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Patch Notes 4/16/2020 [Complete]


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#1 Dragonlark

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Posted 16 April 2020 - 04:50 PM

DS-Evolved-image.png

 

 

Maintenance Notes
Patch Version 0.8.29, Client Version: 10.4.0.0

 

Server Maintenance
2020-04-16, 13:00 Server Time

 

PatchNotes_GenUpdatesandEvents_vs2.png

DragonSaga Evolved Update

This update contains important changes to the game and the game mechanics. The goal of the update is to balance the game, close a gap between op and non-op classes, give the possibility of more diversity  and make the game more enjoyable.

 

Stat Changes
The stats Aim Rate, Evade Rate, Block Rate and Block Damage have been removed.

 

 

The following 9 new stats have been introduced:

 

 

Critical Damage Reduction Amount and Chance
With Critical Damage Reduction the player has the possibility to counter an enemy's critical attack. When the effect is applied only the critical damage of the attacker is reduced by the Critical Damage Reduction Amount of the target. The base damage of the attack stays untouched. How often the effect appears is based on the Critical Damage Reduction Chance.

 

Example:
An attacker attacks with 5000 Damage and deals a critical hit with 300% Critical Damage, which means 15000 Damage in total, the target has built a Critical Damage Reduction Amount of 25%. The portion the critical damage has on the total Damage is reduced by 25%. In this example the 10000 Critical Damage dealt is reduced by 25%, which means that the total damage the attacker will deal after the reduction is 12500 (5000 Base Damage + 7500 Critical Damage).

 

Final Damage Reduction Amount and Chance
With Final Damage Reduction the player has the possibility to reduce the attackers final damage when hit. This includes the Element Damage the attacker deals. The Final Damage is reduced by the built Final Damage Reduction Amount. How often it happens is based on the Final Reduction Chance.

Important! A Final Damage Reduction can only appear if the attack was not critical.

The Damage of the attacker will always be 1 damage even if the amount is built to 100%.

 

Critical Defense Break Chance and Amount
With Critical Defense Break the player is able to break the enemy's defense when attacking. It can only appear if the hit was a critical hit. Every critical hit has a chance of the built Critical Defense Break Chance to become a critical defense break hit. The defense amount of the target is broken by the built amount of Critical Defense Break Amount.

 

X-Attack Damage Reduction
This stat is only useful for PvP since attacks of monsters are never considered as X-Attack. The X-Attack reduces the damage an enemy player deals when using a skill which is considered as X-Attack. The damage is reduced by the amount of the built X-Attack Damage Reduction but it does not affect the Element Damage the attacker deals.

 

Following skills are considered as X-Attack:

 

Destroyer Class Path
Main X-Combo (new and old)
Random Shot
Two Action Shot
Shootdown

Sentinel Class Path
Main X-Combo (new and old)

Ninja Class Path
Main X-Combo (new and old)
Ninja-Form X-Combo

Gambit Class Path
Main X-Combo (new and old)

Dragoon Class Path
Main X-Combo (new and old)

Overlord Class Path
Main X-Combo (new and old)

Twin
Main X-Combo (new and old)

Summoner
Main X-Combo (new and old)

Sorcerer Class Path
Main X-Combo (new and old)

Invoker Class Path
Main X-Combo (new and old)
Diffusion Cannon
Double Shot
Chain Lightning

 

Cooldown Time Reduction
When building this stat the cooldown time of several (but not all) skills can be reduced. Skills now have a fixed and a variable cooldown. The variable cooldown can be reduced by the stat or the cooldown reduction skill (Time Reverse Aura). The fixed portion of the cooldown time cannot be lowered.
100% Cooldown Time Reduction means that the whole variable cooldown can be reduced to zero. If the cooldown time reduction is built to 50% only the half of the variable cooldown is reduced.

 

Cast Time Reduction
Works the same as the cooldown reduction but for Cast Time.

 

Caps
The new stats are capped at the following amounts:
Critical Damage Reduction Amount 75%
Critical Damage Reduction Chance 25%
Final Damage Reduction Amount 100%
Final Damage Reduction Chance 15%
Critical Defense Break Amount 80%
Critical Defense Break Chance 15%
X-Attack Damage Reduction 60%
Cooldown Reduction 100%
Cast Time Reduction 100%


Details for the new stats can bee seen in the character overview:

DS-Evolved-Patch-Notes-image-2.png
 

All stats can be soulcrafted but not all types of items can get all stats. In the list below you can find which stat can be crafted on what item.

 

DS-patch-Notes-Table.png

 

Soulcrafting Ranges:
Crit. Dmg. Reduction Amount: 1.2%, 1.5%, 2.0%, 3.0%, 6.0%
Crit. Dmg. Reduction Chance: 0.5%, 0.7%, 0.9%, 1.2%, 2.5%
Final Dmg. Reduction Amount: 1.5%, 2.0%, 3.0%, 4.0%, 8.0%
Final Dmg. Reduction Chance: 0.3%, 0.4%, 0.5%, 0.8%, 1.5%
Crit. Def Break Amount: 1.5%, 2.0%, 3.0%, 4.0%, 8.0%
Crit. Def Break Chance: 0.3%, 0.4%, 0.5%, 0.8%, 1.5%
X-Attack Reduction: 1.5%, 2.0%, 3.0%, 4.0%, 7.0%
Cooldown Time Reduction: 3.0%, 4.0%, 6.0%, 9.0%, 17.0%
Cast Time Reduction: 3.0%, 4.0%, 6.0%, 9.0%, 17.0%


Free Randomizing of Aim, Evade and Block Stats
At the Vending Machine you can get an [Evolution] Soul Craft Randomizer for 1 Silver Coin which only randomizes the now useless stats. You only need one to randomize all useless stats at once.

 

 

 

Equipment Penalty
If equipment lower with a difference of 15+ levels to the player level is equipped a penalty for that is given. The status of a specific gear part can be seen at that indicator:

 

 

DS-Evolved-Patch-Notes-Equipment-Penalty

 

The colors are defined as follows:
Yellow – the gear level is 15+ below the player level but still has less or equal 50% of penalty.
Orange – the gear has a penalty higher than 50% (that starts to happen at around 21 levels below the character level).
Purple – the gear has a penalty of 100% (that happens usually at around 30 levels below the character level) or the item is not equipped.

 

Weapon Penalty
The penalty on a weapon is the flat penalty on the final damage. At 100% Penalty the weapon still deals 1 damage.

 

Gear Penalty
The gear penalty is calculated from the average penalties of the following gear parts: Helmet, Top, Bottom, Shoes and Gloves. Shoulders can reduce the penalty if their level is in the range of 0 to 14 levels below the player but never can increase the penalty – even not if they are not equipped or 30 levels below. The shoulder status is not shown in the indicator. The back item is not taken into account.

 

IM items are not taken into account for the penalty calculation.
Your current penalty can be seen when hovering over the penalty indicator with the mouse pointer. The tooltip shows detailed information on the current penalty:

 

DS-Evolved-Patch-Notes-image-3.png

 

 

Note: You can turn off the penalty indicator in the option at the misc tab:

 

DS-Evolved-hide-penalty-indicator.png

 

Changes to Monsters

 

 

General Changes
- the Monster HP of all Monsters has been increased except for the Destiny Dungeon bosses
- the Monster Damage has been increased except for the Destiny Dungeon bosses

Monsters have Stats!
The monsters can have the same new stats which have been added for the player excluding the time reductions.

 

 

Normal Monsters have a varying X-Atk Reduction, Critical Damage of 300% with a chance of 25%, Critical Damage Reduction of 30% with a chance of 30%, Final Damage Reduction of 30% with a chance of 15% and no Critical Def Break.

 

Upgraded Monsters have a varying X-Atk Reduction, Critical Damage of 250% with a chance of 33%, Critical Damage Reduction of 40% with a chance of 30%, Final Damage Reduction of 50% with a chance of 20% and no Critical Def Break.

 

Elite Monsters (Minibosses, Mission Map Bosses) and Boss Monsters have varying stats which can be seen at the new indicators below their health bar:

 

DS-Evolved-Patch-Notes-monster-stats.png

 

CD = Critical Damage
CDB = Critical Defense Break
CDR = Critical Damage Reduction
FDR = Final Damage Reduction
XDR = X-Attack Reduction

 

C = Chance, A = Amount, R = Ranged, M = Melee

 

Monsters with yellow HP Bars
Monsters having yellow HP bars cannot be damaged by attacks considered X-Attack. They spawn randomly and cannot be predicted.

 

DS-Evolved-Patch-Notes-image-bar-change.
 

 

Free Skill Reset Scrolls
You can get 3 free Skill Reset Scrolls by doing the Quest at NPC Gato at Port of the Winds.
This offer expires on April 23 13:00 Server Time.

Evolution Event
Monsters inside Expert Modes, Dungeons and Mission Maps starting with Mirinae Sanctuary are dropping Double Helix. You can collect them and trade them at the Vending Machine for a part of the [Event] Evolution Set oder the Evolution Accessory Set.
The event runs until April 30 13:00 Server Time.

 

Enchant and Soulcraft Event
Until April 23, 13:00 Server Time Enchant and Soulcraft success chances are doubled.

 

Evolution Sale
Several items are on sale until April 23 13:00 Server Time. Grab them while you can the amount is limited!

Price List:

Insurance Scroll (10)                45 IM      (max. 30 per Account)

Advanced Insurance Scroll (10)       60 IM      (max. 30 per Account)

Reinf. Insurance Scroll (10)         55 IM      (max. 30 per Account)

Adv. Reinf. Insurance Scroll (10)    70 IM      (max. 30 per Account)

Soul Craft Randomizer (10)          170 IM      (max. 30 per Account)

Adv. Soul Craft Randomizer (10)     220 IM      (max. 30 per Account)

Soul Craft Extractor (10)           220 IM      (max. 10 per Account)

Card Insurance Scroll (5)           110 IM      (max. 20 per Account)

Prime Pixel Insurance Scroll (5)    100 IM      (max. 10 per Account)

Premium Shop License (10)           170 IM      (max.  5 per Account)

Socket Card Extractor (10)          480 IM      (max.  5 per Account)

Ring Coin (10)                      210 IM      (max. 15 per Account)

Pet Option Randomizer               220 IM      (max. 10 per Account)

Adv. Pet Option Randomizer          300 IM      (max. 10 per Account)

W-Coin                              600 IM      (max. 30 per Account)
Costume Inventory Expansion         250 IM      (max.  6 per Account)
Equip Inventory Expansion           80 IM      (max. 30 per Account)

Consumable Inventory Expansion      80 IM      (max. 30 per Account)

Misc Inventory Expansion            80 IM      (max. 30 per Account)

IM Inventory Expansion              60 IM      (max. 30 per Account)

 

PatchNotes_bigwheel_vs21.png 

Evolution Set added

PatchNotes_mixboard_vs2.png 

[Special] Evolution Set [Special Tab]

 

[Best] Evolution Set [Artifact Tab]


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#2 Dragonlark

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Posted 16 April 2020 - 04:59 PM

The server maintenance is now complete, and the server is back up at this time!


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#3 zirothos

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Posted 16 April 2020 - 05:19 PM

This is the last time i will ever log in there.

 

So you did a dam well job with this patch. i dint think the server could be even worst then is is now. 

 

and i tough this would save the game a bit but nop it's the total opposite i'm out of this -_-. Cya when this server will close finally this time.


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#4 KurisuKunDesu

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Posted 16 April 2020 - 10:55 PM

Returning player here.... should have not returned..

I was willing to try the new stat system. but then you added the God forsaken Gear Penalty.

I could give further detailed comments, but won't bother anymore.

"This game feels like trying to fix an already broken relationship"


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#5 clusternia

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Posted 17 April 2020 - 02:24 AM

Just return to this game after several years not playing

creating a new ID a few weeks ago to start fresh and look what I get after this update
 

mission dungeon which I can solo alone now become a hard chore to do because

1. my damage reduce even further after this upgrade and the increased monster HP make it tougher to kill
2. the increase in monster damage cause the boss monster which usually need to hit me 5-6 time to kill me now can kill me in one hit
 

what do you guys want with this update? Make it solo unfriendly to force people to party?

will see several days ahead and if there's no change then I'm out from this game


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#6 gokki

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Posted 17 April 2020 - 07:07 AM

I'm new to the game and I was having fun untill the update. It's hard to solo dugeon anymore why do u want to make it so hard ? It only drives away players who are new and have no friends to play with (like me). Pls consider easing it a little bit.


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#7 Trafffy

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Posted 26 April 2020 - 06:25 AM

What's wrong w/ this update? Аbsolutely everything. 
R.I.P 2009-2002


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#8 6407160225232401497

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Posted 30 April 2020 - 07:21 PM

I'm a returned player too.But I think i will quit again.
The new stats system is good,it's very good attempt to try to balance the stats system.
But…
What's wrong with the marksman's sniping? 60s cooldown?For only 3times hit?
Oh,should that even be considered a class? I feel like I'm weeker than a mob let along the boss. And the essence of the class style,the playing method totally lost, no fun at all, no more tasty excited feeling when the dmg numbers pop out.I only enjoy this game for playing marksman, the class is the main reason for me to play, to love.
Why can't you just buff the other class, why nerf the dps class so damn much? If we think the x-attack class is too OP? And the marksman is still not that op while i played pve to compare to the ninja class.There's no THAT much difference while farming a elemental dungeon.
I'm a pve player . I can't even finish a lv85 elemental dungeon in 20mins while I used to farm it for 3mins each round.
If you don't want player to play pve or solo farming, then there will be no one playing. Yes we do want some experience of team playing pve, but we should be able to choose solo farming because there's no that many players who can gather in a party and enjoy boring farming repeating again and again.If we can't bully the mobs and boss of the normal map, then what's the meaning of the top-gear.The accumulating process of ingredients was already hard enough.Then you make it even more suffering. The original fun gets removed, then there will be no love and no loyalty of the old players for this game.
And let alone the pvp, it's already hard for marksman to beat other class since marksman has the least controling skills,and now the only core skill is useless.
There's no fun and no love for the game when you nerf the class that much, because the class is so important for the game, it ruins the whole experience. It's not making "balance" ,it's driving the players banana and not willing to return again.
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#9 6407160225232401497

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Posted 30 April 2020 - 07:32 PM

If you want pve playing to be more attracting more exciting when players gathering in a party. Then change the dungeon system , to add more rewards and a little more challenge like mobs or boss's extra conditions to overcome, when a 4/4 team enter a same dungeon. So we can choose to solo or to team up , and the rewards and fun are the same. You can even gain more fun in a party when pve beacuse teamwork is the essence of the pve already .Even the weaker class in pve can enjoy this when in a team.
If you want players to team up, and you nerf the class , you are not making it balanced , you are making it more suffering.
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