I've been playing RT since the open beta and so far I am very disappointed with what has been given to the community in terms of content and the reaction to issues by Warp Portal staff and forum dictators. From how I understood it the game was supposed to be classic in style with only transcendent classes and no 3rd jobs. What we got was a renewal system without transcendent classes, modern episodes, extended classes, doram, etc. RT has limited to zero direction with no major content additions planned. To prevent TLDR, I will sum up why the current game needs to be fixed before I continue to spend time on this game.
Content
RT is missing so many game locations and dungeons that it is almost laughable. Content is at bare bones, and nothing has been said to how this is going to be resolved. The only thing that has been said (CM Astra), is that one day we will have 3rd jobs. So far the only thing you can really do in game is grind. The name of the server is Transcendence, yet we have no option to transcend.
EXP Scale
Renewal mechanics cause EXP earned from monsters to be scaled based on the monsters and players level. Since most monsters are scaled so much higher than that of the player, this causes a couple of problems, but most noticeably, if you kill a monster that is much higher level than you are you won't receive anything for it. Best example: You need to be level 80+ (That's 19 level away from max on our server) in order to kill Anolian's to get exp worth while.
Monsters
The current monsters that we have in game on RT are based on the max level of 175 (stats can go past 99 once base level is > 99). The max player level in RT is 99 with the max stat for each attribute being 99. Self explanatory really; can't compete with stuff you should easily be able to kill.
Skills (Cast time)
Due to the expanded level cap in renewal, it easier than ever to invest those once precious attribute points into dex. As a result almost all classes were able to instant cast their skills. What did Gravity do? They modified cast times to have a fixed and variable cast time. The variable cast time can be removed by pumping huge amount of points into dex where as the fixed cast time was designed to be be just that, fixed. This caused the game to be slowed down a little as basically no one had to contend with the variable cast time and only had to worry about fixed. What is happening on RT is that people still have to put points into dex to help mitigate the variable cast time, but still cannot remove it all together as they simply do not have enough stat points to do so. This essentially makes wizards and sages all but useless. Once we finally have WoE this fact with be even more apparent.
Items
What items?
To deal with higher level monsters you need better items, better items that we do not have, and some items that can only be equipped by trans classes are not in the game. The new items that are available in renewal do ever so important features like removing fixed cast times, increasing defense, and increase utility, etc. This issue is exasperated by the lack of content that is in the game.
WoE
No WoE available.
EAC
Chaos was closed for 2 months to implement EAC and RT launched with EAC. This was promised to be fix to the bot problem the game constantly faced. EAC has failed.
I've already spent to much time writing this. It's probably just going to be deleted by VGod anyway.