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[RT] Will the blacksmith be viable in rebalancing?


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#1 alexandrerocha

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Posted 02 March 2020 - 09:24 PM

While LK gain:

 

1. Knight

1.1 Bowling Bash
- Changes skill mechanism. Skill deal 2 hits damage to enemy in 5x5 cells and knock them back.
- If user equips two-handed sword, number of hit is increased up to 4 hits depends on number of target.
- Reduces delay after skill.
- Adds 1 second cooldown.

1.2 Brandish Spear
- Changes damage type to become long ranged physical damage.
- Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk
- Reduces casting delay.
- Adds 0.5 seconds delay after skill.
- Adds 1 second cooldown.
- Increases SP consumption to 24.

1.3 Two-handed Quicken
- Increases attack speed (reduces delay after attack by 10%).
- Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level).

1.4 Charge Attack
- Removes fixed casting time and variable casting time.
- Adds 0.5 seconds cooldown.

 

1.1 Clashing Spiral
- Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5).
- Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5).
- Reduces delay after skill from 2 seconds to 1 second (on level 5).
- Damage compensation depends on target's size is increased.
- Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk.
- Deals additional damage depends on user's base level.

1.2 Aura Blade
- Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level).

1.3 Spear Dynamo
- Skill effect still maintains  when user's equipment is removed or replaced.
- Reduces bonus Atk. Atk + (5 + (2 x skill level))%.
- Reduces Def reduction penalty. Def - (5 + (2 x skill level))%.
- Increases duration from 45 seconds to 60 seconds on level 5.

Blacksmiths change:

 

2.1 Crazy Uproar

- Adds 0.5 seconds fixed casting time.
- Adds 1 second variable casting time.
- Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.
- Adds 30 seconds cooldown.

 

(Ok, decent buff, but only it)

 

2.1 Adrenaline Rush

- Increases attack speed (reduces delay after attack by 10%). NERF ATACK SPEED
- Also increases Hit per skill level, Hit + (5 + (3 x skill level))

 

2.2 Power Thrust
- Weapon destruction chance is removed. 
- Increases bonus damage on party members. 5% (level 1~2),  10% (level 3~4), 15% (level 5).

 

WHITESMITH:

 

2.1 Maximum Power Thrust
- Weapon destruction chance is removed. (LOL...only useful with ice pick)

 

 

Now LK will gain 800 damage per hit with aura blade, gain critical, buff on spiral pierce, assassin cross  gain several buffs on Sonic Blow and other skills... and Blacksmith/Whitesmith gain close to nothing.  Really Sad

Source: https://www.divine-pride.net/forum/index.php?/topic/3453-kro-mass-skills-balance-1st-2nd-and-transcendent-classes-skills/

 
 
 
 
 

 


Edited by alexandrerocha, 02 March 2020 - 09:27 PM.

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#2 NihonHikikomoriK

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Posted 02 March 2020 - 11:45 PM

You need to go FURTHER https://www.divine-p...-skill-balance/

 

3. Blacksmith classes

3.1. Shattering Strike
- Increases duration.
- Reduces SP consumption from 90 to 45 on level 10.
- Adds bonus physical damage for the skill duration.
- When reconnecting (moving to certain maps). The skill effect no longer be removed. And the skill buff can be dispelled.
3.2. Maximum Power-Thrust
- Reduces zeny cost from 5,000 to 3,000 on level 5.
- Increases damage deal from 200% to 300% on level 5.
- The skill effect no longer be removed when user swap equipment. When reconnecting (moving to certain maps). The skill effect no longer be removed.

 

but yea assassin cross and LK just get stronger  :heh:

 

1. Knight classes
1.1. Brandish Spear
- Reduces cooldown from 2 seconds to 1 second.
1.2. Pierce
- Improves number of attack hit depends on target size, small : 2 hits, medium : 3 hits, large : 4 hits.
1.3. Clashing Spiral
- Improves damage depends on target size.
1.4. Spear Dynamo / Aura Blade
- Adds buff icon.
- When reconnecting (moving to certain maps). The skill effect no longer be removed.
1.5. Bowling Bash
- Reduces cooldown from 3 seconds to 1.8 seconds.
- Reduces knock-back distance to 2 cells.
- Increases SP consumption from 22 to 38 on level 10.
- For two-handed sword, increases maximum number of hit from 4 hits to 5 hits.
- For other weapons, increases number of hit from 2 hits to 3 hits.
- Damage is increased depends on user's Str.

 

4. Assassin classes

4.1. Sonic Blow
- Reduces cooldown from 1 second to 0.3 seconds.
- Reduces SP consumption from 34 to 28 on level 10.
4.2. Grimtooth
- Cast range is 9 cells regardless skill level.
- Increases damage from 200%Atk to 300%Atk on level 5.
- Damage is increased depends on user's Agi.
4.3. Meteor Assault
- Damage is increased depends on user's Agi (changed from Str).
4.4. Enchant Deadly Poison
- Increases duration to 180 seconds on level 5.
- When reconnecting (moving to certain maps). The skill effect no longer be removed.

 

4. Assassin classes
4.1. Sonic Acceleration

- Increases hit rate bonus from 50% to 90%.
- Increases bonus damage of Sonic Blow from 10% to 90%.
4.2. Venom Knife
- Increases SP consumption from 15 to 35.
- Increases damage from 100%Atk to 500%Atk.

 

Was whitesmith ever a competitive class? :hmm:  


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#3 alexandrerocha

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Posted 03 March 2020 - 05:24 AM

But this is the second balance...maybe it will come only in 2021. And yes, Whitesmith was very strong in pre renewal era...much better for mvp than LK or Assassin Cross (Whitesmith aways sucks in pvp because dispel, but for MVP is a great class). In renewaw the damage of cart termination down hard because new base damage formula...

You need to go FURTHER https://www.divine-p...-skill-balance/

 

3. Blacksmith classes

3.1. Shattering Strike
- Increases duration.
- Reduces SP consumption from 90 to 45 on level 10.
- Adds bonus physical damage for the skill duration.
- When reconnecting (moving to certain maps). The skill effect no longer be removed. And the skill buff can be dispelled.
3.2. Maximum Power-Thrust
- Reduces zeny cost from 5,000 to 3,000 on level 5.
- Increases damage deal from 200% to 300% on level 5.
- The skill effect no longer be removed when user swap equipment. When reconnecting (moving to certain maps). The skill effect no longer be removed.

 

but yea assassin cross and LK just get stronger  :heh:

 

1. Knight classes
1.1. Brandish Spear
- Reduces cooldown from 2 seconds to 1 second.
1.2. Pierce
- Improves number of attack hit depends on target size, small : 2 hits, medium : 3 hits, large : 4 hits.
1.3. Clashing Spiral
- Improves damage depends on target size.
1.4. Spear Dynamo / Aura Blade
- Adds buff icon.
- When reconnecting (moving to certain maps). The skill effect no longer be removed.
1.5. Bowling Bash
- Reduces cooldown from 3 seconds to 1.8 seconds.
- Reduces knock-back distance to 2 cells.
- Increases SP consumption from 22 to 38 on level 10.
- For two-handed sword, increases maximum number of hit from 4 hits to 5 hits.
- For other weapons, increases number of hit from 2 hits to 3 hits.
- Damage is increased depends on user's Str.

 

4. Assassin classes

4.1. Sonic Blow
- Reduces cooldown from 1 second to 0.3 seconds.
- Reduces SP consumption from 34 to 28 on level 10.
4.2. Grimtooth
- Cast range is 9 cells regardless skill level.
- Increases damage from 200%Atk to 300%Atk on level 5.
- Damage is increased depends on user's Agi.
4.3. Meteor Assault
- Damage is increased depends on user's Agi (changed from Str).
4.4. Enchant Deadly Poison
- Increases duration to 180 seconds on level 5.
- When reconnecting (moving to certain maps). The skill effect no longer be removed.

 

4. Assassin classes
4.1. Sonic Acceleration

- Increases hit rate bonus from 50% to 90%.
- Increases bonus damage of Sonic Blow from 10% to 90%.
4.2. Venom Knife
- Increases SP consumption from 15 to 35.
- Increases damage from 100%Atk to 500%Atk.

 

Was whitesmith ever a competitive class? :hmm:  

 


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