I know that the socket enchant issue has been brought up, but I haven't seen anything about the quest weapons. Both of these features need to have item options, or they all become extremely nonviable. It makes no sense for it to remove options when you socket enchant. The item already (usually) has a large chance to break anyways. Let the people that get lucky rolled weapons gamble to make it a bit better. Quest weps not coming with item options makes them useless
Quest Weapons + Socket Enchanted Weapons
#1
Posted 27 February 2020 - 10:19 AM
#2
Posted 27 February 2020 - 05:22 PM
Quest weps not coming with item options makes them useless
Agree
#3
Posted 27 February 2020 - 05:28 PM
Options generate on item drop, not when stolen or/and from quest. Supposedly intended.
#4
Posted 27 February 2020 - 07:27 PM
Options generate on item drop, not when stolen or/and from quest. Supposedly intended
Even if both of these are intended, it's bad for the game and needs to be changed. From a balance standpoint I would assume the devs would understand this. Socketing weapons is nonviable and so are wasting time / resources to complete quests for the weapons. Crafted weps being updated to come with options is another step in the right direction to fully round out the whole item option mechanic as well, but you said they are working on that. As you've seen, I'm not the only one that thinks this way. At least let them know how we feel
#5
Posted 28 February 2020 - 03:36 AM
Even if I agree I hardly think this is what the devs should focus on for now , there is long list of priority and this is not even remotely close to the top
#6
Posted 28 February 2020 - 02:24 PM
Even if I agree I hardly think this is what the devs should focus on for now , there is long list of priority and this is not even remotely close to the top
I fully disagree with you on this. These are core mechanics of the game that increase power. That's pretty important when we have woe and fever fields coming next month.
#7
Posted 29 February 2020 - 01:00 PM
I fully disagree with you on this. These are core mechanics of the game that increase power. That's pretty important when we have woe and fever fields coming next month.
Even if they are core mechanics in term of increasing power , there is no problem with WOE since all players are subjected to the same limitations and therefore there is no Unfairness here, and the possibilitie of enchanted slotted weapons for example is not what makes a class that was not viable on woe before be now.
Fever field will bring their own equipments , so no worries there.
#8
Posted 29 February 2020 - 02:20 PM
I fully disagree with you on this. These are core mechanics of the game that increase power. That's pretty important when we have woe and fever fields coming next month.
its just different man. it's not breaking the game. its intended for now because it is NOT an issue. there are some weapons that are stronger with socket enchant and some that are weaker than a well enchanted weapon. Stunner[2] is a good example. It is the best GENERAL weapon for MVP monks. it beats the next best option, sword mace[1] even with a +60 attack first enchant. The sword mace can situationally surpass stunner[2] with a race/element enchant on second vs the mob its hitting, and it still requires an AK card. meaning a player has to make a weapon JUST for one or two specific mvps to surpass the best general option.
are fever fields gears going to come with slots? if they are not slotted then there will be many scenarios where they are straight up not viable. even if they are slotted they just add another high end dimension to the game. people almost never socket enchanted armors anyway besides pantie + undershirt.
the enchant system is fine as is. I'd be ok with gank'd weapons getting an enchant though. So rogue's aren't shafted there, but other than that I think socket enchant granting enchants would discourage farming. which is THE core mechanic in the game. if you make socket enchant give the new enchants then people can just grind raw zeny, buy the npc version and slot. I would prefer that there is a balance between them where socket enchant is relevant, but the game doesn't revolve around grinding raw zeny or making zeny and just socketing stuff.
#9
Posted 29 February 2020 - 09:06 PM
I never suggested for socketing to grant enchants. I'm suggesting socketing to NOT LOSE the enchants on the socketed item. There is literally no reason to socket something that has good rolls on it atm. So the socketing system is isn't gonna be viable for most cases atm. My deal is, if you get a good roll (which is hard to do), then you should have the option to gamble and make it a bit better at a high chance of losing it (per the success chance of socketing already).
Edited by 2238130522084856013, 29 February 2020 - 09:09 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users