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Does RT have Trans classes avail?


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#26 ShoLin

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Posted 13 February 2020 - 08:04 AM

Then it'll loose its RT mechanics.

 

If it gets to that point it'll be dead as restart and not even matter.


Edited by ShoLin, 13 February 2020 - 08:06 AM.

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#27 IDCAA

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Posted 13 February 2020 - 12:30 PM

In my honest opinion:

 

The way these new servers are created is insufferable. It's beyond me why when beginning a new server, they have to start in an episode that is way in the past. Npcs, quests and other mechanics not implemented as if to communicate this game has not been growing since its original 2002 launch. They advertise a service (as this is what this is) yet there are constant outages, broken mechanics for established game systems and an almost deafening silence in the way of information communication of what exactly they plan to do with the server(even on its website). Information is inaccurate, missing or just misleading; making you think one thing when the opposite is (might be?) true.

 

In my understanding, a service is not released until ALL systems are in working order and ready for the public. This is not to say every episode is to be released all at once(i.e 3rd jobs [which I will shortly address])), but seriously? We still have old Izlude? There seems to be a picking and choosing of what will be released (mounts, costumes as an example) over others. It all makes no sense. Though it was stated that "RT will not be a 1-1" copy of kRo's Zero, I believe that is what a lot of people expect. People play on this server because many of us, if not all, who have been playing this game for years and are extremely anticipating the new skill balances, want to see them in our region. These changes should be already up and working for everyone to play. Scarcely do I believe the majority are here for just another reboot, as has been seen in previous server releases of iRO; which, as I am reading, went no where..

 

Get the updates out quickly, and very quickly. People now live adult lives. No one has the time nor patience (given the years Zero and its changes has been out) to wait month for updates to come out that should have already been implemented to meet their anticipations. Being "a business," as some people might here onward aim to think, is not merely the pursuit of profit at the expense of the ignorant or those lacking influence (customers) to demand an agreeable service. Many play because—well, they are trapped. They like the game and are in most cases addicted and have no other way to qualm the urge to play their favorite game, as it promises changes that they would like to experience outside the need to: be a korean resident or on servers, though having the skill balance changes, also come with much unwanted server additions and systems that make null other aspects of the game.

 

 

3rd Jobs

 

I cannot be the only one that finds these a great mistake in RO's history. What sense did it make to have class extensions that completely made of no affect older class mechanics and skills? With many 3rd jobs there is no need of the older fundamental skills.There is little or no skill synergy with them and it pretty much completely changed the way the game was played. Everyone just finds what does the most Are-of-Effect damage in the fastest time and ran with it; as now, the game's meta is to mob kill monsters. 3rd jobs broke the game. The changes that kRO's Zero has made has breathed new life into skills (and I hope many others to come also) that people have for years been hoping they would see. Were 3rd jobs to be released, all that would be of no affect. Unless they either remove, change or do something with 3rd jobs, the game will see little point in anything before 3rd jobs, save passives and quality of life skills, which aren't really even needed if the intended point is to just blast down your opponents as quickly, and as many as possible.

 

I am more than a bit appalled by the sheer seeming listless approach to this server's launch. These updates need to come sooner rather than later. And by sooner I am talking weeks; not months. In my opinion many of these should have already been released. For those having trouble seeing why this is an irritant or a complete backwards way of releasing a game that has been established for many years now, picture a new release of Windows, Apple OS or any mobile platform: Imagine every new release required that you began from Windows 3, 95, 98, 2000, ME, XP, Vista..etc, over a few months before we got to the now Windows 10 which saw an improvement of a few subsystems. Now, imagine this happening every time they decided to make new improvements or release a new edition, AND YOU HAD TO PAY FOR IT. I don't think it takes a great stretch of the imagination to see that that would not go over too well with customers of a product or 'service.'

 

Now I understand that this may or may not be beta. Another thing that seems to be EXTREMELY unclear. I've read an update post that stated "Official launch;" in the real world, that would mean out of beta testing. And with the ability to purchase Kafra points and services, that more than solidifies that fact. This is in a preemptive response to anyone that may think to say we are in beta; as I've seen this else where.

 

Thanks.


Edited by IDCAA, 13 February 2020 - 12:43 PM.

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#28 Ashuckel

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Posted 13 February 2020 - 01:39 PM

Then it'll loose its RT mechanics.

If it gets to that point it'll be dead as restart and not even matter.



Wich """""RT muh-chanics""""?

Gear drops with random options and eventually(hopefully) slightly tougher maps that drops more gear with random options?

Because thats all thats different on RT on a system level, the rest is just Chaos, with less sh*t to do.
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#29 ShoLin

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Posted 13 February 2020 - 03:54 PM

That's all renewal needs, more OP gear.


Edited by ShoLin, 13 February 2020 - 04:38 PM.

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