Not sure where else to put this so it's going here:
Can the exp for Bio3 monsters be increased for ROT? Currently, there is literally no reason to do anything in Bio3 besides the MVP. Previously, there would be floor parties and HWiz-farming parties but now there's only Magma 2, Majorus, and Valk GD parties for leveling (Dragons are dumb because of the stun due to level difference, if only we had a slight level cap increase like Chaos is getting......................). Anyway, Bio3 isn't worth the time and effort like it used to be. Players aren't learning how to play their class with endgame mobs because there's no incentive to learn. 2x or 3x experience per mob would be a good trade off for a SinX or LK potentially wiping an entire party, it would overall bring more fun to the game so it's not the SAME. OR, instead, have a weekly rotating dungeon that's increased Exp overall to encourage people to move around and not just go to Magma 2 >.> #MakeROTFunAgain #MakeTheRewardWorthTheRisk
If the plan is to eventually have 3rd class, there's STILL no reason to come to Bio3, again, the risk isn't worth the reward.
Additionally, we love the potting NPC you put in for slims, however, only being able to carry 200-250 white potions at the most at one time and walking back and forth is actually worse than no NPC. Can you at least look into putting a kafra/tool dealer/guild storage next to the guy? It IS the merchant guild so all of that makes sense.
Edited by Slayer, 01 July 2021 - 08:27 AM.