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Compiling Test data Sakray


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#76 Jeneeus

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Posted 17 April 2020 - 04:01 AM

Looking back at all offensive Transcendent skills posted by OP, it seems ONLY Focused Arrow Strike that doesn't apply the "base level scaling", in (again) which is supposed to have. I also double checked both Gloria Domini and Rapid Smiting if they're really scaled by base level as per the OP and they really are. Also Meteor Assault. Not yet tested Arrow Vulcan and the HW skills myself but it seems they are also.


Edited by Jeneeus, 17 April 2020 - 04:12 AM.

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#77 bearl

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Posted 17 April 2020 - 04:10 AM

Thanks a lot Sigma.

 

 

 

Two-handed quicken is still giving +30% aspd, adds HIT and CRIT bonuses.
adds the effect "reduces delay after attack by 10%".
Credit to Sigma & Ashuckel

 

 

Spear quicken is still giving +30% aspd, FLEE and CRIT bonuses.

adds the effect "reduces delay after attack by 10%".

Credit to Sigma & Ashuckel

 

 

Adrenaline Rush is still giving +30% aspd.
adds the effect "reduces delay after attack by 10%".
Credit to Sigma & Ashuckel


thank you


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#78 Ashuckel

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Posted 17 April 2020 - 04:23 AM

Looking back at all offensive Transcendent skills posted by OP, it seems ONLY Focused Arrow Strike that doesn't apply the "base level scaling", in (again) which is supposed to have. I also double checked both Gloria Domini and Rapid Smiting if they're really scaled by base level as per the OP and they really are. Also Meteor Assault. Not yet tested Arrow Vulcan and the HW skills myself but it seems they are also.

I didn't explicitly said "the skill is scaling with level correctly", but the "it's doing the correct damage" or the posting of the skill formula of it with the lvl modifier implies that. Paladin/performers are working fine.


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#79 Jeneeus

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Posted 17 April 2020 - 04:39 AM

I hope all bugged and/or incorrect skills (marked as purple by bearl in his post) will be fixed during the (probably very long) maintenance.
 

I didn't explicitly said "the skill is scaling with level correctly", but the "it's doing the correct damage" or the posting of the skill formula of it with the lvl modifier implies that. Paladin/performers are working fine.

 
Oh... It seems I misunderstood the sentences there from your post. Sorry for misunderstanding. 


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#80 awesomegeek

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Posted 17 April 2020 - 05:36 AM

so Meteor Assault doing these damages now:

900k
2M with applicable OCP Dress
5M with Dress and Element Bonus
10M+ with above and Dark Claw.
 


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#81 Ashuckel

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Posted 17 April 2020 - 06:02 AM

(other stuff not mentioned are working as intended/didn't changed)

Mage line:

- Fire Bolt/Cold Bolt/Lightning

Fixed Cast: 0,2+(SkillLvl*0,1)s
Variable Cast: 0,2+(SkillLvl*0,3)s
Cast Delay: 1,4s

- Thunderstorm

 

Fixed Cast: 1,5s at all levels
Variable Cast: 2,5+(SkillLvl*0,2)s


- Lord of Vermilion

Fixed Cast: 1,5s at all levels
Variable Cast: 6,5-(SkillLvl*0,2)s

- Storm Gust

Fixed Cast: 1,5s at all levels
Variable Cast: 4,3+(SkillLvl*0,2)s

- Meteor Storm

Fixed Cast: 1,5s at all levels
Variable Cast: 6,3s at all levels
Cooldown: 2+(SkillLvl*0,5)s

- Jupitel Thunder

Fixed Cast: 0,5s
Variable Cast: 1,8+(SkillLvl*0,2)s

- Earth Spike: 

Fixed Cast: 0,2+(SkillLvl*0,2)s
Variable Cast: 0,9+(SkillLvl*0,2)s

- Heaven's Drive

 

Fixed Cast: 0,8s
Variable Cast: 0,9+(SkillLvl*0,2)s


- Napalm Vulcan and Gravi field working as intended

- Endows adding (SkillLvl*1)% Elemental magic damage (same as Elvira card,etc.)

- Volcano: ATK/MATK boost = 5+(SkillLvl*5). Their interaction with monsters elemental table hasn't changed.

 


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#82 ZanRen

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Posted 17 April 2020 - 06:46 AM

meteor assault is stupid powerful. i wonder if they are gonna nerf it or keep it.

 

even SC's can be MA build right now with this dmg.

 

i dunno what came to me, i thought the bowling bash extra attacks were for two handed weapons. turns out its only for two handed swords.

 

SC bows with bowling bash gets no extra dmg -_-


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#83 ARTEMI5

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Posted 17 April 2020 - 07:01 AM

When I tested brandish spear on RT sakray it does 3 hits. Does each hit trigger status? How about multihit Bowling Bash on multiple targets? 


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#84 awesomegeek

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Posted 17 April 2020 - 07:19 AM

meteor assault is stupid powerful. i wonder if they are gonna nerf it or keep it.

 

even SC's can be MA build right now with this dmg.

 

i dunno what came to me, i thought the bowling bash extra attacks were for two handed weapons. turns out its only for two handed swords.

 

SC bows with bowling bash gets no extra dmg -_-

 

kRO adjustment to MA makes sense.
combining that to iRO mechanics, which has jRO gears, is making it look broken.

 

3 probable scnearios:
 

adjust kRO's formula to like 1 sec cooldown.

adjust Enforcer Shoe. (i'd go for this. SinX need the MA buff)

keep them as they are.


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#85 YongkySH

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Posted 17 April 2020 - 07:23 AM

seriously, are we doing this adjustment again?

 

lol


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#86 3505170703074552307

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Posted 17 April 2020 - 07:27 AM

secretly remove enforcer shoes from server, watch everyone go nuts...


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#87 ChakriGuard

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Posted 17 April 2020 - 07:35 AM

Complaining PvM is too easy while enjoying power creeps.
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#88 Jeneeus

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Posted 17 April 2020 - 07:43 AM

kRO adjustment to MA makes sense.
combining that to iRO mechanics, which has jRO gears, is making it look broken.

3 probable scnearios:

adjust kRO's formula to like 1 sec cooldown.
adjust Enforcer Shoe. (i'd go for this. SinX need the MA buff)
keep them as they are.


I also prefer adjusting Enforcer too. I think the 1% per base level damage increase from the item for +5 and +7 should be removed. They can still deal over 1m damage if it's removed, anyways. Even without dresses.
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#89 Zayaan

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Posted 17 April 2020 - 08:11 AM

Muscle Fool is still giving 1000 Def instead of 200 Vit


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#90 aTID2

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Posted 17 April 2020 - 08:18 AM

HGYYDKO.gif


I'm now having fun with this weird build

 

(90% DR,190 ASPD)


Edited by aTID2, 17 April 2020 - 08:23 AM.

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#91 mildcontempt

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Posted 17 April 2020 - 08:23 AM

Hey, the community asked for jRO items, and the great and terrible masters obliged.

 

This is the bed we made. 


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#92 bearl

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Posted 17 April 2020 - 08:30 AM

HGYYDKO.gif


I'm now having fun with this weird build

 

(90% DR,190 ASPD)

looks fun. but it's so costly

the balance between DR and damage output 


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#93 awesomegeek

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Posted 17 April 2020 - 08:41 AM

I'm now having fun with this weird build

 

(90% DR,190 ASPD)

 

Clashing Spiral looks appropriate on Hard Amdarais if you're non Dragon Breath type.


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#94 aTID2

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Posted 17 April 2020 - 08:42 AM

Costly , are you talking about DR on Runeknight  :heh:  (and aspd too)

 

fafnir+temp ring+new wave+dfw+pdm = already 80%


Edited by aTID2, 17 April 2020 - 08:44 AM.

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#95 mildcontempt

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Posted 17 April 2020 - 08:44 AM

Peuz set + storm stone is a _cheaper_ way to do it, but not optimal ofc. 

 

EDIT: Gelerdria is too light tho, would need a diff weapon probably. Gigant blade is noice for cheapo alternative. 


Edited by mildcontempt, 17 April 2020 - 08:45 AM.

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#96 Leonchascon

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Posted 17 April 2020 - 09:37 AM

HGYYDKO.gif


I'm now having fun with this weird build

 

(90% DR,190 ASPD)

I love how for a couple frames the headgear disappears

 

On the MA topic Im not a 100% familiar with all the Laws that apply to Warpportal but on EU they wouldnt be able to nerf the shoes without facing legal repercussion AFAIK, because people paid money for the item with this effect so nerfing the item could make them face eventual lawsuits (again thats what would happen in europe -see world of tanks premium shop tanks as example- https://europa.eu/yo...ns/index_en.htm, also im not sure if it would apply since you buy a lootbox instead of the item directly, maybe some sort of loophole here)

And people already do millions in damage with certain builds + jro items like JDR + Dog Tag or Lindy + Dog Tag or some valk knife/mace builds with bio cards.

If anything maybe the item should get the dress treatment and get its effect disabled for those who still play WoE because at the end of the day you are already killing the mobs in 1 hit with MA  -cept for bio5- and the only place it would be really unfair would be in pvp scenarios.

 

At the end of the day this game is to have fun and it wouldnt really hurt anyone and renewal has never been balanced this is just my personal opinion so take it with a grain of salt  :ic:  :ic:  :ic:   

 

PS: Was YSF Seyren part of the patch? I dont really want to do the quest chain to test it, Im still waiting of the NOGH fix so i can test it


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#97 awesomegeek

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Posted 17 April 2020 - 09:52 AM

talk about double standards. when quicken skills gets mistranslated, some of the people here beg to nerf it.
when it's their skill that gets exposed, every possible way to defend it is used.
 


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#98 aTID2

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Posted 17 April 2020 - 10:02 AM

just put more ocp that buff other skills.

 

you can't just go MA ifrit when solo MVP anyway.

 

also MA isn't hit that hard in real situation (perfect elemental ,perfect dress , time for dark claw) 

 

with 0.5 sec cooldown vs spamming like MVP hunt in NCT


Edited by aTID2, 17 April 2020 - 10:04 AM.

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#99 Leonchascon

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Posted 17 April 2020 - 10:17 AM

talk about double standards. when quicken skills gets mistranslated, some of the people here beg to nerf it.
when it's their skill that gets exposed, every possible way to defend it is used.
 

 

I use quicken skills, also im leveling a battle priest for fun with adrenaline rush, and skills werent mistranslated, Sigma translations, even if he says otherwise, are near perfect, we are testing skills and if X skill should be 10% instead of 30 + 10 then the skill is not working as intended  but it turned out that due to our game/iRO mechanics quicken skills as they currently are on sakray ARE WORKING AS INTENDED  then there is nothing to complain about and from the extra data Sigma gathered it seems that it was always intended to be a buff with how it interacts now with other aspd multipliers even if on paper looked like a nerf.

 

I think most people in this topic including me, idk about you, just want to test the skills changes and see if they are  working as intended, i havent see you around in sakray server~ 

 

Also just a FYI I barely play my GLTs now days the only one that is still fun to me is the CI just because i enjoy trying to dance with my high ping too bad you are not gonna be able to dance in 10 years when we get the GLT balance patch


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#100 Ashuckel

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Posted 17 April 2020 - 12:26 PM

Unless the issue is that now you don't have to make such an extreme investment for aspd and delay reductions to reach the maximum dps potential of the skill, the MA changes provide a +100~120% DPS increase over the live server version of it for the majority of cases. The floor of the skill potential has been raised much more than it's ceiling.

 

The only extreme case will be of using double Megingjards in wich the skill goes up by 200~220% DPS. This is skill damage formula alone, while Megs are of course very powerfull, by the day gear avaiable becomes stronger and can make the use of it questionable.

The maximum absolute damage per hit you can do with it does look kinda silly, the actual DPS potential increase is not as high as it may seem.

 

 

Meanwhile, because the skill has a cooldown attatched to it, instead of a delay value that could be brought down to zero, it is less important to achieve instant cast than before. And factoring those extra 0,25s fixed cast from not using a bio5 hat with Magic Essence lv3 brings down the DPS discrepancy a whole lot.(48% and 114% for the examples given above respectively)


Maybe it's just a bit ahead of time andt people aren't used to seeing this damage on the regular, but that's where the game is headed in the future, and other skills will surpass it again.


Edited by Ashuckel, 17 April 2020 - 12:43 PM.

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