
  • 514 posts
  • Playing:Ragnarok Online
  • Server:Odin

Posted 21 December 2019 - 11:17 AM

So looking at the list of features in the original What is RT post...

 

  1. An antibotting/cheating system that has been tried, tested, and working on other RO servers

  2. Refine UI Update
  3. Daily Login Reward System
  4. Inventory Capacity Display Update
  5. Vending System Update
  6. Memorial Dungeon System Renewal
  7. Item Based VIP System
  8. Navigation System Update
  9. Rodex Search Feature
  10. Elemental enchanted weapons dropping from monsters.
  11. Unique equipment dropped from special dungeons.
  12. New achievements and rewards for completing them.
  13. Special storyline quests unique to the RT servers.
  14. Increased healing power for Acolytes/Priests
  15. World drop events
  16. Second Classes and Max Level 99/50 to start.

 

 

 

1. Obviously exists, though pretty hard to test how effective it will be until the official launch attracts the real bots

2. Haven't seen anything?

3. Architecture seems to be there, but haven't seen it work yet

4. Implemented and working

5. Implemented and...working? Certainly there is new stuff like coloured numbers and tax, haven't seen the offline vending we're hoping for but Camp mentioned the vend system is still being worked on by Korea, so wait and see I guess.

6. Nothing yet

7. Testing scheduled next week

8. Seems implemented, I've heard of some issues with it but I haven't had any

9. Implemented, seems to work fine, but using the wrong database

10. Technically no, but the optioned weapon system is in and working (if not quite complete), so seems to be working

11. Waiting for that dev blog...

12. Nothing yet

13. Nothing yet

14. In patch notes, but I haven't played aco/priest yet so I guess I have to assume it's in and working?

15. Nothing yet, unless those Jakk's Presents were part of that...

16. Seems fine, once we got the wave of fixes for the class change NPCs.

 

 

So of those, 6, 12, 13, and 15 seem unlikely to hit, at least in this beta phase. 7 and 11 already seem planned to happen later next week, if all things work out as planned.

 

Which leaves:

Refine UI Update

Daily Login system

 

which seem to be feasibly testable during this beta phase, depending on how much of those systems they've received from Korea. Any idea if we'll be seeing those this beta phase, or will they be added later?


Edited by TwilightsCall, 21 December 2019 - 11:18 AM.

  • 1

#29 CGeass

CGeass

    I made it Off Topic

  • Members
  • 75 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 21 December 2019 - 02:02 PM

Do we know what this dangerous dungeon might be? Fever dungeons? It’s the first time I’ve noticed it on the Beta Schedule.

 

Tuesday 12/24 - Thursday 12/26 In Game VIP and Vend Testing (Currently not in a 100% state so we're letting the studio work on a fixed). Ideally by the end of the closed beta test period we will have received our first dangerous dungeon game data and can open that to testing as well.


  • 0

#30 Shardz

Shardz

    I am New.

  • New Members
  • 5 posts
  • LocationL.A
  • Playing:Ragnarok Online

Posted 21 December 2019 - 02:04 PM

Do we know what this dangerous dungeon might be? Fever dungeons? It’s the first time I’ve noticed it on the Beta Schedule.

 

Tuesday 12/24 - Thursday 12/26 In Game VIP and Vend Testing (Currently not in a 100% state so we're letting the studio work on a fixed). Ideally by the end of the closed beta test period we will have received our first dangerous dungeon game data and can open that to testing as well.

 

Its either fever maps or the instances orc memory,gtb culvert etc, probably instances


Edited by Shardz, 21 December 2019 - 02:04 PM.

  • 0

#31 HunkSurvivor

HunkSurvivor

    Too Legit To Quit

  • Members
  • 1433 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 21 December 2019 - 07:10 PM

wow the population dropped to less than 100, gg ez


  • 0

#32 Panteperu

Panteperu

    Awarded #1 Troll

  • Members
  • 584 posts
  • Playing:Ragnarok Online
  • Server:Ragnarok Transcendence

Posted 21 December 2019 - 07:26 PM

Is to be expected when there is nothing left to do in the beta + holydays

It didnt help they would listen the wrong ideas like instant leveling and infinite zeny.

They could have increase drop and exp substancially to keep people playing and testing but refused to do so. Hopefully when the real server opens, the gms will plan on adding some challenge to the game and not feature broken leveling spots like anubis/op cash shop/exp events so people can rush their characters.
  • 1

#33 HunkSurvivor

HunkSurvivor

    Too Legit To Quit

  • Members
  • 1433 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 21 December 2019 - 07:30 PM

Is to be expected when there is nothing left to do in the beta + holydays

It didnt help they would listen the wrong ideas like instant leveling and infinite zeny.

They could have increase drop and exp substancially to keep people playing and testing but refused to do so. Hopefully when the real server opens, the gms will plan on adding some challenge to the game and not feature broken leveling spots like anubis/op cash shop/exp events so people can rush their characters.

 

MMORPG as genre is suffering real bad against casual stuff like fornite and league of legends tho, i play 4 diff mmos and all of them are agonizing.
 


  • 0

#34 Panteperu

Panteperu

    Awarded #1 Troll

  • Members
  • 584 posts
  • Playing:Ragnarok Online
  • Server:Ragnarok Transcendence

Posted 21 December 2019 - 07:37 PM

I am pretty sure the people playing this server is a player niche that go hard in the genre and would support a well managed server.

There are some p.server which have lasted for years as a proof. Also i dont think warpportal is aiming for a million fanbase at this point after all the region ban policy they have implemented which seriously damage their company prestige.
  • 0

#35 aTID2

aTID2

    Too Legit To Quit

  • Members
  • 1710 posts
  • LocationLocation
  • Playing:Ragnarok Online
  • Server:Server

Posted 21 December 2019 - 10:18 PM

why people complain about less population in CBT server  :hmm: 

they already said it just test-system server. All wiped after OBT  :heh:  

we just come and testing new system not Rushing to level 99 or Farm rare cards.

also it just Re:start server with new UI and system ... no skills,mobs,drop change


  • 0

#36 GetsugaHollow

GetsugaHollow

    Amateur Blogger

  • Members
  • 344 posts

Posted 21 December 2019 - 11:46 PM

Guillotine Fist is not working after using Raging Thrust.


  • 0

#37 Victoryblood

Victoryblood

    Amateur Blogger

  • Members
  • 434 posts
  • Playing:Ragnarok Online
  • Server:Whatever we got

Posted 22 December 2019 - 01:05 AM

Green Petites are dropping crimson maces.

 

screen-Poring037.jpg


  • 1

#38 VModCinnamon

VModCinnamon

    Tranquility

  • VMod Retired
  • 16663 posts
  • Playing:Ragnarok Online

Posted 22 December 2019 - 01:14 AM

Crimson weapons dropping is a known issue, they will be removed.


  • 1

#39 LeginNoslen

LeginNoslen

    I made it Off Topic

  • Members
  • 19 posts

Posted 22 December 2019 - 04:17 AM

A lot of monsters have messed up stats. Like, A LOT.

So many I'm guessing it would take at least a year to fix them all, at the rate this is going.

For example when mousing over Desert Wolves it showed that they were within my level range but when I attacked one I did hardly any damage and in return I was killed in two hits.

 

Not exactly what I would call a fun experience.


  • 1

#40 VModCinnamon

VModCinnamon

    Tranquility

  • VMod Retired
  • 16663 posts
  • Playing:Ragnarok Online

Posted 22 December 2019 - 06:03 AM

Hm, what was your level?

 

Desert Wolf is using correct stats, though the elemental attacks will surely hurt. Some mobs are still bugged yes, such as Sting and Joker

 

IRRQlBF.jpg

 

 

sTXhhpV.jpg


  • 0

#41 AaronP2W

AaronP2W

    Awarded #1 Troll

  • Members
  • 912 posts
  • Playing:Ragnarok Online
  • Server:Transcendence

Posted 22 December 2019 - 09:02 AM

Please consider the implications of the 10 second post-Asura sp penalty. It's a very big deterrent for WoE guilds. 

 

https://forums.warpp...community-chat/


  • 0

#42 aTID2

aTID2

    Too Legit To Quit

  • Members
  • 1710 posts
  • LocationLocation
  • Playing:Ragnarok Online
  • Server:Server

Posted 22 December 2019 - 11:17 AM

A lot of monsters have messed up stats. Like, A LOT.

So many I'm guessing it would take at least a year to fix them all, at the rate this is going.

For example when mousing over Desert Wolves it showed that they were within my level range but when I attacked one I did hardly any damage and in return I was killed in two hits.

 

Not exactly what I would call a fun experience.

It REVO (RE:start) so no fun allows  :heh:


  • 0

#43 hyperk3

hyperk3

    I am New.

  • New Members
  • 4 posts

Posted 22 December 2019 - 03:31 PM

In regards to being able to find monsters and find them in high density, are there plans to adjust the world map and the information given in the Navigation UI? Actual monster placement doesn't seem to match up with those. At least around the low level areas.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users