Hi guys!
I'm a new player on RT and have some basic questions regarding the game mechanism of RT. I'm quite familiar with the classic and renewal concepts but RT seems to be stepping on both lands (I guess the term is revvo-classic)?
So my understanding on the key differences between classic and renewal are the available classes, systems (stats, skills, atk, etc), and items.
I tried to understand and find out what are the classical and renewal elements that being poured into RT and here's what I found:
1. Renewal mechanism applied in RT
A. Status
B. Skills
C. Cast time (no instant cast with 150 dex)
D. ATK (ie: double strafe does more damage with a 2-hydra gakkung than a 2-hydra-2-skelworker composite bow)
E. Party system (the more members the more exp bonus)
F. Exp gained
2. Classic mechanism applied in RT
A. Monster spawn (I realized high orcs still spawn from west of orc village while in renewal they only spawn in ET & clock tower B2)
3. What I'm not sure
A. ASPD (max 190 or max 193)?
B. Classes (will RT go all the way to GX, RK, Ranger, etc)?
C. EXP penalty (gain less exp when fighting monsters that are too far in level difference with you)?
D. Items and item drops (following renewal or classic - ie: mavka drops card and cecil damon drops giant crossbow)?
4. I have totally no idea about
A. Weapons with built-in enchants - how to get this?
B. Not all weapons have built-in enchants (searched hunter bow on vendings and very few popped up and none had enchants) - why?
C. Tried looking for orc archer bow, steel arrow, hunter bow, and hunting arrow because I thought under the renewal ATK mechanism, orc archer bow with steel arrow and hunter bow with hunting arrow give more damage than gakkung but I can't find OAB, steel arrow, or hunting arrow on vending.
I'd be grateful if you guys can help me correct / answer my list above or if there's any links available by the RT developer to answer my above questions, thanks a lot!