While LK gain:
1. Knight
1.1 Bowling Bash
- Changes skill mechanism. Skill deal 2 hits damage to enemy in 5x5 cells and knock them back.
- If user equips two-handed sword, number of hit is increased up to 4 hits depends on number of target.
- Reduces delay after skill.
- Adds 1 second cooldown.
1.2 Brandish Spear
- Changes damage type to become long ranged physical damage.
- Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk
- Reduces casting delay.
- Adds 0.5 seconds delay after skill.
- Adds 1 second cooldown.
- Increases SP consumption to 24.
1.3 Two-handed Quicken
- Increases attack speed (reduces delay after attack by 10%).
- Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level).
1.4 Charge Attack
- Removes fixed casting time and variable casting time.
- Adds 0.5 seconds cooldown.
1.1 Clashing Spiral
- Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5).
- Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5).
- Reduces delay after skill from 2 seconds to 1 second (on level 5).
- Damage compensation depends on target's size is increased.
- Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk.
- Deals additional damage depends on user's base level.
1.2 Aura Blade
- Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level).
1.3 Spear Dynamo
- Skill effect still maintains when user's equipment is removed or replaced.
- Reduces bonus Atk. Atk + (5 + (2 x skill level))%.
- Reduces Def reduction penalty. Def - (5 + (2 x skill level))%.
- Increases duration from 45 seconds to 60 seconds on level 5.
Blacksmiths change:
2.1 Crazy Uproar
- Adds 0.5 seconds fixed casting time.
- Adds 1 second variable casting time.
- Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.
- Adds 30 seconds cooldown.
(Ok, decent buff, but only it)
2.1 Adrenaline Rush
- Increases attack speed (reduces delay after attack by 10%). NERF ATACK SPEED
- Also increases Hit per skill level, Hit + (5 + (3 x skill level))
2.2 Power Thrust
- Weapon destruction chance is removed.
- Increases bonus damage on party members. 5% (level 1~2), 10% (level 3~4), 15% (level 5).
WHITESMITH:
2.1 Maximum Power Thrust
- Weapon destruction chance is removed. (LOL...only useful with ice pick)
Now LK will gain 800 damage per hit with aura blade, gain critical, buff on spiral pierce, assassin cross gain several buffs on Sonic Blow and other skills... and Blacksmith/Whitesmith gain close to nothing. Really Sad
Source: https://www.divine-pride.net/forum/index.php?/topic/3453-kro-mass-skills-balance-1st-2nd-and-transcendent-classes-skills/
Edited by alexandrerocha, 02 March 2020 - 09:27 PM.