Damage (MATK) = [Base_Damage_MATK + (Banding_Guards × 200) × (JobLv ÷ 25)]%
1500+200x2.4=4080 for 10 secs under banding and banding has no cool down o.o. Even without banding looks superior to physical not hard to get aspd matk and mdef bypass o.o.
Edited by Paperpaper123, 05 April 2020 - 04:14 PM.