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#326 dcdsdss

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Posted 10 June 2020 - 08:39 PM

( AK + Mobscarf + Jring ) * ( WK )

( Atk % ) * (Size % )

oh i see ths
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#327 WhyUs

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Posted 15 June 2020 - 06:02 PM

So jdr is better weapon overall?
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#328 Nirvanna21

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Posted 15 June 2020 - 06:34 PM

No.


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#329 saurabh91

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Posted 15 June 2020 - 08:11 PM

Hello all,

 

How to deal with long ranged attacks and also monsters with shield reflect for MA build?

 

And also is EDP necessary for MA build?

 

Thanks


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#330 hammie

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Posted 15 June 2020 - 08:20 PM

CRS still exists.
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#331 Ashuckel

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Posted 15 June 2020 - 08:33 PM

how about.... using ranged attacks on them? 

making a gx focused on MA doesn't delete every other key on your skillbar other than Meteor Assault, although some people probably think it does.


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#332 saurabh91

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Posted 15 June 2020 - 08:38 PM

how about.... using ranged attacks on them? 

making a gx focused on MA doesn't delete every other key on your skillbar other than Meteor Assault, although some people probably think it does.

yes i use CRS but facing problem when there is too many monsters 


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#333 hammie

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Posted 16 June 2020 - 06:33 AM

backslide and take it slow? cloak? is this in ET or somewhere else?


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#334 saurabh91

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Posted 17 June 2020 - 11:45 AM

backslide and take it slow? cloak? is this in ET or somewhere else?


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#335 saurabh91

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Posted 17 June 2020 - 11:47 AM

Yes in ET..
And for shield reflect monsters? Rolling cutter?
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#336 bearl

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Posted 17 June 2020 - 12:27 PM

CRS for reflects

RC for "facing problem when there is too many monsters "


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#337 ClubAscension

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Posted 17 June 2020 - 02:06 PM

I'm having difficulty finding information on this issue.  I still see a cast bar when I cast M.A. with Magic Essence 3.     

 

Isn't Magic Essence 3 supposed to make M.A. instant cast?  or do I need something else to get it to instant cast?    

 

 


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#338 dcdsdss

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Posted 17 June 2020 - 04:18 PM

I'm having difficulty finding information on this issue. I still see a cast bar when I cast M.A. with Magic Essence 3.

Isn't Magic Essence 3 supposed to make M.A. instant cast? or do I need something else to get it to instant cast?

I had this problem also, but after relogin or unrequited my gear then fixed somehow
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#339 dcdsdss

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Posted 17 June 2020 - 04:20 PM

I also have troubles before when using MA GX to ET facing reflect shield mobs, the only way to do it is slowing lure and CRS one by one, yes making me don’t want to do ET on GX maybe there are other ways I don’t know?
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#340 dcdsdss

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Posted 17 June 2020 - 04:23 PM

also, would like to know also how to kill Valk Mvp and Iflit MVP in ET smoothly? I consumed many token usually more then 15 T_T, need guide pls!!!!
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#341 blackCROSSCY

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Posted 17 June 2020 - 08:07 PM

http://db.irowiki.or...ter-skill/1832/

 

http://db.irowiki.or...ter-skill/1751/

 

Make sure to look at minion skills too for ifrit. It's fun to learn how to deal with them yourself first. Don't look for answers and spoil the fun huhu. 


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#342 saurabh91

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Posted 19 June 2020 - 08:42 AM

Dont know why but a GM (Rune Knight) is KS'ing  everyone at NCT.

Do they do this often?

 

(srry posting this here)


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#343 Arsu

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Posted 19 June 2020 - 08:57 PM

Hello,

I went with route 1. Have 2 things I was hoping to get some assistance with.

NOGH- amadaris owned super easily. Is there any way to kill this boss alone? Or do you always need a big party? If so how can I kill this guy? His shield reflect is horrible. What gears do I need?

Bio5- how can I solo here? Any particular recommendations in gears?

Thanks
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#344 Zayaan

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Posted 05 July 2020 - 12:53 PM

For those of you that use converters at Bio5

#IfWinActive ahk_class Ragnarok
SetControlDelay, -1

;##########
;# Config #
;##########

keyMA = a
keyWind = b
keyWater = c
keyEarth = d
keyShadow = e

;###########

global convertWind = true
global convertWater = true
global convertEarth = true
global convertShadow = true

Hotkey, %keyWind%, Wind
Hotkey, %keyWater%, Water
Hotkey, %keyEarth%, Earth
Hotkey, %keyShadow%, Shadow

Wind:
	if (convertWind)
	{
		ControlSend , , %keyWind%%keyMA%, , , ,
		global convertWind = false
		global convertWater = true
		global convertEarth = true
		global convertShadow = true
	}
	else
		ControlSend , , %keyMA%, , , ,
exit

Water:
	if (convertWater)
	{
		ControlSend , , %keyWater%%keyMA%, , , ,
		global convertWind = true
		global convertWater = false
		global convertEarth = true
		global convertShadow = true
	}
	else
		ControlSend , , %keyMA%, , , ,
exit

Earth:
	if (convertEarth)
	{
		ControlSend , , %keyEarth%%keyMA%, , , ,
		global convertWind = true
		global convertWater = true
		global convertEarth = false
		global convertShadow = true
	}
	else
		ControlSend , , %keyMA%, , , ,
exit

Shadow:
	if (convertShadow)
	{
		ControlSend , , %keyShadow%%keyMA%, , , ,
		global convertWind = true
		global convertWater = true
		global convertEarth = true
		global convertShadow = false
	}
	else
		ControlSend , , %keyMA%, , , ,
exit

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#345 ancap

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Posted 06 July 2020 - 06:56 AM

Introduction
 

This is a guide to end game MVP hunting using Meteor Assault. This build does not require MVP cards or God Items, but I will mention them where they can be useful.

 

 

 

Stats (Base 175)
 

Route #1 - Imperial Feather, Royal Guard Necklace and Phreeoni Wings.
Str: 120
Agi: 120
Vit: 94
Int: 1
Dex: 3
Luk: 96

 

Route #2 - Seraphim Coronet, Love Piece and Perverse Demon Mask.
Str: 120
Agi: 1
Vit: 94
Int: 120
Dex: 96
Luk: 3

 

Skill Tree
 

Meteor Assault Skill Tree

Equipment

 

Spoiler

 

Combat Results

 

Spoiler

i was reading the egg shells part, what are the other hats like this?


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#346 YongkySH

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Posted 08 July 2020 - 01:03 AM

 

For those of you that use converters at Bio5

#IfWinActive ahk_class Ragnarok
SetControlDelay, -1

;##########
;# Config #
;##########

keyMA = a
keyWind = b
keyWater = c
keyEarth = d
keyShadow = e

;###########

global convertWind = true
global convertWater = true
global convertEarth = true
global convertShadow = true

Hotkey, %keyWind%, Wind
Hotkey, %keyWater%, Water
Hotkey, %keyEarth%, Earth
Hotkey, %keyShadow%, Shadow

Wind:
	if (convertWind)
	{
		ControlSend , , %keyWind%%keyMA%, , , ,
		global convertWind = false
		global convertWater = true
		global convertEarth = true
		global convertShadow = true
	}
	else
		ControlSend , , %keyMA%, , , ,
exit

Water:
	if (convertWater)
	{
		ControlSend , , %keyWater%%keyMA%, , , ,
		global convertWind = true
		global convertWater = false
		global convertEarth = true
		global convertShadow = true
	}
	else
		ControlSend , , %keyMA%, , , ,
exit

Earth:
	if (convertEarth)
	{
		ControlSend , , %keyEarth%%keyMA%, , , ,
		global convertWind = true
		global convertWater = true
		global convertEarth = false
		global convertShadow = true
	}
	else
		ControlSend , , %keyMA%, , , ,
exit

Shadow:
	if (convertShadow)
	{
		ControlSend , , %keyShadow%%keyMA%, , , ,
		global convertWind = true
		global convertWater = true
		global convertEarth = true
		global convertShadow = false
	}
	else
		ControlSend , , %keyMA%, , , ,
exit

 

im sorry how does this work? dont get it, why ctrl send 2 keys at once?

 


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#347 Zayaan

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Posted 08 July 2020 - 01:26 AM

im sorry how does this work? dont get it, why ctrl send 2 keys at once?

 

 

You use the keys assigned to elements to cast MA instead of the MA key. It'll use a converter if your current element is not the key you pressed, but if your current element is the key you pressed then it won't use another converter.


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#348 YongkySH

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Posted 08 July 2020 - 01:47 AM

You use the keys assigned to elements to cast MA instead of the MA key. It'll use a converter if your current element is not the key you pressed, but if your current element is the key you pressed then it won't use another converter.

 

:p_omg:

 

didnt know AHK can read the ingame state of a character, thats really nice to know, thanks!
 

:D


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#349 blackCROSSCY

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Posted 08 July 2020 - 02:29 AM

man that's nice. It's like changing MA into Water MA, Fire MA like a pseudo DB-MA lol.


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#350 3505170703074552307

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Posted 08 July 2020 - 05:53 AM

:p_omg:

 

didnt know AHK can read the ingame state of a character, thats really nice to know, thanks!
 

:D

 

its from assigned value when the script is initiated, not the state of a character ingame


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