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Dopple ganger lv-up


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#1 BioElesis

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Posted 09 January 2011 - 07:51 PM

well this is just about the useless dopple ganger...
i was thinking about making the dopple more usefull...
here is my idea:

1- Absorb dopple ganger to recover the user HP. (Not abaliable while fighting)

2- at lv10 make the dopple ganger hit the user lvl or lvl-up by using it.

3- increase dopple ganger dmg on each extra lvl.

4- summon more than 1 dopple ganger BUT reduce its dmg by 50% for each aditional dopple.

5- Dopple ganger explotion when defeated or sefldestruct... (just like a Bomb) hit 4 metter around...

im sorry about my english.
hope you understand :D
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#2 DrFlashmonie

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Posted 18 February 2011 - 02:47 PM

doppleganger is just usefull against traps...
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#3 AngelicPretty

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Posted 18 February 2011 - 03:56 PM

and spliting agro/pulling
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#4 RakeshTeja

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Posted 03 April 2011 - 11:43 AM

narutos "kage-bunshin-no-jutsu"!!! :(
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#5 h3llm0nk3y

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Posted 05 April 2011 - 05:26 PM

well this is just about the useless dopple ganger...
i was thinking about making the dopple more usefull...
here is my idea:

1- Absorb dopple ganger to recover the user HP. (Not abaliable while fighting)

2- at lv10 make the dopple ganger hit the user lvl or lvl-up by using it.

3- increase dopple ganger dmg on each extra lvl.

4- summon more than 1 dopple ganger BUT reduce its dmg by 50% for each aditional dopple.

5- Dopple ganger explotion when defeated or sefldestruct... (just like a Bomb) hit 4 metter around...

im sorry about my english.
hope you understand :(


you seriously want an OP dopple? ummm, maybe we should increase stun times for brutal scud, ambush and homethrust... >_> just a thought...
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